Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-05-09 | Change windows build to use CFlag /Od so that you get the full debug ↵ | Antony | |
experience. Without this flag set, Visual Studio lets you use breakpoints, but the watch and locals is pretty much useless. | |||
2015-05-07 | Merge pull request #1826 from eehrich/master | Juan Linietsky | |
Reviewed compiler warnings: fixed some bugs and formal stuff. (2nd try) | |||
2015-05-06 | Better OS X fullscreen support, without the nasty startup effect | Ricardo Pérez | |
2015-05-06 | Merge pull request #1818 from ricpelo/ricpelo-patch-5 | punto- | |
Really fixes fullscreen mode in OS X, even during startup | |||
2015-05-06 | optional formal changes | ehriche | |
2015-05-05 | Really fixes fullscreen mode in OS X, even during startup | Ricardo Pérez | |
2015-05-04 | fixes issue #1693 winmain and main unicode | yg2f | |
makes WinMain() and main() accepts unicode characters into arguments | |||
2015-05-04 | Merge remote-tracking branch 'origin/master' | Juan Linietsky | |
Conflicts: drivers/windows/dir_access_windows.cpp | |||
2015-05-04 | small unicode fixes | Juan Linietsky | |
2015-05-03 | Merge pull request #1792 from swenner/static_analysis_fixes | Juan Linietsky | |
Static analysis fixes | |||
2015-05-03 | Merge pull request #1800 from antonyjones67/VSGenerator | Juan Linietsky | |
Added Visual Studio project generation. Use "vsproj=yes" in command line... | |||
2015-05-03 | Added Visual Studio project generation. Use "vsproj=yes" in command line. ↵ | Antony Jones | |
This does not set up NMAKE properly. | |||
2015-05-03 | fixed broken comment block | Simon Wenner | |
2015-05-01 | -fixed godot icon for android | Juan Linietsky | |
-added a genname option to generate the name of android app | |||
2015-05-01 | -option to select arm and x86 architectures on android export (will not work ↵ | Juan Linietsky | |
with current templates, you have to make new and include both x86 and arm support) | |||
2015-05-01 | -Fixed android export options (screen sizes, orientation should work) | Juan Linietsky | |
-added functions to get mouse position in CanvasItem | |||
2015-05-01 | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky | |
2015-04-30 | -some cleanups | Juan Linietsky | |
-added tesselation function to curve and curve2d | |||
2015-04-28 | fixes in handling of DirAccess for resource path on Android, fixes #1447 | Juan Linietsky | |
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky | |
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755 | |||
2015-04-18 | -fix local and global usage for DirAccess, fixes #791 | Juan Linietsky | |
please test anyway.. | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-17 | -Added android immersive mode, fixes #303 | Juan Linietsky | |
2015-04-12 | improved save path error messages for scene, textures and audio, fixes #1514 | Juan Linietsky | |
2015-04-12 | Modified OSX11 to try alternative audio drivers if pulseaudio does not work ↵ | Juan Linietsky | |
or user dislikes lennart potering , fixes #1511 | |||
2015-04-07 | Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix | Juan Linietsky | |
H5 canvas polygon fix | |||
2015-04-07 | Merge pull request #1568 from sanikoyes/Pr-missing-WM_RBUTTONDBLCLK | Juan Linietsky | |
Pr-missing-WM_RBUTTONDBLCLK | |||
2015-04-04 | Fixes the accelerometer | Martho42 | |
Resolves the issue of the accelerometer behaving differently across devices with landscape as default and devices with portrait as default. | |||
2015-04-02 | wrong function, changing.. | Juan Linietsky | |
2015-04-02 | javascript build fix | Juan Linietsky | |
2015-04-02 | Beta1 Attempt #1 | Juan Linietsky | |
-=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1 | |||
2015-04-02 | Merge branch 'master' of https://github.com/okamstudio/godot | Ariel Manzur | |
2015-04-02 | fullscreen thing | Ariel m | |
2015-04-01 | solved color depth issues on osx | Juan Linietsky | |
2015-03-31 | Option in Android export to use 32 bits buffer. | Juan Linietsky | |
2015-03-31 | read depth fixes | Juan Linietsky | |
2015-03-31 | fixes for light2d in androids that do not support | Juan Linietsky | |
read depth | |||
2015-03-25 | fixes to shader to get most new demos working on mobile | reduz | |
2015-03-25 | add missing WM_RBUTTONDBLCLK message | sanikoyes | |
2015-03-23 | fixed build error on OSX from new WM code | steve | |
2015-03-23 | fixed iphone build with new window manamenet changes | steve | |
2015-03-23 | window managements functions work | Juan Linietsky | |
but still side-functions, all API needs to be migrated to them | |||
2015-03-23 | oops, fucntion was there twice | Juan Linietsky | |
2015-03-23 | small android fix | Juan Linietsky | |
2015-03-23 | android fixes, please test | Juan Linietsky | |
(can' t build android atm) | |||
2015-03-23 | New API: build fixes for x11 | rollenrolm | |
2015-03-22 | Merge pull request #1542 from jotson/wmclass | Juan Linietsky | |
Reverted change to classHint | |||
2015-03-22 | fixes to new window management API | Juan Linietsky | |
-needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP! | |||
2015-03-22 | Reverted change to classHint | John Watson | |
Using `char wmclass[] = "Godot"` causes `xprop` to report the following for WM_CLASS: `WM_CLASS(STRING) = "\200\326\322\365\377\177", "\200\326\322\365\377\177"` This makes the Unity window manager fail to connect the running app with the icon on the launcher. | |||
2015-03-22 | Merge pull request #1487 from hurikhan/x11-window-management | Juan Linietsky | |
X11 window management |