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2018-08-17Update detect.pyTiago Quendera
Fixed a typo in detect.py
2018-08-16Replace XRaiseWindow with a _NET_ACTIVE_WINDOW ClientRequestHein-Pieter van Braam
This fixes the editor on X11 not getting put on the foreground when a debugged project hits an error or breakpoint.
2018-08-14Merge pull request #18096 from aaronfranke/masterJuan Linietsky
[Core] Split up math_2d.h
2018-08-14Fix impossibility of removing folder which contains non-latin symbols(on ↵Chaosus
Windows)
2018-08-13Merge pull request #20913 from pulkomandy/masterRémi Verschelde
Rebase patches for fixing haiku build.
2018-08-11Rebase patches for fixing haiku build.Adrien Destugues
2018-08-11[Core] Completely kill math_2d.h, change includesAaron Franke
2018-08-10Revert "added get_creation_time function for gdscript"Juan Linietsky
2018-08-10Merge pull request #18914 from notwarp/masterJuan Linietsky
added get_creation_time function for gdscript
2018-07-30Fix Windows handles leakMarcin Zawiejski
Fixes thread and process handles leak when running and killing project from editor (caused by a missing CloseHandle call) plus a potential leak when calling OS_Windows::execute with p_blocking and !r_pipe. The leak could be easily observed with a Handles counter in Task Manager (or Performance Monitor) for the Godot editor process.
2018-07-29Added missing support for traditional chinese on Windows, fixes #7674Juan Linietsky
2018-07-27Running builder (content generator) functions in subprocesses on WindowsViktor Ferenczi
- Refactored all builder (make_*) functions into separate Python modules along to the build tree - Introduced utility function to wrap all invocations on Windows, but does not change it elsewhere - Introduced stub to use the builders module as a stand alone script and invoke a selected function There is a problem with file handles related to writing generated content (*.gen.h and *.gen.cpp) on Windows, which randomly causes a SHARING VIOLATION error to the compiler resulting in flaky builds. Running all such content generators in a new subprocess instead of directly inside the build script works around the issue. Yes, I tried the multiprocessing module. It did not work due to conflict with SCons on cPickle. Suggested workaround did not fully work either. Using the run_in_subprocess wrapper on osx and x11 platforms as well for consistency. In case of running a cross-compilation on Windows they would still be used, but likely it will not happen in practice. What counts is that the build itself is running on which platform, not the target platform. Some generated files are written directly in an SConstruct or SCsub file, before the parallel build starts. They don't need to be written in a subprocess, apparently, so I left them as is.
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
2018-07-26change framework name CoreMidi to CoreMIDIPanPan
2018-07-25Merge pull request #20154 from marcelofg55/midi_driverRémi Verschelde
Added a new MIDIDriver class
2018-07-24Merge pull request #20245 from bruvzg/fix_win_pp_transpRémi Verschelde
Fix OpenGL buffer depth for per pixel transparency support (Windows)
2018-07-24Removed unnecessary assignmentsWilson E. Alvarez
2018-07-22SCons: Add "execinfo" option to force linking libexecinfoRémi Verschelde
Fixes #20035.
2018-07-21-Fix disable_3d flagJuan Linietsky
-Add extra flag optimize=[size,speed] to be able to prioritize size
2018-07-21Added a new MIDIDriver classMarcelo Fernandez
2018-07-20Fix some more build issues after c69de2ba4Rémi Verschelde
Fixes #20301.
2018-07-20Fix build issues and typos after c69de2ba4Rémi Verschelde
2018-07-19-Project/Editor settings now use new inspectorJuan Linietsky
-Project/Editor settings now show tooltips properly -Settings thar require restart now will show a restart warning -Video driver is now visible all the time, can be changed easily -Added function to request current video driver
2018-07-18Fix OpenGL buffer depth for per pixel transparency support (Windows, NVIDIA)bruvzg
2018-07-18Style: Format code with clang-format 6.0.1Rémi Verschelde
2018-07-17Merge pull request #20132 from ibrahn/fix-android-device-poll-threadRémi Verschelde
fixed branch on uninit and data race in editor android device polling
2018-07-17Fix keep screen on property path for Android/iOS/UWPvolzhs
2018-07-13fixed branch on uninit and data race in editor android device pollingIbrahn Sahir
Initialised relevant variables before stating thread, to prevent a branch on uninitialised data. Fixed race condition in polling that could miss a device change.
2018-07-12UWP: Add support for GLES2 driverGeorge Marques
2018-07-12Merge pull request #19840 from jjay/ios_screen_orientationMax Hilbrunner
Respect window/handheld/orientation setting in iOS
2018-07-10Refactor OS_JavaScriptLeon Krause
2018-07-09Added support for extra mouse buttons.unknown
2018-07-08Merge pull request #20041 from hpvb/fix-android-exportHein-Pieter van Braam
Write new permissions to the AndroidManifest.xml
2018-07-08Write new permissions to the AndroidManifest.xmlHein-Pieter van Braam
Instead of editing the placeholder permissions actually write new ones. This should solve the privacy statement problems for the Play store. This means we also no longer need to placeholder permissions in the template.
2018-07-05added 'android_add_asset_dir('...') method to Android module gradle build configPatrick Kaster
(cherry picked from commit 9190ae2be7068c8a84f60766a2f7c1da3e0bcd4b)
2018-07-03-Fix fullscreen on Windows with a HiDPI monitor but a non-HiDPI projectJuan Linietsky
-Replaced some viewport size calls to screen size, since viewport size should be deprecated at this point..
2018-07-03Merge pull request #19799 from kosz78/android-payment-fixMax Hilbrunner
Fix possible NullPointerException crash on cancel payment
2018-07-03Merge pull request #19919 from marcelofg55/notif_crashMax Hilbrunner
Add a new notification to detect crashes on native scripts
2018-07-03Merge pull request #19934 from volzhs/gles2-androidRémi Verschelde
Change required gles version to 2 for android
2018-07-04Change required gles version to 2 for androidvolzhs
2018-07-03Merge pull request #19708 from RandomShaper/fix-windows-touchMax Hilbrunner
Fix touch issues on Windows
2018-07-02Add a new notification to detect crashes on native scriptsMarcelo Fernandez
2018-07-01Respect window/handheld/orientation setting in iOSYasha Borevich
2018-06-28Optimize images losslessly using `oxipng -o6 --strip all --zopfli`Hugo Locurcio
2018-06-27Fix possible NullPointerException crash on cancel paymentKonstantin Zaitsev
2018-06-26Fix touch issues on WindowsPedro J. Estébanez
2018-06-26Merge pull request #19766 from GodotExplorer/android-gles2Rémi Verschelde
Implement OpenGL ES rasterizer selection logic for Android.
2018-06-26Implement OpenGL ES rasterizer selection logic for Android.geequlim
2018-06-25Merge pull request #19718 from thduynguyen/bug_fixesRémi Verschelde
bugfix: correct #ifdef for TOUCH_ENABLED and OPENGL_ENABLED
2018-06-22bugfix: correct #ifdef for TOUCH_ENABLED and OPENGL_ENABLEDDuy-Nguyen Ta