Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-11 | Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io | Rémi Verschelde | |
Core: Move DirAccess and FileAccess to `core/io` | |||
2021-06-11 | Merge pull request #49279 from Calinou/rename-string-is-abs-path-method | Rémi Verschelde | |
Rename `String.is_abs_path()` to `String.is_absolute_path()` | |||
2021-06-11 | Core: Move DirAccess and FileAccess to `core/io` | Rémi Verschelde | |
File handling APIs are typically considered part of I/O, and we did have most `FileAccess` implementations in `core/io` already. | |||
2021-06-10 | Merge pull request #49435 from madmiraal/add-android-external-dir | Rémi Verschelde | |
Add OS.get_external_data_dir() to get Android external directory | |||
2021-06-10 | Add OS.get_external_data_dir() to get Android external directory | Marcel Admiraal | |
2021-06-10 | Remove unused AudioDriverAndroid from Android | Marcel Admiraal | |
2021-06-08 | Fixed missed IDHandler dependency in GodotFetch | Arthur Bikmullin | |
2021-06-07 | Merge pull request #49382 from akien-mga/misc-cleanup | Rémi Verschelde | |
Style: Cleanup uses of double spaces between words | |||
2021-06-07 | Style: Cleanup uses of double spaces between words | Rémi Verschelde | |
Or after punctuation. Tried to leave third-party stuff alone, unless it has been heavily modified for Godot. | |||
2021-06-07 | Update Gradle archiveName and destinationDir properties | Marcel Admiraal | |
2021-06-04 | Rename Quat to Quaternion | Marcel Admiraal | |
2021-06-03 | Merge pull request #38430 from aaronfranke/transform3d | Rémi Verschelde | |
2021-06-03 | Add MOUSE_MODE_CONFINED_HIDDEN | Aaron Franke | |
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2021-06-03 | Rename `String.is_abs_path()` to `String.is_absolute_path()` | Hugo Locurcio | |
This is more consistent with `NodePath.is_absolute()`. | |||
2021-06-03 | Rename Variant TRANSFORM to TRANSFORM3D | Aaron Franke | |
Also _transform to _transform3d | |||
2021-06-02 | Fixed window_can_draw of DisplayServerWindows | Hendrik Brucker | |
2021-06-01 | Move remaining dummy drivers to servers. | Fabio Alessandrelli | |
2021-06-01 | LinuxBSD now compiles without vulkan/x11. | Fabio Alessandrelli | |
2021-06-01 | Remove server platform | Fabio Alessandrelli | |
2021-06-01 | Merge pull request #48963 from ↵ | Rémi Verschelde | |
HaywardMorihara/export-android-keystore-debug-warnings Exporting -> Android: Keystore Warnings | |||
2021-05-31 | Merge pull request #49050 from reduz/implement-spirv-cache | Rémi Verschelde | |
Implement shader caching | |||
2021-05-31 | Merge pull request #49137 from RandomShaper/ios_targeted_family | Rémi Verschelde | |
Add iOS export option for device family | |||
2021-05-31 | Implement shader caching | reduz | |
* Shader compilation is now cached. Subsequent loads take less than a millisecond. * Improved game, editor and project manager startup time. * Editor uses .godot/shader_cache to store shaders. * Game uses user://shader_cache * Project manager uses $config_dir/shader_cache * Options to tweak shader caching in project settings. * Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled). * Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated). * Added shader compression with SMOLV: https://github.com/aras-p/smol-v | |||
2021-05-27 | Add iOS export option for device family | Pedro J. Estébanez | |
2021-05-25 | Merge pull request #49069 from RandomShaper/android_data_backup | Rémi Verschelde | |
Allow basic user data backup on Android | |||
2021-05-25 | Merge pull request #48422 from szymonm-google/android_orientation_fix | Rémi Verschelde | |
Fixed changing screen orientation on Android | |||
2021-05-25 | Allow basic user data backup on Android | Pedro J. Estébanez | |
2021-05-25 | Merge pull request #49064 from RandomShaper/default_config_xcode | Rémi Verschelde | |
Set schemes' build config to debug/release in iOS Xcode export | |||
2021-05-25 | Rename File::get_len() get_length() | Marcel Admiraal | |
2021-05-25 | Merge pull request #48955 from Calinou/editor-tweak-property-hints | Rémi Verschelde | |
Tweak dozens of editor property hints for consistency | |||
2021-05-25 | Set schemes' build config to debug/release in iOS Xcode export | Pedro J. Estébanez | |
2021-05-25 | Tweak dozens of editor property hints for consistency | Hugo Locurcio | |
- Update Viewport MSAA property hints to match the currently exposed values. - Add some performance hints to property hints. | |||
2021-05-24 | Fixed screen orientation on Android | Szymon Majewski | |
2021-05-24 | Exporting: Android Debug Keystore Warnings | Nathaniel Morihara | |
2021-05-24 | Merge pull request #48939 from Calinou/screen-orientation-use-enum | Rémi Verschelde | |
Use an enum to represent screen orientation in the Project Settings | |||
2021-05-24 | Use an enum to represent screen orientation in the Project Settings | Hugo Locurcio | |
- Tweak the setting property hint to be more informative. - Make the setting a "basic" setting so it appears when Advanced Settings is disabled. - Remove redundant orientation setting in the iOS export preset. The project setting is now used (like on Android). Projects upgrading from a previous version will have to set the screen orientation again in the Project Settings if it wasn't set to the default value ("landscape"). | |||
2021-05-24 | Merge pull request #46866 from bruvzg/symlinks_and_macos_gdn_framework_export_4 | Rémi Verschelde | |
2021-05-24 | Add GDNative Framework loading and export support. | bruvzg | |
2021-05-24 | [macOS] Allow "on top" windows to enter full-screen mode. | bruvzg | |
2021-05-22 | Merge pull request #48940 from omar-polo/add-openbsd | Rémi Verschelde | |
add OpenBSD to OS_LinuxBSD::get_name() | |||
2021-05-22 | Add symlink API to the DirAccess (on macOS and Linux). | bruvzg | |
2021-05-22 | [UWP] Add missing `get_scansym` argument. | bruvzg | |
2021-05-21 | add OpenBSD to OS_LinuxBSD::get_name() | Omar Polo | |
2021-05-21 | Merge pull request #48922 from akien-mga/os-xdg-dedup-code | Rémi Verschelde | |
OS: Remove code duplicate in XDG paths handling | |||
2021-05-21 | Merge pull request #48928 from Faless/js/4.x_fix_build_after_rename | Rémi Verschelde | |
[HTML5] Fix build after KEY_CTRL rename. | |||
2021-05-21 | [HTML5] Fix build after KEY_CTRL rename. | Fabio Alessandrelli | |
2021-05-21 | [HTML5] Add easy to use download API. | Fabio Alessandrelli | |
New `JavaScript.download_buffer` method to create a prompt that let the user download a file. | |||
2021-05-21 | OS: Remove code duplicate in XDG paths handling | Rémi Verschelde | |
Follow-up to #48542. | |||
2021-05-20 | Only allow absolute paths in XDG environment variables | Hugo Locurcio | |
The XDG Base Directory specification does not allow using relative paths (which broke things in Godot anyway). If a relative path is detected, it should be ignored. | |||
2021-05-20 | Merge pull request #48719 from Faless/js/4.x_interfaces | Rémi Verschelde | |
[HTML5] Implement Godot <-> JavaScript interface. |