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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-12-16
Merge pull request #69477 from bruvzg/bplist_and_fwrk
Rémi Verschelde
2022-12-16
Merge pull request #69678 from Sauermann/fix-slider-button-up
Rémi Verschelde
2022-12-16
[macOS/iOS] Use framework Info.plist to determine library name.
bruvzg
2022-12-16
Fix String::word_wrap() for long words
Haoyu Qiu
2022-12-15
Fix typos with codespell
Rémi Verschelde
2022-12-14
Merge pull request #69990 from exoticorn/fix-android-touch-input
Fredia Huya-Kouadio
2022-12-12
handle ambiguous input events as touch events
Dennis Ranke
2022-12-12
Merge pull request #69966 from bruvzg/ios_fix_single_line_input_and_offsets
Rémi Verschelde
2022-12-12
[iOS] Fix broken single line input and incorrect selection / caret position.
bruvzg
2022-12-12
Windows: Validate that the font family name exists before trying to get the f...
oOjor-elOo
2022-12-12
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
Rémi Verschelde
2022-12-12
Only support XDG directory path configuration on Linux
Hugo Locurcio
2022-12-12
Rename all gdnative occurences to gdextension
Gilles Roudière
2022-12-09
fix dbus and fontconfig links
nikitalita
2022-12-07
Merge pull request #69712 from bruvzg/real_size
Rémi Verschelde
2022-12-07
Merge pull request #69707 from bruvzg/x11_exfs
Rémi Verschelde
2022-12-07
Merge pull request #69686 from bruvzg/win_mgmt_fixes_batch1
Rémi Verschelde
2022-12-07
Merge pull request #69638 from bruvzg/macos_notarytool
Rémi Verschelde
2022-12-07
[macOS export] Add support for Xcode notarytool.
bruvzg
2022-12-07
Rename `window_get_real_size` to `window_get_size_with_decorations`, add `win...
bruvzg
2022-12-07
Fix Determining Window for Touchscreen
Markus Sauermann
2022-12-07
[Linux/X11] Split fullscreen mode into `WINDOW_MODE_EXCLUSIVE_FULLSCREEN` and...
bruvzg
2022-12-06
[Windows] Window management fixes.
bruvzg
2022-12-06
Fix colorpicker slider bug with mouse-up outside of popup
Markus Sauermann
2022-12-05
Fix that mouse-button-up event is parsed twice for drag-and-drop
Markus Sauermann
2022-12-05
Merge pull request #69563 from nyanpasu64/patch-1
Rémi Verschelde
2022-12-05
Windows: Make MSVC debug CRT opt-in (`debug_crt=yes`)
Rémi Verschelde
2022-12-05
Merge pull request #69294 from akien-mga/windows-msvc-link-debug-runtime
Rémi Verschelde
2022-12-05
[Linux/BSD] Fix build without fontconfig.
bruvzg
2022-12-05
Merge pull request #69578 from dsnopek/android-native-handles
Rémi Verschelde
2022-12-04
Clean up DisplayServerAndroid::window_get_native_handle() with the GLES3 rend...
David Snopek
2022-12-04
Use system fonts as fallback and improve system font handling.
bruvzg
2022-12-03
Fix burning CPU with udev disabled on Flatpak
nyanpasu64
2022-12-03
Merge pull request #69390 from Sauermann/fix-mouse-event-position
Rémi Verschelde
2022-12-03
Load X11 dynamically
Riteo
2022-12-02
Merge pull request #69380 from bruvzg/mac_max_ws
Rémi Verschelde
2022-12-02
Merge pull request #68870 from dsnopek/master-webxr-input
Rémi Verschelde
2022-12-01
Get WebXR fully working in Godot 4!
David Snopek
2022-11-30
Updating the minimum Android target api for proper Vulkan support
Fredia Huya-Kouadio
2022-11-30
Fix incorrect mouse event position while hovering different window
Markus Sauermann
2022-11-30
[macOS] Improve maximized and non-resizable modes handling.
bruvzg
2022-11-30
[macOS] Fix export button incorrectly disabled when using login/app password ...
bruvzg
2022-11-29
Enable GLES3 on Android
clayjohn
2022-11-29
[iOS] Read document and cache path directly in the OS code, instead of passin...
bruvzg
2022-11-29
Merge pull request #69332 from bruvzg/exact_symbols
Rémi Verschelde
2022-11-29
Merge pull request #69110 from bruvzg/con_icon2
Rémi Verschelde
2022-11-29
[MSVC] Use symbols from .pdb only, to avoid incorrect names in the backtrace ...
bruvzg
2022-11-29
[Windows] Optimize editor icon, use different icon for console executable.
bruvzg
2022-11-28
[macOS] Fix sub-windows opening in fullscreen.
bruvzg
2022-11-28
Windows: Link MSVC dynamic debug CRT for debug builds
Rémi Verschelde
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