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2019-04-01Merge pull request #26958 from bruvzg/macos_hidpi_fixesRémi Verschelde
Fix hiDPI scaling support in `get_real_window_size` and `set_window.size`
2019-03-20Revert accidental commitsPedro J. Estébanez
This reverts commit fb37284c027b494ed3ec21124001fcb729f42cc4. This reverts commit 4db0f51b9aa76cfc7649787fe1970af606ce8dab.
2019-03-20Create class for shared memory blocks [wip]Pedro J. Estébanez
2019-03-16Add EAGLContext for the fallback caseSam Green
2019-03-14Add logging around opengl es context creation. Ensure we can access project ↵Sam Green
settings prior to creating our gl es context, so we can properly determine which driver to use.
2019-03-12Merge pull request #26962 from ibrahn/small-x11setcontext-fixRémi Verschelde
fix for access after free in OS_X11::set_context.
2019-03-12fix for access after free in OS_X11::set_context.Ibrahn Sahir
2019-03-12Merge pull request #26957 from nekomatata/vs-natvis-fixRémi Verschelde
Fixed & improved Visual Studio custom debugger visualization
2019-03-12[macOS] Fix hiDPI scaling support in `OS.get_real_window_size` and ↵bruvzg
`OS.set_window.size` functions.
2019-03-12Fixed & improved Visual Studio custom debugger visualizationPouleyKetchoupp
2019-03-11HTML5: Fix ETC export for GLES2 fallback on mobileRémi Verschelde
2019-03-08Request Android record permission when neededDESKTOP-3H3MR3A\eloisa
2019-03-07Merge pull request #26745 from akien-mga/android-modules-defRémi Verschelde
Define android/modules globally so it appears in Project Settings
2019-03-07Define android/modules globally so it appears in Project SettingsRémi Verschelde
Until now people had to add it manually to project.godot to load custom modules.
2019-03-07osx: update mouse position on mouse pressPhilip Whitfield
2019-03-06Merge pull request #26672 from RandomShaper/fix-22955-android-context-lossRémi Verschelde
Restart game on GL context loss on Android
2019-03-06[macOS] Fixes NumPad keys detection, adds some missing key mappings.bruvzg
2019-03-06Restart game on GL context loss on AndroidPedro J. Estébanez
Bonus: Remove useless old code about reload hooks Fixes #22955.
2019-03-06Merge pull request #26707 from bruvzg/fix_macos_mscrollRémi Verschelde
Fix macOS accumulated mouse scroll events.
2019-03-06Fix macOS accumulated mouse scroll events.bruvzg
2019-03-06Fix directory check when exporting projectvolzhs
Fix #26702
2019-03-06Merge pull request #26633 from akien-mga/driver-fallback-etcRémi Verschelde
Disable driver fallback to GLES2 by default
2019-03-06Merge pull request #26666 from Calinou/update-server-buildsystemRémi Verschelde
Update the server platform's `detect.py` to match x11's
2019-03-05Merge pull request #26664 from marxin/fix-25714-__bswap_16Rémi Verschelde
Replace usage of __bswap_16 with BSWAP16 (#25714).
2019-03-05Merge pull request #26626 from rluders/misleading-error-message-exportRémi Verschelde
Fixing misleading error message when trying to export
2019-03-05Update the server platform's `detect.py` to match x11'sHugo Locurcio
This adds support for LTO, UBSAN/ASAN/LSAN, debugging symbols options and `optimize=size` in the `server` platform.
2019-03-05Replace usage of __bswap_16 with BSWAP16 (#25714).marxin
2019-03-05Fixes misleading error message when trying to exportRicardo Lüders
This patch fixes the misleading error message when users try to "export all" into an invalid destination path. Closes #26539
2019-03-05Disable driver fallback to GLES2 by defaultRémi Verschelde
GLES2 is not designed to be a drop-in replacement for the GLES3 backend, so the fallback mode has to be used knowingly. It *can* make sense for simple projects which make sure to handle the differences between both rendering backends, but most users should stick to one supported backend. By making it opt-in, we can now use this parameter to define whether to export ETC textures to Android and iOS when using GLES3 + Fallback. When using GLES3 without Fallback on Android, set the proper min GLES version in the AndroidManifest. Also made the option boolean and renamed it for clarity and to avoid conflict with the previous String option (which would always evaluate as "true" otherwise). Fixes #26569.
2019-03-05Fix HTML5 quick preview URLbruvzg
2019-03-04Remove microphone from export options and distribution plistSam Green
2019-03-04More style cleanup...Rémi Verschelde
2019-03-03Add support for event accumlation (off by default, on for editor), fixes #26536Juan Linietsky
2019-03-03Implement a more coherent (and way less hack) way to block animation ↵Juan Linietsky
updates, fixes #24618
2019-03-03Ability to keep pumping messages while being debugged, may be a solution for ↵Juan Linietsky
#21431
2019-03-03Improve VRAM texture compression checks for mobile/webRémi Verschelde
For HTML5, we need to support S3TC if running on desktop, and ETC or ETC2 for mobile, so make this explicit. Add logic to check for ETC2 support on GLES3, and remove incorrect ETC feature for GLES3 on Android. Fix ETC check invalidating templates on HTML5. Fixes #26476.
2019-03-02Merge pull request #26474 from akien-mga/scons-silence-x11Rémi Verschelde
SCons: Reduce spam from x11:can_build
2019-03-02SCons: Reduce spam from x11:can_buildRémi Verschelde
When cross-compiling for non-X11 on Linux, it used to be quite spammy. Now it will only print errors if you miss more than just pkg-config and x11.
2019-03-02SCons: Move platform-specific Opus config to its moduleRémi Verschelde
2019-03-01Merge pull request #26353 from ivanarh/android_hide_keyboard_crashRémi Verschelde
Android: Fixed a possible crash in keyboard hide method.
2019-03-01Merge pull request #26407 from marcelofg55/audio_input_androidRémi Verschelde
Implement Audio Input support on Android
2019-02-28Implement Audio Input support on AndroidMarcelo Fernandez
2019-02-28X11: Fix drag and drop from non-latin pathsRémi Verschelde
Fixes #25826. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2019-02-27Android: Fixed a possible crash in keyboard hide method. It's called not ↵Ivan Ponomarev
from main thread so InputMethodManager can't be used directly.
2019-02-27Android: Fixed problems with memory leaks due to absent ↵Ivan Ponomarev
ReleaseStringUTFChars calls.
2019-02-27Merge pull request #26134 from marxin/fix-Wsign-compareRémi Verschelde
Fix -Wsign-compare warnings.
2019-02-27Fix -Wsign-compare warnings.marxin
I decided to modify code in a defensive way. Ideally functions like size() or length() should return an unsigned type.
2019-02-26-Properly handle missing ETC support on exportJuan Linietsky
-Added ability for resource importers to save metadata -Added ability for resource importers to validate depending on project settings
2019-02-26Fixed possible crash on iOS in applicationDidReceiveMemoryWarning method: ↵Ivan Ponomarev
event loop may be null when it's called.
2019-02-26-Remove harcoded opengl extension testing from OS, ask rasterizer instead.Juan Linietsky
-Fixed a bug where etc textures were imported broken