Age | Commit message (Collapse) | Author |
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Fixes #50032
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Strings are UTF-8 encoded and should be parsed as such, while it was
being parsed as a C string before.
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Queue the calls to GodotLib.key when Android virtual done is pressed
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Replace single method anonymous classes with lambdas in Godot Java code
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-Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX
-Removed the V-Sync via Compositor option
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Windows error logs directed to stderr
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Use static inner classes in Godot Java code
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Use StringBuilder instead StringBuffer in Godot Java code
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Fix raw use of parameterized Class
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Use Java array declarations not C-style declarations in Android Java code
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Remove redundant interface modifiers from Android Java code
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It can be turned off in the export preset with `package/classify_as_game`.
Upstream definition: https://developer.android.com/guide/topics/manifest/application-element#isGame
> `android:isGame`
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> Whether or not the application is a game. The system may group together
> applications classifed as games or display them separately from other
> applications.
Also fixes replacing `android:allowBackup` in custom builds.
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Add GDNative libraries to Android custom Gradle builds
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[HTML5] Add option to focus canvas on start.
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Make "Keep screen on" work on Linux
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Enabled by default.
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Strip query string when parsing HTTP request line for path
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m4gr3d/add_support_for_custom_debug_keystore_master
Add support for custom debug keystore
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[4.0] [iOS] Support multiple `plist` types in plugin
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Also MIDIMessage
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