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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-03-04
Merge pull request #36682 from nekomatata/android-compilation-fix
Rémi Verschelde
2020-03-04
SCons: Expand env variables to check compiler version
Rémi Verschelde
2020-03-04
Merge pull request #36069 from RandomShaper/imvu/improve_drives_ux
Rémi Verschelde
2020-03-04
Compilation fixes on Android
PouleyKetchoupp
2020-03-03
os: execute parse the command output from utf8
Mateo Dev .59
2020-03-03
Merge pull request #36557 from Schroedi/fix_html_touch
Fabio Alessandrelli
2020-03-03
Drop old semaphore implementation
Pedro J. Estébanez
2020-03-03
Improve UX of drive letters
Pedro J. Estébanez
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Merge pull request #36556 from RandomShaper/rework_mutex
Rémi Verschelde
2020-02-27
Merge pull request #36572 from qarmin/coverage
Rémi Verschelde
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-26
Added code coverate support to Godot
Rafał Mikrut
2020-02-26
SCons: Fix get_compiler_version() to return ints
Rémi Verschelde
2020-02-26
Fixes touch events for HTML
Christoph Schroeder
2020-02-25
doc: Sync classref for Packed{Int,Float}{32,64}Array additions
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-23
Merge pull request #36478 from qarmin/supsicious_operators_everywhere
Rémi Verschelde
2020-02-23
Fix suspicious | and + operators
Rafał Mikrut
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-22
Travis: Use Ubuntu 18.04 (bionic) as base image
Rémi Verschelde
2020-02-22
SCons: Bump required C++ standard to C++17
Rémi Verschelde
2020-02-21
Stub out Vulkan context for iPhone
Sam Green
2020-02-21
Add use_static_mvk option
Sam Green
2020-02-21
Update detect.py
Sam Green
2020-02-21
Resolve iOS and GLES compilation failures
Sam Green
2020-02-21
Import the correct rasterizer based on build settings
Sam Green
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
Remove unused driver/dummy/audio_driver_dummy.h
Twarit
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-14
Remove incomplete battery status/power API
Rémi Verschelde
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-12
Fix startGame's logic in engine.js.
Relintai
2020-02-12
Force vulkan driver until OpenGL is implemented
Juan Linietsky
2020-02-11
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
Restore parts of #33783 and #32809 missing after rebase.
bruvzg
2020-02-11
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
Merge pull request #32821 from bruvzg/vlk_fix_macos_exit
Rémi Verschelde
2020-02-11
Move Vulkan context/rendering_device destruction to windowWillClose notificat...
bruvzg
2020-02-11
Improve HiDPI handling, fix incorrect window viewport clipping.
bruvzg
2020-02-11
More GIProbe work and fixes
Juan Linietsky
2020-02-11
glslang: Disable warnings and allow unbundling
Rémi Verschelde
2020-02-11
SCons: Streamline Vulkan buildsystem + fixups
Rémi Verschelde
2020-02-11
Merge pull request #29993 from bruvzg/vulkan
Rémi Verschelde
2020-02-11
Add runtime GLES2 / Vulkan context selection.
bruvzg
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-11
Added a spinlock template as well as a thread work pool class.
Juan Linietsky
2020-02-11
Custom material support seems complete.
Juan Linietsky
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