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2014-03-13Update GodotLib.javareduz
2014-03-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: modules/multiscript/register_types.cpp platform/android/java/src/com/android/godot/GodotLib.java
2014-03-13-fix bug in cache for atlas import/exportJuan Linietsky
-fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
2014-03-12Merge pull request #187 from marynate/PR-fix-windows-utf8reduz
Fixed bug: Godot wont start in windows when inside non-ascii directory
2014-03-12Merge pull request #189 from sanikoyes/hotfix-imereduz
Merging!
2014-03-12fix android input doe's not work(line edit/text edit)sanikoyes
2014-03-11fix-multi-char-ime-input-chinesesanikoyes
2014-03-11remove unnecessary error check when converting ascii to unicodemarynate
2014-03-11Convert windows main entry arguments to UTF8; Set locale to system default ↵marynate
for locale-awared console output; memery clearnup
2014-02-26Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-02-26fixieJuan Linietsky
2014-02-26Merge pull request #133 from vinzenz/masterokamstudio
More fixes to the build system
2014-02-23ifdef out body of probe_joystick and process_joysticks on freebsd until a ↵Rob Messick
working implementation is completed
2014-02-23Only include linux/joystick.h on linuxRob Messick
2014-02-23alloca() lives in stdlib.h on FreeBSDRob Messick
2014-02-22Fix for 64Bit builds with VC from command lineVinzenz Feenstra
Previously builds for 64 Bit targets on the x64 Native Tools Command Prompt failed while trying to link the 64Bit build godot objects with 32Bit vc libraries. This was due to wrong library directories. Since there are the environment variables INCLUDE and LIB which are containing the correct paths this patch uses those now to fix the linking issue. Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-20Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-02-20-run script in editorJuan Linietsky
-add search docs dialog that returns places string was found -added flash
2014-02-20Merge pull request #89 from marynate/PR-Fix_iOS_Simulator_Buildokamstudio
Fix iOS Simulator Build
2014-02-20Merge pull request #107 from bscranton/masterokamstudio
Windows StreamPeerWinsock::set_nodelay implementation
2014-02-20Merge pull request #124 from kevinhartman/masterokamstudio
Fixed OS X retina initial videomode size
2014-02-20Merge pull request #128 from marynate/PR-stop-tracking-logo-hokamstudio
Stop tracking platform/server/logo.h for it will be autogenerated
2014-02-19wtfJuan Linietsky
2014-02-19Stop tracking platform/server/logo.h for it will be autogeneratedmarynate
2014-02-19-improved physics ccdJuan Linietsky
-html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
2014-02-18OSX current_videomode size is now initialized with correct resolution based ↵Kevin Hartman
on backing store. Fixes issue where content does not correctly fit in window on retina displays.
2014-02-17windows StreamPeerWinsock::set_nodelay implementationBenjamin Scranton
StreamPeerWinsock::set_nodelay was a no-op. Copied the code from the POSIX implementation because it is also correct on Windows per http://msdn.microsoft.com/en-us/library/windows/desktop/ms740476%28v=vs.85%29.aspx.
2014-02-15-project settings are saved when changedJuan Linietsky
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
2014-02-15UIApplication setStatusBarHidden:animation has been deprecated since iOS ↵marynate
3.2, use setStatusBarHidden:withAnimation instead.
2014-02-15Update SConstruct build scripts for iOS Simulator buildmarynate
2014-02-15-fixed bug in Button now exporting font propertyJuan Linietsky
-made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
2014-02-14Addressed comments by Terseus to match the specVinzenz Feenstra
size_t -> long uint8_t -> unsigned char Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-14x11: Set icon issue fixVinzenz Feenstra
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-02-13-fixed export templates not loading/exporting on WindowsJuan Linietsky
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
2014-02-13Merge pull request #34 from marynate/masterokamstudio
Fixed build rule file for proper MSVC release build
2014-02-11Fixed build rule file for proper MSVC release buildmarynate
2014-02-10Fix mouse coordinates on OS X retina displaysJeremy Williams
2014-02-10fixieJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky