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2015-01-11get_screen_size() addedhurikhan
2015-01-11 get_screen_count() addedhurikhan
2015-01-11get_window_size() + set_window_size() addedhurikhan
2015-01-11get_window_position() + set_window_position() addedhurikhan
2015-01-11Merge branch 'master' into x11-fullscreenhurikhan
2015-01-10Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-102D Rewrite Step [1]Juan Linietsky
2015-01-11First attempt of restoring the window at the old positionhurikhan
2015-01-10Make fullscreen-switching is working with LXDE/Openboxhurikhan
2015-01-10API change to set_fullscreen(enabled,screen)hurikhan
2015-01-10Make GDScript-Function ( bool OS.is_fullscreen() ) workhurikhan
2015-01-10x11-fullscreen support through GDScript( OS.set_fullscreen(bool) )hurikhan
2015-01-08Create the test string to detect kb layouts directly from the unicode charsRhody Lugo
2015-01-08OS X: Add keyboard layout detection and fix buildRhody Lugo
2015-01-04-attempt to be friendlier on non english keyboardsJuan Linietsky
2015-01-03Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2015-01-03-added new code completion guess locations, closes #1032Juan Linietsky
2015-01-02-accelerometer precission changed to "GAME" (#1015)Juan Linietsky
2014-12-25Reduce android build size(-fvisibility=hidden)sanikoyes
2014-12-21Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-12-21-ability to set default textures in shader (needed for visual shader editing)Juan Linietsky
2014-12-20FixesJuan Linietsky
2014-12-19Implemented PulseAudio backend and fixed audio driver selection on X11Alexander Stillich
2014-12-16Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-12-16New Code CompletionJuan Linietsky
2014-12-15Small batch of fixesJuan Linietsky
2014-12-08Update ios simulator build config file to build under new ios SDKmarynate
2014-12-07More FixesJuan Linietsky
2014-12-02-Ability to ask for documents/pictures/etc system dirs.Juan Linietsky
2014-11-26-fix sound room params (was not working)Juan Linietsky
2014-11-19missing navmesh demo and small fixesJuan Linietsky
2014-11-17NavMeshJuan Linietsky
2014-11-13UDP FixesJuan Linietsky
2014-11-123D Import Import & UDPJuan Linietsky
2014-11-09Fix compilation error on 32-bit linuxGerold31
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
2014-11-02Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-11-02Bug FixesJuan Linietsky
2014-11-02Merge pull request #764 from marynate/PR-fix-android-buildJuan Linietsky
2014-11-02Merge pull request #839 from grabiller/radfac#005Juan Linietsky
2014-11-02Merge pull request #853 from adolson/tsa-option-for-androidJuan Linietsky
2014-11-02Merge pull request #855 from adolson/android-release-keystore-fixJuan Linietsky
2014-11-01fixes for release apk exportDana Olson
2014-11-01add timestamping authority server option for AndroidDana Olson
2014-10-28- On Windows, Godot now goes fullscreen without video mode change.Guy Rabiller
2014-10-27-Much improvement to baked light bakerJuan Linietsky
2014-10-14Fix ios build errormarynate
2014-10-09-Rasterizer supports meshes with both skeletons and blend shapesJuan Linietsky
2014-10-08Fix android build on windowsmarynate