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2016-01-02make num_buttons local, no need to keep in joystick structhondres
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-31-Fix parsing of comments in VariantParser, fixes #3175Juan Linietsky
2015-12-28Remove bogus argument in sample_get_descriptionRémi Verschelde
Copy-paste mistake from the setter most likely.
2015-12-26Fix joystick hotplugging on windows, using right indices nowHondres
2015-12-23removed -ffast-math on ios, compiler bug?Ariel Manzur
2015-12-22threadsAriel Manzur
2015-12-22Merge pull request #3113 from Hinsbart/joy_fixJuan Linietsky
Check pkg-config for libudev and enable gamepad code only if found.
2015-12-22missing?Ariel Manzur
2015-12-21Check pkg-config for libudev and enable gamepad code only if found. Linux ↵hondres
only for now
2015-12-21-fixed build system to use pkg-config for evdevJuan Linietsky
2015-12-20windows resource version thingAriel Manzur
2015-12-20this failed on mingw on linux (but not on msvc) with 2 problems:Ariel Manzur
1) it didn't print the error to the console, only this: build_res_file(["platform/windows/godot_res.windows.tools.32.o"], ["platform/windows/godot_res.rc"]) scons: *** [platform/windows/godot_res.windows.tools.32.o] Error 1 I had to print the actual command and run it on a console to see the error. The builder should be able to print the command it's running and the error, like it does with compiler invocations, etc. 2) The actual error was a syntax error on line 11 of godot_res.rc. I looked up "FILEVERSION" and "PRODUCTVERSION" (here https://msdn.microsoft.com/en-us/library/windows/desktop/aa381058(v=vs.85).aspx), it says they take 4 numbers as parameters, so I added those 0s, but I'm not sure if they're in the right order. @masoudbh3 can you check it out? thanks It builds on msvc just fine with (and without) these changes.
2015-12-20Merge pull request #3101 from Hinsbart/remapping-newpunto-
Better gamepad support
2015-12-18Use tabs instead of spaces for new gamepad codehondres
2015-12-18thread rename for ios and osx (if called from the thread to be renamed)Ariel Manzur
2015-12-18Better gamepad supporthondres
2015-12-14no need to revert this actuallyAriel Manzur
2015-12-14Merge branch 'master' of https://github.com/godotengine/godotsantiagopf
2015-12-13utf stuff on osxsantiagopf
2015-12-13added binary API to StreamPeer, fixes #2863Juan Linietsky
2015-12-13reverted mouse stuffsantiagopf
t Please enter the commit message for your changes. Lines starting
2015-12-12isimsantiagopf
2015-12-12added rotation and scale support to gui controlsJuan Linietsky
2015-12-12-added windowed mode with -w, fixes #3020Juan Linietsky
-changed default windowed resolution to 1280x720
2015-12-11Merge pull request #590 from marynate/PR-fix-ios-release-eventpunto-
Fixed ios release event not been dispatched when app entering background
2015-12-08changed a bit to use system()Juan Linietsky
2015-12-08improve detection of linux, fixes #3201Juan Linietsky
2015-12-08Merge pull request #2849 from a12n/compobsd2Juan Linietsky
Compile on OpenBSD
2015-12-08Merge pull request #2956 from est31/add_system_wide_export_pathJuan Linietsky
Add way to look for templates at system wide level too
2015-12-06some fixesJuan Linietsky
-fix compilation on tres/tscn on MSVC -fixed theora playback performance, closes #3004
2015-12-02-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵Juan Linietsky
FBOs so all 2D shader effects should now work in every single Android device.
2015-12-01Merge pull request #2963 from akien-mga/pr-opus-arm-optRémi Verschelde
Enable opus ARM optimisations only on ARM
2015-12-01Enable opus ARM optimisations only on ARMRémi Verschelde
i.e. do not enable it for x86. Fixes #2962.
2015-11-30Add way to look for templates at system wide level tooest31
Useful for everybody wanting to package godot. Fixes #1026. -> Retain the old behaviour: path in error msg only when exporting. -> User templates override system templates
2015-11-29Enabled debug symbols for x11 when using platform=release_debug and ↵koalefant
debug_release=yes together
2015-11-27Replace hardcoded references to Okam Studio by Godot EngineRémi Verschelde
Since the engine development is now independent. Fixes #2836.
2015-11-250theora compilation fixesJuan Linietsky
2015-11-24Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: main/main.cpp
2015-11-24-work in progress resourceparser and .tscn parser. Still non-functionalJuan Linietsky
-fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-21tegra 3 fixmikica1986vee
2015-11-20Disable X11 joystick functions also for OpenBSDAnton Yabchinskiy
2015-11-20Include string.h for memset() on OpenBSDAnton Yabchinskiy
2015-11-20Include stdlib.h for alloca() on OpenBSDAnton Yabchinskiy
2015-11-20Enable ALSA only for LinuxAnton Yabchinskiy
2015-11-19compile fixesJuan Linietsky
2015-11-19Revert "libao audio driver"Juan Linietsky
2015-11-19Merge pull request #2756 from trond/bugfix_udpJuan Linietsky
UDP fixes
2015-11-19Merge pull request #903 from a12n/libaoJuan Linietsky
libao audio driver
2015-11-19Fixed mistake where available buffer size would not be updated for each ↵Trond Abusdal
recvfrom-call in PacketPeerUDPWinsockPposix.