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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-09-16
ran cppcheck, found unused variables
firefly2442
2015-09-12
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-09-12
HTML5 exporter seems to be fully functional
Juan Linietsky
2015-09-12
Merge pull request #2461 from romulox-x/iphoneSplash
Juan Linietsky
2015-09-10
fix to builtin freetype defines on linux
Juan Linietsky
2015-09-10
fix to freetype detection
Juan Linietsky
2015-09-10
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-09-10
remotion of some c++ includes to avoid dependency on libstdc++
Juan Linietsky
2015-09-10
ios now displays splash screen between launch image and main scene, instead o...
steve
2015-09-10
disabling theora for now (will be re-written, re-enabled later)
Juan Linietsky
2015-09-10
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-09-10
HTML5 exporter Improvements
Juan Linietsky
2015-09-09
ios build with osxcross
punto-
2015-09-03
merged some stuff for okam
Juan Linietsky
2015-08-30
new editor settings customization of where to run the game from the editor
Juan Linietsky
2015-08-29
-fixes to capture mode
Juan Linietsky
2015-08-23
fix build issue with ssl, closes #2384
Juan Linietsky
2015-08-21
damn github built-in editor
Juan Linietsky
2015-08-21
fix for built-in ssl (easier to build 32 bits export)
Juan Linietsky
2015-08-08
Merge pull request #2302 from antonyjones67/AndroidTemplateCompileWindows
Juan Linietsky
2015-08-06
Add OS.get_system_time_msec
Maximillian
2015-08-06
-Merged the file server with the live editing and remote debug
Juan Linietsky
2015-07-24
Fixes compile bug for Android template on Windows.
PeaceSells
2015-07-23
Use tabs instead of spaces.
Jari Ronkainen
2015-07-23
Fix audio driver setup if the first driver fails.
Jari Ronkainen
2015-07-01
fixed ios compilation error
romulox_x
2015-06-30
-some changes by okam
Juan Linietsky
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-22
Fixed compilation error on MacOS X.
James McLean
2015-06-12
some optimizations in godot memory handling
Juan Linietsky
2015-06-08
draw button focus before text and icon
Juan Linietsky
2015-06-07
Complete fix for windows compilability
est31
2015-06-07
Fix windows compilability
est31
2015-06-07
Merge pull request #2037 from est31/use-local-win
Juan Linietsky
2015-06-07
Merge pull request #2017 from Razzlegames/multitouch_fix_1908
Juan Linietsky
2015-06-06
Add OS.get_time_zone_info function
est31
2015-06-06
Add utc param to get_time and get_date methods
est31
2015-06-06
Use local time for both time and date on win
est31
2015-06-03
improved calculation of screen resolution on ios
romulox_x
2015-05-31
Additional Fix for Multi-touch release problem
Kyle Luce
2015-05-26
Merge pull request #1966 from romulox-x/iosServicesAdditions
punto-
2015-05-26
ability to run 2D physics in a thread
Juan Linietsky
2015-05-23
added response event for game center overlay closing
romulox_x
2015-05-23
added data to descriptions dictionary that was missing. Made the elements th...
romulox_x
2015-05-23
Fixed null pointer bug in ios store. added functions to game center to reset ...
romulox_x
2015-05-22
Fix building release target with debug symbols
RĂ©mi Verschelde
2015-05-18
fix a crash situation when starting a thread and other small fixes
Juan Linietsky
2015-05-17
fix crash on help, closes #1873
Juan Linietsky
2015-05-15
fix multitouch release problem
vipsbpig
2015-05-09
Change windows build to use CFlag /Od so that you get the full debug experien...
Antony
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