Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-22 | [Linux TTS] Use Callable instead of registering methods. | bruvzg | |
2023-02-22 | Merge pull request #73750 from bruvzg/brace | Rémi Verschelde | |
[Input] Use BRACKET_ instead of BRACE_ for physical keys. | |||
2023-02-22 | Merge pull request #73744 from bruvzg/mainw_init_flags | Rémi Verschelde | |
[Windows] Take initial flags into account when creating main window. | |||
2023-02-22 | [Input] Use BRACKET_ instead of BRACE_ for physical keys. | bruvzg | |
2023-02-22 | Merge pull request #73740 from bruvzg/win_codesign | Rémi Verschelde | |
[Windows Export] Pass password only when using PKCS12 file, fix executable name in the error message. | |||
2023-02-22 | Merge pull request #73694 from m4gr3d/update_touchscreen_editor_settings_main | Rémi Verschelde | |
Enable granular control of touchscreen related settings | |||
2023-02-22 | [Windows] Take initial flags into account when creating main window. | bruvzg | |
2023-02-22 | Enable granular control of touchscreen related settings | Fredia Huya-Kouadio | |
2023-02-22 | [Windows Export] Pass password only when using PKCS12 file, fix executable ↵ | bruvzg | |
name in the error message. | |||
2023-02-21 | Merge pull request #72817 from m4gr3d/include_htc_xr_category_metadata | Rémi Verschelde | |
Add HTC Vive focus XR manifest metadata | |||
2023-02-21 | [Linux] Process TTS callback on the main thread to avoid speech-dispatcher ↵ | bruvzg | |
deadlock. | |||
2023-02-21 | [macOS] Fix Input.warp_mouse shifted by one screen pixel. | bruvzg | |
2023-02-17 | macOS: Enable `display/high_res` by default | Aaron Franke | |
2023-02-17 | Merge pull request #72877 from bruvzg/x11_on_top | Rémi Verschelde | |
[X11] Fix initial "on top" window state. | |||
2023-02-17 | [X11] Fix initial "on top" window state. | bruvzg | |
2023-02-17 | Fix crash with bogus shape index to DisplayServer.cursor_set_custom_image() | Rémi Verschelde | |
Fixes #66605. | |||
2023-02-17 | Merge pull request #73441 from akien-mga/linux-unbundling-fixes | Rémi Verschelde | |
Fix includes of thirdparty libs which can be unbundled on Linux | |||
2023-02-16 | iOS: Implement missing JoyButton::BACK (Options), START (Menu), and GUIDE (Home) | Nataša | |
2023-02-16 | Merge pull request #73359 from bruvzg/so_wrap_opt | Rémi Verschelde | |
[Linux] Make SO wrapper usage optional. | |||
2023-02-16 | Fix includes of thirdparty libs which can be unbundled on Linux | Rémi Verschelde | |
Changes `builtin_icu` and `builtin_recast` to match the folder names in `thirdparty`. | |||
2023-02-16 | [Linux] Make SO wrapper usage optional. | bruvzg | |
2023-02-16 | Restore FileAccess.close method. | bruvzg | |
2023-02-16 | Merge pull request #69201 from tbveralrud/ios-touch-leak-fix-master | Rémi Verschelde | |
iOS: Fix memory leak on touch input | |||
2023-02-15 | Android: Default Min SDK to 24 for Vulkan mobile | Rémi Verschelde | |
Users can still go down to 21 when using GL Compatibility. This makes the default behavior match the default renderer, and thus avoids a warning in the out of the box experience. Also mark texture compression settings as basic, since out of the box users who want to export to Android will need to enable ETC2/ASTC manually. | |||
2023-02-15 | Merge pull request #73268 from bruvzg/key_mod | Rémi Verschelde | |
[InputEventKey] Avoid setting both key and modifier to the same value. | |||
2023-02-15 | iOS: Fix memory leak on touch input | Travis Veralrud | |
Replace incomplete iOS gesture with touch implementation. Fixes #66422. | |||
2023-02-14 | Some fixes for initial window position and size | Thomas ten Cate | |
- X11: set main window position and size hints correctly - All platforms: update minimum and maximum size of main window at startup Fixes #70984 | |||
2023-02-14 | [InputEventKey] Avoid setting both key and modifier to the same value. | bruvzg | |
2023-02-13 | Update PCK embedding SCons warning message to mention mold linker | Hugo Locurcio | |
mold is now part of the SCons `linker` option. | |||
2023-02-12 | Fix the issue causing long-press on a selected node on the scene tree to ↵ | Fredia Huya-Kouadio | |
trigger both the context menu and the rename functionality | |||
2023-02-09 | Further refactoring to AudioDriver implementations after #69120. | Emmanouil Papadeas | |
- Rename all instances of `capture_start()` and `capture_end()` to their new names. Fixes #72892. - More internal renames to match what was started in #69120. - Use `override` consistently so that such refactoring bugs can be caught. - Harmonize the order of definition of the overridden virtual methods in each audio driver. - Harmonize prototype for `set_output_device` and `set_input_device`. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2023-02-08 | Merge pull request #72816 from m4gr3d/downgrade_vulkan_warning | Rémi Verschelde | |
Downgrade the vulkan abort logic to a warning | |||
2023-02-07 | Downgrade the vulkan abort logic to a warning | Fredia Huya-Kouadio | |
This addresses issues where some drivers are reporting they don't meet the vulkan hardware level 1 support requirements even though they render as expected when the check is removed. | |||
2023-02-07 | [X11] Do not suppress structure/focus events on popup close to correctly ↵ | bruvzg | |
return focus. | |||
2023-02-06 | Add HTC Vive focus XR manifest metadata | Fredia Huya-Kouadio | |
2023-02-06 | Merge pull request #72552 from m4gr3d/cleanup_custom_build_main | Rémi Verschelde | |
Rename Godot's 'custom build' to 'gradle build' to better reflect the underlying build process | |||
2023-02-06 | Merge pull request #72806 from m4gr3d/add_vulkan_filter_when_necessary | Rémi Verschelde | |
Improve logic to detect whether vulkan is used for rendering | |||
2023-02-06 | Improve logic to detect whether vulkan is used for rendering | Fredia Huya-Kouadio | |
2023-02-06 | Merge pull request #72780 from m4gr3d/add_vulkan_filter_when_necessary | Rémi Verschelde | |
Improve vulkan capability detection on Android | |||
2023-02-06 | [X11] Fix IME window focus events. | bruvzg | |
2023-02-05 | Improve vulkan capability detection on Android | Fredia Huya-Kouadio | |
- Add runtime check and abort when the device doesn't meet the requirements for vulkan support - Add filters to the AndroidManifest when exporting with a vulkan renderer | |||
2023-02-03 | Merge pull request #72624 from pkdawson/fix-last-focus | Rémi Verschelde | |
DisplayServerWindows: Update `last_focused_window` when the focused subwindow is deleted | |||
2023-02-02 | Fix windowsize for fullscreen windows on windowcreation on Windows | Markus Sauermann | |
Fortunately the location in the codebase was easy to find because there was a FIXME comment. | |||
2023-02-02 | DisplayServerWindows: Update `last_focused_window` when the focused ↵ | Patrick Dawson | |
subwindow is deleted | |||
2023-02-02 | Rename Godot's 'custom build' to 'gradle build' to better reflect the ↵ | Fredia Huya-Kouadio | |
underlying build process. | |||
2023-02-02 | Use a "warning" icon in `OS.alert()` on Linux/*BSD | Hugo Locurcio | |
This is the same icon as used on Windows. | |||
2023-02-02 | Merge pull request #72307 from zoeesilcock/fix/splash-minimum-display-time-macos | Rémi Verschelde | |
[MacOS] Fix so that the main window is displayed before the splash screen minimum display time starts counting | |||
2023-02-01 | Clean up the XR export logic | Fredia Huya-Kouadio | |
Remove the XR export logic from the legacy build system: - On Android, Godot 4 export requires the use of Android plugins which are not supported by the legacy build system - Provides added flexibility for configuring the Android manifest for XR specific capabilities. | |||
2023-02-01 | Fix so that the main window is displayed before the splash screen minimum ↵ | Zoee Silcock | |
display time starts counting on Mac OS | |||
2023-02-01 | More codespell fixes, do more changes from previous ignore list | Rémi Verschelde | |