Age | Commit message (Collapse) | Author |
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This has some advantages:
- Streaming/chunked response support.
- Broader headers support.
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New heapCopy function copies a TypedArray to the heap.
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This allow the loading bar to be much more reliable, even in cases where
realible stream loading status is not detectable (server-side
compression, chunked encoding).
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Mono/macOS: Separate data dir into frameworks and resources for codesigning
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[macOS] Add entitlements config and export template `dylib` signing to the export.
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Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
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export.
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The problem happened on methods `screen_get_position`,
`screen_get_usable_rect` and `window_set_current_screen` when they were
passed a negative screen value.
Fixes:
- #46184
- #46185
- #46186
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Fix invalid missing template error when the Android build template is not installed
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installed.
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The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
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[HTML5] Document Engine and EngineConfig (jsdoc).
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We used to have it like `$GODOT_VERSION` which caused inconsistencies
between different scons versions when substituting it.
It's now `@GODOT_VERSION@`, which is safe on both scons3 and scons4.
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A template for `jsdoc` that generat the HTML5 public classref.
The script can be run via `npm run docs` to print to stdout.
You can dry run via `npm run docs -- --d dry-run` or write to file via
`npm run docs -- -d /path/to/file.rst`
Also update Makefile in `doc/` and add dry run test to CI.
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This commit also removes the utils.js engine file, moving some of it's
content to config.js and some to engine.js .
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Update the filtering logic to properly handle directories with `.gdignore` files
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Added LocalVector to Visual Studio debugger visualization
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files.
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Update the initialization timeline for the Godot fragment
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consistent with the previous activity based timeline.
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When using use_static_cpp we want to statically link with atomic as well
to make sure we don't incur any new runtime dependencies.
Scons doesn't quite support this so we do this little trick.
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version of c9b3a00a63fafa546bf402e32fd21ebe7f274b43 for the server
platform
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Add 'AMD' GPU vendor name to PRIME detector
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Apparently some recent Mesa version also changed AMD's vendor string. In
addition I found a small uninitialized variable that's corrected now.
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According to the LLVM documentation when using GNU's libstdc++ clang
will not automatically link with -latomic. This is necessary since we
merged c++11 atomics support.
This fixes linking using Clang on Linux
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This #define's older inttypes to their newer versions and #includes
<stdint.h> in the generated files. This will help with older
glibc/compiler versions using headers generated on newer systems.
This closes #46223
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[HTML5] Easier HTML templates, better canvas size handling
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Three canvas resize policies:
- `None`: Godot window settings are ignored.
- `Project`: Godot handles the canvas like a native app (resizing it
when setting the window size).
- `Adaptive`: Canvas size will always adapt to browser window size.
Use `None` if you want to control the canvas size with custom JavaScript
code.
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Move tablet driver API from OS to DisplayServer
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Modernize atomics (and fix `volatile`)
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- Based on C++11's `atomic`
- Reworked `SafeRefCount` (based on the rewrite by @hpvb)
- Replaced free atomic functions by the new `SafeNumeric<T>`
- Replaced wrong cases of `volatile bool` by the new `SafeFlag`
- Platform-specific implementations no longer needed
Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
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-Advanced Settings toggle also hides advanced properties when disabled
-Simplified Advanced Bar (errors were just plain redundant)
-Reorganized rendering quality settings.
-Reorganized miscelaneous settings for clean up.
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theme api.
In addition, add support for scaling and applying filter to the splash screen on Android.
One limitation of the api being used is that the splash screen aspect ratio is not maintained when it's scaled up.
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Linux: Fix fallback logic when udev fails creating a context
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Thanks to Noshyaar for pointing out the bug.
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This helps resolve issues where the project ndk version differs from the one pointed by the `ANDROID_NDK_ROOT` environment variable (if it exists).
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https://issuetracker.google.com/issues/171235570 in version 4.1.x
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Don't clobber original library symbols
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This is what GitHub Actions now provide and they removed the previous 21.3.6528147.
A bit annoying to have our hand forced this way but it's still 21.x so should be good
to upgrade.
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It appears that we can get a fun circle dependency on a shared object on
some system configurations causing issues with our 'fake' function
pointer names. This can lead to a crash.
The new wrapper generator renames all the symbols so this can't happen
anymore. See https://github.com/hpvb/dynload-wrapper/commit/704135e
This closes #46140
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process.
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Dynamically load libudev.so.1 on Linux
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This makes it possibly to run Linux binaries compiled with udev support on
Linux systems which do not provide udev (typically systemd-less distros).
If udev is missing, we fall back to parsing `/dev/input` like when compiled
without udev support (`udev=no`).
Also adding some verbose debug statements to know which method we're using
when debugging Linux joypad issues.
The libudev so wrappers were generated on Mageia 8 with libudev 246.9 using
https://github.com/hpvb/dynload-wrapper:
```
./generate-wrapper.py --include /usr/include/libudev.h --sys-include '<libudev.h>' \
--soname libudev.so.1 --init-name libudev --omit-prefix gnu_ \
--output-header libudev-so_wrap.h --output-implementation libudev-so_wrap.c
```
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