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2015-11-18Merge pull request #2707 from akien-mga/masterJuan Linietsky
Cosmetic fixes to SCons buildsystem
2015-11-18Merge pull request #2718 from SaracenOne/audio_system_crash_fixJuan Linietsky
Fixed Audio System Crash
2015-11-18Merge pull request #2814 from masoudbh3/android-fa-localeJuan Linietsky
Android add FA(persian) locale strings
2015-11-19Android add FA(persian) locale stringsmasoud bh
2015-11-18Merge pull request #2691 from volzhs/android_paymentJuan Linietsky
improve android payments
2015-11-18Merge pull request #2737 from akien-mga/type-specific-error-outputJuan Linietsky
Display error type (error, warning, script error) in OS::print_error + cleanup error ANSI coloring
2015-11-18Merge pull request #2784 from masoudbh3/resigning-android-templateJuan Linietsky
Skip META-INF from Android Template
2015-11-16Use macros to determine which iOS SDK we have in order to be backwards ↵Aren Villanueva
compatible with older SDKs when fixing template compilation issues.
2015-11-16iOS compile fixes.Aren Villanueva
2015-11-14Skip META-INF from Android Templatemasoud bh
2015-11-14windows crash and bind placeholder methodAriel Manzur
2015-11-10Fix error messages forcing a white font for subsequent messagesRémi Verschelde
This is achieved using the "no specific formatting" \E[0m tag. Fixes #2566. Also remove the hardcoded black background colour and use default bolded terminal font for error message. Error logs should now look good both on terminals with a dark and light background colour.
2015-11-10Display error type (error, warning, script error) in OS::print_errorRémi Verschelde
Previously all types of errors would be shown as ERROR, thus making for example warnings (WARN_PRINT) somewhat aggressive. ERROR is displayed in red, WARNING in yellow and SCRIPT ERROR in magenta (though the latter does not seem used so far). Fixes #1127.
2015-11-02Moved deleting sample player in OS finalize methods to before deleting audio ↵Saracen
server to prevent crash when exiting.
2015-11-01Cosmetic fixes to SCons buildsystemRémi Verschelde
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
2015-10-28improve android paymentsvolzhs
GodotPaymentV3 currently consumes purchased item right after purchasing. But, some in-app item should not consume like "remove ads permanently" So, I added "setAutoConsume(boolean)", "requestPurchased()", "consume(sku_string)". AutoConsume is true by default as before. usage: func _ready(): var payment = Globals.get_singleton("GodotPayments") payment.setPurchaseCallbackId(get_instance_ID()) payment.setAutoConsume(false) # default : true payment.requestPurchased() # callback : has_purchased payment.purchase("item_name") # callback : purchase_success, purchase_fail, purchase_cancel, purchase_owned payment.consume("item_name") # callback : consume_success func purchase_success(receipt, signature, sku): print("purchase_success : ", sku) func purchase_fail(): print("purchase_fail") func purchase_cancel(): print("purchase_cancel") func purchase_owned(sku): print("purchase_owned : ", sku) func consume_success(receipt, signature, sku): print("consume_success : ", sku) func has_purchased(receipt, signature, sku): if sku == "": print("has_purchased : nothing") else: print("has_purchased : ", sku)
2015-10-26Made the Atom net_wm_icon localPhobos Tro
2015-10-25Fixing memory leaksPhobos Tro
2015-10-22Added setting for CADisplayLink on iOS, so you no longer need to recompile ↵steve
to change it
2015-10-18rasterizer comparison fixfirefly2442
2015-10-17fixes broken 3D in editorJuan Linietsky
2015-10-17Merge pull request #2203 from volzhs/fix_android_paymentsJuan Linietsky
Fix android payments
2015-10-17Merge pull request #2369 from Max-Might/masterJuan Linietsky
Haiku: platform support
2015-10-17Merge pull request #2479 from firefly2442/cppcheck-unusedvarsJuan Linietsky
ran cppcheck, found unused variables
2015-10-17Merge pull request #2474 from masoudbh3/android-armeabi-v7aJuan Linietsky
Fix android build script
2015-10-17Merge pull request #2485 from masoudbh3/fix-x11-editor-boot-splashJuan Linietsky
Fix X11 Editor Boot Splash (Maximized Boot Splash)
2015-10-17Merge pull request #2602 from sanikoyes/Pr-REUSE_ADDR_WIN32Juan Linietsky
Pr-REUSE_ADDR_WIN32
2015-10-17Haiku: fix buildKostadin Damyanov
2015-10-16Added specific get_locale to OSX platformDidier Vandekerckhove
The default unix get_locale didn’t work. OS X requires a specific one.
2015-10-13REUSE_ADDR under windows platformsanikoyes
2015-10-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: platform/windows/detect.py
2015-10-13Merge remote-tracking branch 'upstream/master'Kostadin Damyanov
2015-10-08newline fixesreduz
2015-10-02Add support for Opus audio formatGeorge Marques
2015-10-01-Added ability to use cubic interpolation on image resize (little more ↵Juan Linietsky
quality on non-po2 resizing) -Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar
2015-09-28Merge pull request #2548 from romulox-x/iCloudpunto-
Initial iCloud implementation
2015-09-27improved iCloud build option descriptionsteve
2015-09-27Initial iCloud implementation, supporting key value pairssteve
2015-09-27Hide stderr when trying to detect mingw binaries on posixRémi Verschelde
2015-09-26Rename voice_set_volume argument to p_volume to avoid confusionRémi Verschelde
This argument is indeed expected to be a volume on a linear scale (not dB), typically from 0.0 to 1.0, though it can go higher than 1.0.
2015-09-26Fixed theora playback. Removed theoraplayer.Juan Linietsky
Still need to get proper audio output latency in some platforms.
2015-09-24Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-09-24Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky
2015-09-21Properly implement OS.alert() from script, and use xmessage on X11Juan Linietsky
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
2015-09-17Fix X11 Editor Boot Splashmasoud bh
2015-09-16ran cppcheck, found unused variablesfirefly2442
2015-09-16android remove "gen" folder from git.masoud bh
2015-09-16Fix android build scriptmasoud bh
some fixes for android build script. remove armv6,x86 options and add "android_arch" option for select compiler architecture (armv7,armv6,x86)(default armv7). add architecture suffix for output files and you can compile for several architecture simultaneously. example: libgodot.android.opt.debug.armv7.so libgodot.android.opt.debug.armv7.neon.so libgodot.android.opt.debug.armv6.so libgodot.android.opt.debug.x86.so now we can enable/disable neon on armv7 with "android_neon" option (default enable). add "NDK_TARGET_X86" option for select toolchain to use for the NDK x86 (default x86-4.8). change inputs model for "ndk_platform" option (default android-15). fix armv7 ccflags. with this patch, must put libgodot_android.so file in specific architecture folder: armv7 (default): <android-java>/libs/armeabi-v7a/ armv6: <android-java>/libs/armeabi/ x86: <android-java>/libs/x86/
2015-09-12Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky