Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-08 | Fix Manage Export Templates link | MattUV | |
In some cases, the link to download export templates was missing. Fixes #14391 | |||
2017-12-07 | Merge pull request #14356 from volzhs/ios-delegate-master | Rémi Verschelde | |
use application:didFinishLaunchingWithOptions: instead of application… | |||
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-12-07 | Style: Apply clang-format again on all files | Rémi Verschelde | |
Fixes issues introduced by newer clang-format versions or commits pushed directly without using the clang-format pre-commit hook. | |||
2017-12-07 | Fix windows compilation when using MinGW | MrCdK | |
2017-12-07 | use application:didFinishLaunchingWithOptions: instead of ↵ | volzhs | |
applicationDidFinishLaunching: for iOS | |||
2017-12-07 | Use run-time dynamic linking for AddDllDirectory and RemoveDllDirectory to ↵ | bruvzg | |
support mingw-w64 build and Windows 7 with KB2533623. | |||
2017-12-06 | Remove guards for the now targeted Windows 7+ | Pedro J. Estébanez | |
2017-12-06 | Add build param for targeted Windows version | Pedro J. Estébanez | |
2017-12-06 | Improve/fix multitouch on Windows | Pedro J. Estébanez | |
- Fix logic error. - Track touches to enable defensive handling and releasing on focus out. - Change comment-out by preprocessor `#if`. - Track/report coordinates as float. | |||
2017-12-06 | Implement multitouch on X11 | Pedro J. Estébanez | |
2017-12-06 | Merge pull request #14318 from endragor/compile-sdk-version-26 | Rémi Verschelde | |
Update Android compileSdkVersion to 26 | |||
2017-12-06 | Update Android compileSdkVersion to 26 | Ruslan Mustakov | |
2017-12-05 | Improve slang, especially in user-visible parts | Unknown | |
2017-12-03 | Merge pull request #13850 from endragor/fix-iphone-gdnative | Juan Linietsky | |
Fix open_dynamic_library override in OSIPhone | |||
2017-12-03 | Fix open_dynamic_library override in OSIPhone | Ruslan Mustakov | |
Was broken at 9678231b109c333a5273325c8758241310cd27f4 | |||
2017-12-01 | Add macOS shell_open URL escaping | bruvzg | |
2017-12-01 | Properly take into consideration that VERTEX must be written to in opaque ↵ | Juan Linietsky | |
pre pass, does some speed up to scenes using triplanar. | |||
2017-12-01 | Needed a broader search path flag | Bastiaan Olij | |
2017-11-30 | Changed the dynamic library open function to allow setting the path of the ↵ | Juan Linietsky | |
library to open extra libraries. | |||
2017-11-29 | Enhanced iOS and UWP logo on Export dialog | Indah Sylvia | |
2017-11-29 | Merge pull request #13383 from Krakean/fix_whitescreen | Rémi Verschelde | |
Fixed fleeting window white screen on editor/game startup | |||
2017-11-29 | Merge pull request #13387 from rraallvv/refactor | Rémi Verschelde | |
Add target helper functions and refactor (master) | |||
2017-11-28 | disable caching for targets using helper functions | Rhody Lugo | |
2017-11-29 | Fixed white screen on editor/game startup by moving window displaying to a ↵ | Dmitry Koteroff | |
bit later phase | |||
2017-11-29 | Fix inverted relative mouse motion in HTML5 export | Leon Krause | |
2017-11-28 | use the same cache for all branches for appveyor | Rhody Lugo | |
2017-11-26 | Allow customizing user:// path (folder in OS::get_data_path()) | Rémi Verschelde | |
This allows to specify any valid folder name (including with subfolders) to use as user:// on all platforms. The folder is constrained to the platform-specific OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to). Fixes #13236. | |||
2017-11-25 | Merge pull request #13278 from eska014/jseval-returntypes | Rémi Verschelde | |
Remove contrived JavaScript.eval() return types | |||
2017-11-25 | Remove contrived JavaScript.eval return types | Leon Krause | |
2017-11-25 | Fix build on macOS and Android after bc2e8d99 | Rémi Verschelde | |
2017-11-25 | Completed bc2e8d99e5ae0dbd69e712cc71da3033f5f30139 so that windows can be built | Indah Sylvia | |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-11-24 | Allow to specify multiple resolution Android icons | Ruslan Mustakov | |
2017-11-21 | Merge pull request #13130 from endragor/gdnative-android-export | Rémi Verschelde | |
Proper GDNative export on Android | |||
2017-11-21 | Proper GDNative export on Android | Ruslan Mustakov | |
2017-11-21 | Merge pull request #13133 from endragor/resurrect-file-logging | Rémi Verschelde | |
Return and repair file logging | |||
2017-11-21 | Return and repair file logging | Ruslan Mustakov | |
And make it configurable, too. | |||
2017-11-21 | Native pan and zoom for macOS | Bernhard Liebl | |
2017-11-21 | Allow configuring iOS export | Ruslan Mustakov | |
- EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently). | |||
2017-11-20 | Merge pull request #12387 from santouits/x1111 | Rémi Verschelde | |
Fix x11 boot logo position in fullscreen and in maximized | |||
2017-11-20 | Merge pull request #13061 from eska014/html5-export | Rémi Verschelde | |
Export boot splash image and add option for custom HTML shell file in HTML5 export | |||
2017-11-20 | Merge pull request #13053 from akien-mga/methods-mkstr | Rémi Verschelde | |
Remove need to _MKSTR version strings and rename "revision" to "build" | |||
2017-11-20 | Set android 'compileSdkVersion' to 24 | Konstantin Zaitsev | |
2017-11-20 | Rename the version's "revision" to "build" | Rémi Verschelde | |
That "revision" was inherited from SVN days but had been since then used to give information about the build: "custom_build", "official", "<some distro's build>". It can now be overridden with the BUILD_NAME environment variable. | |||
2017-11-20 | Pass engine name and version parts as proper strings | Rémi Verschelde | |
Removes the need for _MKSTR all over the place which has the drawback of converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing a compilation error. | |||
2017-11-20 | Merge pull request #12988 from akien-mga/xdg-home-paths | Rémi Verschelde | |
Add support for XDG Base Directory spec | |||
2017-11-20 | Export boot splash and add custom HTML file option in HTML5 export | Leon Krause | |
2017-11-19 | Merge pull request #13045 from akien-mga/gles2-cleanup | Rémi Verschelde | |
Cleanup old references to GLES2 renderer | |||
2017-11-19 | Use new XDG folders to dehardcode paths | Rémi Verschelde | |