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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-04-03
Vulkan rendering for Android
PouleyKetchoupp
2020-04-02
Merge pull request #37533 from akien-mga/gradle-downgrade-3.5.3
Rémi Verschelde
2020-04-02
Android: Downgrade gradle plugin to 3.5.3
Rémi Verschelde
2020-04-02
Merge pull request #37525 from lupoDharkael/replace-0L
Rémi Verschelde
2020-04-02
Replace 0L with a casted nullptr
lupoDharkael
2020-04-02
Replace more occurrences of NULL with nullptr
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-02
Merge pull request #37504 from qarmin/out_of_bound_cursor
Rémi Verschelde
2020-04-01
Fix out of bound array access caused by unassigned variable
Rafał Mikrut
2020-04-01
Fix Clang warnings on Windows
Rémi Verschelde
2020-03-31
Fix exporting corrupted Xcode pbxproj if project name has spaces
Ignacio Etcheverry
2020-03-31
Mono/C#: Add iOS support
Ignacio Etcheverry
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-28
Fix copyright headers for recently added files
Rémi Verschelde
2020-03-28
Fixed missed occurrences in #37361 renamings.
dankan1890
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Prevent recursive `_dispatch_input_event` calls, improve focus regain on wind...
bruvzg
2020-03-26
Add macOS DisplayServer implementation.
bruvzg
2020-03-26
Fixes to X11, still pretty broken
Juan Linietsky
2020-03-26
Multiple changes to DisplayServerX11
Mateo Kuruk Miccino
2020-03-26
Implemented drag and drop across windows, both OS and embedded.
Juan Linietsky
2020-03-26
Reworked tooltips to use the popup system.
Juan Linietsky
2020-03-26
Popups have also been converted to windows
Juan Linietsky
2020-03-26
Fixes to window style flags
Juan Linietsky
2020-03-26
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Separate DisplayServer from OS on Windows
Juan Linietsky
2020-03-26
Make DisplayServerX11 thread safe
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Support for transient windows
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-25
SCons: Drop support for Python 2
Rémi Verschelde
2020-03-24
Merge pull request #37271 from akien-mga/cleanup-unused-classes
Rémi Verschelde
2020-03-24
Merge pull request #37261 from m6c7l/feature/issue-37239
Rémi Verschelde
2020-03-24
Remove unused classes and stray headers
Rémi Verschelde
2020-03-24
issue-37239 add relaxation to conditions in the joystick check routine for be...
m6c7l
2020-03-23
Fixed WM_DELETE flag being set too late
Ev1lbl0w
2020-03-23
Merge pull request #37219 from RajatGoswami/missing-include-guards
Rémi Verschelde
2020-03-23
Adding missing include guards to header files identified by LGTM.
Rajat Goswami
2020-03-21
Make file formatting comply with POSIX and Unix standards
Aaron Franke
2020-03-19
Update the naming scheme for the GodotPlugin's methods in preparate of the vu...
fhuya
2020-03-18
Merge pull request #37115 from RandomShaper/imvu/windows_stack_size
Rémi Verschelde
2020-03-18
Removed unused code in android detect.py and SCsub
unknown
2020-03-17
Complete the implementation of the GodotPayment plugin.
fhuya
2020-03-17
Make stack size on Windows match Linux and MacOS
Pedro J. Estébanez
2020-03-17
Merge pull request #36906 from m4gr3d/enable_android_studio_debugging
Rémi Verschelde
2020-03-17
Merge pull request #37106 from akien-mga/clang-format-cpp11
Rémi Verschelde
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