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2015-05-09Change windows build to use CFlag /Od so that you get the full debug ↵Antony
experience. Without this flag set, Visual Studio lets you use breakpoints, but the watch and locals is pretty much useless.
2015-05-07Merge pull request #1826 from eehrich/masterJuan Linietsky
Reviewed compiler warnings: fixed some bugs and formal stuff. (2nd try)
2015-05-06Better OS X fullscreen support, without the nasty startup effectRicardo Pérez
2015-05-06Merge pull request #1818 from ricpelo/ricpelo-patch-5punto-
Really fixes fullscreen mode in OS X, even during startup
2015-05-06optional formal changesehriche
2015-05-05Really fixes fullscreen mode in OS X, even during startupRicardo Pérez
2015-05-04fixes issue #1693 winmain and main unicodeyg2f
makes WinMain() and main() accepts unicode characters into arguments
2015-05-04Merge remote-tracking branch 'origin/master'Juan Linietsky
Conflicts: drivers/windows/dir_access_windows.cpp
2015-05-04small unicode fixesJuan Linietsky
2015-05-03Merge pull request #1792 from swenner/static_analysis_fixesJuan Linietsky
Static analysis fixes
2015-05-03Merge pull request #1800 from antonyjones67/VSGeneratorJuan Linietsky
Added Visual Studio project generation. Use "vsproj=yes" in command line...
2015-05-03Added Visual Studio project generation. Use "vsproj=yes" in command line. ↵Antony Jones
This does not set up NMAKE properly.
2015-05-03fixed broken comment blockSimon Wenner
2015-05-01-fixed godot icon for androidJuan Linietsky
-added a genname option to generate the name of android app
2015-05-01-option to select arm and x86 architectures on android export (will not work ↵Juan Linietsky
with current templates, you have to make new and include both x86 and arm support)
2015-05-01-Fixed android export options (screen sizes, orientation should work)Juan Linietsky
-added functions to get mouse position in CanvasItem
2015-05-01-Fixes from source code analyzizer, closes #1768Juan Linietsky
2015-04-30-some cleanupsJuan Linietsky
-added tesselation function to curve and curve2d
2015-04-28fixes in handling of DirAccess for resource path on Android, fixes #1447Juan Linietsky
2015-04-20-Changed Godot exit to be clean.Juan Linietsky
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
2015-04-18-fix local and global usage for DirAccess, fixes #791Juan Linietsky
please test anyway..
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-17-Added android immersive mode, fixes #303Juan Linietsky
2015-04-12improved save path error messages for scene, textures and audio, fixes #1514Juan Linietsky
2015-04-12Modified OSX11 to try alternative audio drivers if pulseaudio does not work ↵Juan Linietsky
or user dislikes lennart potering , fixes #1511
2015-04-07Merge pull request #1531 from vkbsb/h5_canvas_polygon_fixJuan Linietsky
H5 canvas polygon fix
2015-04-07Merge pull request #1568 from sanikoyes/Pr-missing-WM_RBUTTONDBLCLKJuan Linietsky
Pr-missing-WM_RBUTTONDBLCLK
2015-04-04Fixes the accelerometerMartho42
Resolves the issue of the accelerometer behaving differently across devices with landscape as default and devices with portrait as default.
2015-04-02wrong function, changing..Juan Linietsky
2015-04-02javascript build fixJuan Linietsky
2015-04-02Beta1 Attempt #1Juan Linietsky
-=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1
2015-04-02Merge branch 'master' of https://github.com/okamstudio/godotAriel Manzur
2015-04-02fullscreen thingAriel m
2015-04-01solved color depth issues on osxJuan Linietsky
2015-03-31Option in Android export to use 32 bits buffer.Juan Linietsky
2015-03-31read depth fixesJuan Linietsky
2015-03-31fixes for light2d in androids that do not supportJuan Linietsky
read depth
2015-03-25fixes to shader to get most new demos working on mobilereduz
2015-03-25add missing WM_RBUTTONDBLCLK messagesanikoyes
2015-03-23fixed build error on OSX from new WM codesteve
2015-03-23fixed iphone build with new window manamenet changessteve
2015-03-23window managements functions workJuan Linietsky
but still side-functions, all API needs to be migrated to them
2015-03-23oops, fucntion was there twiceJuan Linietsky
2015-03-23small android fixJuan Linietsky
2015-03-23android fixes, please testJuan Linietsky
(can' t build android atm)
2015-03-23New API: build fixes for x11rollenrolm
2015-03-22Merge pull request #1542 from jotson/wmclassJuan Linietsky
Reverted change to classHint
2015-03-22fixes to new window management APIJuan Linietsky
-needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-03-22Reverted change to classHintJohn Watson
Using `char wmclass[] = "Godot"` causes `xprop` to report the following for WM_CLASS: `WM_CLASS(STRING) = "\200\326\322\365\377\177", "\200\326\322\365\377\177"` This makes the Unity window manager fail to connect the running app with the icon on the launcher.
2015-03-22Merge pull request #1487 from hurikhan/x11-window-managementJuan Linietsky
X11 window management