Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-27 | Fix the logic to enable focus awareness | Fredia Huya-Kouadio | |
2020-06-25 | Enable the ability to use Godot as a subview within an Android app | Fredia Huya-Kouadio | |
2020-06-24 | Merge pull request #39779 from naithar/feature/ios-modules-master | Rémi Verschelde | |
Enable iOS modules and fix missing symbols errors (4.0) | |||
2020-06-24 | Updated purchase receipt suitable for sending to apple verification server | Poq Xert | |
(cherry picked from commit bd7192572697e919a8eb7cf6d8b44d699dae24c9) | |||
2020-06-23 | Export: Fix iOS enabling push notifications capability | Sergey Minakov | |
2020-06-23 | SCons: Enable modules for iOS | Sergey Minakov | |
2020-06-22 | Follow up cleanup for the godotpayment project module | Fredia Huya-Kouadio | |
2020-06-22 | Merge pull request #39751 from bruvzg/mingw_build_fix | Rémi Verschelde | |
Fix MinGW build (use uninitialized `ofs` variable introduced in 39701). | |||
2020-06-22 | Fix use uninitialized `ofs` variable introduced in 39701. | bruvzg | |
2020-06-22 | [Windows] Prevent overwriting old cursor handle on multiple mouse_mode ↵ | bruvzg | |
changes, ensure mouse_mode is set before `cursor_set_shape` is called to restore cursor. | |||
2020-06-22 | Merge pull request #39745 from timoschwarzer/remove-godot-payment-plugin-4 | Rémi Verschelde | |
Remove GodotPayment android plugin | |||
2020-06-22 | macOS, prevent multiple CGDisplayHideCursor calls unpaired with ↵ | bruvzg | |
CGDisplayShowCursor. | |||
2020-06-22 | Remove GodotPayment android plugin | Timo Schwarzer | |
This is now available in a separate repository at https://github.com/godotengine/godot-google-play-billing | |||
2020-06-20 | Move Haiku platform port to external repository | Rémi Verschelde | |
The Haiku port now resides at: https://github.com/godotengine/godot-haiku-platform While we're happy to support as many Free and Open Source platforms as we can, we need to put the main focus on the platforms that we can reasonably maintain, and for Haiku we have been lacking maintainers ever since the port was first merged in 2015. The Haiku code has not been compiling and much less working at least since the release of Godot 3.0, and while some attempts have been made at fixing things, it's still not functional today in the `3.2` branch (and much less in `master`, understandably). Having it in an external repository should hopefully enable Haiku contributors to fix issues in their own time, and possibly tag versions compatible with past Godot releases once they are ready. | |||
2020-06-20 | Merge pull request #39701 from BastiaanOlij/fix_joystick_sliders | Rémi Verschelde | |
Fix missing slider joystick handling on Windows | |||
2020-06-20 | Merge pull request #39700 from nekomatata/osx-export-zip-fix | Rémi Verschelde | |
Set proper file type attribute for OSX zip export | |||
2020-06-20 | Fix missing slider joystick handling on Windows | Bastiaan Olij | |
2020-06-20 | Set proper file type attribute for OSX zip export | PouleyKetchoupp | |
The missing file type in file attributes was causing the file to lose executable permissions when unzipped with some softwares. | |||
2020-06-19 | Merge pull request #39053 from timoschwarzer/static-assert-variant-arg-max | Rémi Verschelde | |
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5 | |||
2020-06-19 | Merge pull request #39427 from hcmlax/shortcut_issue_39351 | Rémi Verschelde | |
fixed issue where shortcut doesn't work if alt is pressed before shift | |||
2020-06-19 | Export: Rename 'Windows Universal' to 'UWP' | Rémi Verschelde | |
It's otherwise too easy to be confused between 'Windows Desktop' (Win32) and 'Windows Universal' (UWP). | |||
2020-06-19 | Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets | Hugo Locurcio | |
