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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-01-11
get_screen_size() added
hurikhan
2015-01-11
get_screen_count() added
hurikhan
2015-01-11
get_window_size() + set_window_size() added
hurikhan
2015-01-11
get_window_position() + set_window_position() added
hurikhan
2015-01-11
Merge branch 'master' into x11-fullscreen
hurikhan
2015-01-10
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-10
2D Rewrite Step [1]
Juan Linietsky
2015-01-11
First attempt of restoring the window at the old position
hurikhan
2015-01-10
Make fullscreen-switching is working with LXDE/Openbox
hurikhan
2015-01-10
API change to set_fullscreen(enabled,screen)
hurikhan
2015-01-10
Make GDScript-Function ( bool OS.is_fullscreen() ) work
hurikhan
2015-01-10
x11-fullscreen support through GDScript( OS.set_fullscreen(bool) )
hurikhan
2015-01-08
Create the test string to detect kb layouts directly from the unicode chars
Rhody Lugo
2015-01-08
OS X: Add keyboard layout detection and fix build
Rhody Lugo
2015-01-04
-attempt to be friendlier on non english keyboards
Juan Linietsky
2015-01-03
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2015-01-03
-added new code completion guess locations, closes #1032
Juan Linietsky
2015-01-02
-accelerometer precission changed to "GAME" (#1015)
Juan Linietsky
2014-12-25
Reduce android build size(-fvisibility=hidden)
sanikoyes
2014-12-21
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-12-21
-ability to set default textures in shader (needed for visual shader editing)
Juan Linietsky
2014-12-20
Fixes
Juan Linietsky
2014-12-19
Implemented PulseAudio backend and fixed audio driver selection on X11
Alexander Stillich
2014-12-16
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-12-16
New Code Completion
Juan Linietsky
2014-12-15
Small batch of fixes
Juan Linietsky
2014-12-08
Update ios simulator build config file to build under new ios SDK
marynate
2014-12-07
More Fixes
Juan Linietsky
2014-12-02
-Ability to ask for documents/pictures/etc system dirs.
Juan Linietsky
2014-11-26
-fix sound room params (was not working)
Juan Linietsky
2014-11-19
missing navmesh demo and small fixes
Juan Linietsky
2014-11-17
NavMesh
Juan Linietsky
2014-11-13
UDP Fixes
Juan Linietsky
2014-11-12
3D Import Import & UDP
Juan Linietsky
2014-11-09
Fix compilation error on 32-bit linux
Gerold31
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-02
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-11-02
Bug Fixes
Juan Linietsky
2014-11-02
Merge pull request #764 from marynate/PR-fix-android-build
Juan Linietsky
2014-11-02
Merge pull request #839 from grabiller/radfac#005
Juan Linietsky
2014-11-02
Merge pull request #853 from adolson/tsa-option-for-android
Juan Linietsky
2014-11-02
Merge pull request #855 from adolson/android-release-keystore-fix
Juan Linietsky
2014-11-01
fixes for release apk export
Dana Olson
2014-11-01
add timestamping authority server option for Android
Dana Olson
2014-10-28
- On Windows, Godot now goes fullscreen without video mode change.
Guy Rabiller
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-10-14
Fix ios build error
marynate
2014-10-09
-Rasterizer supports meshes with both skeletons and blend shapes
Juan Linietsky
2014-10-08
Fix android build on windows
marynate
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