Age | Commit message (Collapse) | Author |
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Update X11 global mouse position at startup
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
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Tweak Android-related error messages in the Export dialog
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Changed Windows key translate pair from KEY_COLON to KEY_COMMA.
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Fix mouse confined leaving window with OS_Windows::set_window_position
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When we start the engine we haven't yet gotten any X11 motion events so
we don't yet know where our mouse cursor is located. Instead we now
query the X server for this information when we start and update the
appropriate values.
In addition when we move the window we also update the mouse position
based off of X server knowledge as we will also not have received any
mouse motion events.
this fixes #8145 (for X11 only)
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OpenJDK 8 has been working well for exporting to Android
for a while now, so it can be recommended instead of OpenJDK 6.
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Add check for negative values.
Fixes #21721
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Cursor hotspot must be inside image on Linux. Adding validation for all
platforms for consistency.
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Fixes #20474.
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Fix WebM and Theora video in HTML5 export
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According to https://github.com/bytedeco/javacpp/pull/244 in NDK 17
libandroid_support library is not needed any more, and on armv8 is
already gone which breaks compilation.
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Fall back to GLES2 if GLES3 is not working
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When setting an icon that is too large previously Godot would die with a
X Error of failed request: BadLength error. To avoid this we install an
error handler right before we set an icon. If the error handler triggers
we halve the icon size until it works or until we've reached a 0 size on
either width or height.
We print a warning when this happens to alert developers.
This fixes #19716
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This adds a static is_viable() method to all rasterizers which has to be
called before initializing the rasterizer. This allows us to check what
rasterizer to use in OS::initialize together with the GL context
initialization.
This commit also adds a new project setting
"rendering/quality/driver/driver_fallback" which allows the creator of a
project to specify whether or not fallback to GLES2 is allowed. This
setting is ignored for the editor so the editor will always open even if
the project itself cannot run. This will hopefully reduce confusion for
users downloading projects from the internet.
We also no longer crash when GLES3 is not functioning on a platform.
This fixes #15324
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- gdscript
- gdscript_compiler
- regex
- android/export
- gles3/rasterizer (scene and storage)
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Modern distributions such as Fedora do not ship 'xdialog' with their
default deployment. This commit adds support for Gnome's Zenity as well
as KDE's kdialog.
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SCons: Disable min/max WinDef.h macros on MSVC
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Fixes #21370.
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Add OS::open_midi_inputs and OS::close_midi_inputs
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Equivalent of the cumbersome:
if (OS::get_singleton()->is_stdout_verbose())
print_line(msg);
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Add responsive HTML5 export page with full-size canvas as new default
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Fix file hints
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Fixes file hints so the file dialog actually displays the files with given extension (e.g. *.apk).
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Facilitate external modification of HTML5 canvas size
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add support libc++_shared on android (master)
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correct.
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Raw input relative motion for Windows
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Try closing gracefully before terminating process
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Also increase AppVeyor cache size to 1024,
should match what is available for us in the free plan:
https://www.appveyor.com/docs/build-cache/#cache-size-beta
And drop obsolete debug_release option for Windows, superseded
by target=release and debug_symbols=yes.
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HTML5: use console.warn instead of Module.printErr
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Use a Microsoft recommended way of process termination for the project
process run from the editor. This allows loaded DLLs to receive and handle
DLL_PROCESS_DETACH notification and cleanup any global state before the
process actually exits.
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Use it to provide a better example for application identifiers
on Android, iOS and macOS, where users thought they *had* to use
this as a magic token.
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Support debug_symbols in VS optimized builds
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Fix errors during removing files or folders and fix for latin symbols
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