"Bundle Identifier" is more well-understood among macOS and iOS developers and is less ambiguous. This is a slight breaking change as export presets will need to be updated to account for this change. See https://github.com/godotengine/godot-docs/pull/3295. | |||
2020-06-18 | adding check for syskeydown on control and alt | unknown | |
2020-06-16 | Merge pull request #39542 from Ev1lbl0w/feature/kill-pid | Rémi Verschelde | |
Allow Godot to kill its own PID | |||
2020-06-16 | Merge pull request #39579 from ↵ | Rémi Verschelde | |
m4gr3d/provide_activity_to_godot_plugin_constructor_master Clean up the GodotPlugin public API | |||
2020-06-16 | Clean up the `GodotPlugin` public API. | Fredia Huya-Kouadio | |
2020-06-15 | Merge pull request #39189 from touilleMan/issue-38925 | Rémi Verschelde | |
Unify OS.get_system_time_* and OS.get_unix_time | |||
2020-06-15 | Merge pull request #39457 from bruvzg/kbd_layouts | Rémi Verschelde | |
Add keyboard layout enumeration / set / get functions. | |||
2020-06-15 | Merge pull request #39436 from bruvzg/macos_export_notarization | Rémi Verschelde | |
[macOS export] Add notarization support. | |||
2020-06-14 | Merge pull request #39537 from Faless/js/fs_sync_iteration | Rémi Verschelde | |
Immediately run first iteration after JS FS sync. | |||
2020-06-14 | Immediately run first iteration after JS FS sync. | Fabio Alessandrelli | |
Which is now run inside an animation frame. This avoid a 1 frame black screen when setting up the canvas. | |||
2020-06-13 | Add keyboard layout enumeration / set / get functions (macOS, Windows, ↵ | bruvzg | |
Linux/X11), remove latin variant function. | |||
2020-06-11 | Simplify some code in platform/uwp/export | Aaron Franke | |
2020-06-11 | Merge pull request #38958 from lawnjelly/time_overflow_4 | Rémi Verschelde | |
Fix overflow condition with QueryPerformanceCounter | |||
2020-06-10 | macOS export, add notarization support and id / signing / notarization ↵ | bruvzg | |
config check. | |||
2020-06-05 | Merge pull request #39304 from m4gr3d/enable_focus_awareness | Rémi Verschelde | |
Add support for focus awareness | |||
2020-06-04 | Add support for focus awareness | Fredia Huya-Kouadio | |
2020-06-04 | Swtich HTML5 key detection from keyCode to code. | Fabio Alessandrelli | |
The value of this, does not include the layout. The code has extra logic to map the unicode value to our keylist, supporting ASCII and Latin-1. Also add support for `physical_keycode` in HTML5 platform. | |||
2020-06-04 | Check if the specified Android release keystore exists | Marcus Brummer | |
2020-06-04 | Merge pull request #39060 from madmiraal/fix-38869 | Rémi Verschelde | |
Update Windows GUID to SDL uid conversion. | |||
2020-06-01 | Fix inconsistent error messages with Android custom export templates | PouleyKetchoupp | |
2020-05-31 | Remove OS.get_system_time_secs/get_system_time_msecs and change ↵ | Emmanuel Leblond | |
OS.get_unix_time return type to double | |||
2020-05-30 | Update OSX GUID to SDL uid conversion. | Marcel Admiraal | |
Co-authored-by: John Wakley <johncwakley@users.noreply.github.com> | |||
2020-05-30 | Add dinput nullptr checks. | Marcel Admiraal | |
2020-05-29 | Do not probe joypads if DirectInput cannot be initialized. | Marcel Admiraal | |
2020-05-28 | Add missing consumePurchase plugin method for GodotPayment | volzhs | |
2020-05-28 | Tweak the DirectInput initialization failure message | Hugo Locurcio | |
This closes #36662. | |||
2020-05-27 | Validate that `Use Custom Build` is enabled when `Plugins` are selected | Fredia Huya-Kouadio | |
Remove `GodotPayment` from the default build template | |||
2020-05-27 | Merge pull request #39080 from m4gr3d/fix_emit_signal | Rémi Verschelde | |
Use compile-time constant for the size of the signal parameters | |||
2020-05-27 | Use compile-time constant for the size of the signal parameters | Fredia Huya-Kouadio | |