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2015-12-20Merge pull request #3101 from Hinsbart/remapping-newpunto-
Better gamepad support
2015-12-18Use tabs instead of spaces for new gamepad codehondres
2015-12-18thread rename for ios and osx (if called from the thread to be renamed)Ariel Manzur
2015-12-18Better gamepad supporthondres
2015-12-14no need to revert this actuallyAriel Manzur
2015-12-14Merge branch 'master' of https://github.com/godotengine/godotsantiagopf
2015-12-13utf stuff on osxsantiagopf
2015-12-13added binary API to StreamPeer, fixes #2863Juan Linietsky
2015-12-13reverted mouse stuffsantiagopf
t Please enter the commit message for your changes. Lines starting
2015-12-12isimsantiagopf
2015-12-12added rotation and scale support to gui controlsJuan Linietsky
2015-12-12-added windowed mode with -w, fixes #3020Juan Linietsky
-changed default windowed resolution to 1280x720
2015-12-11Merge pull request #590 from marynate/PR-fix-ios-release-eventpunto-
Fixed ios release event not been dispatched when app entering background
2015-12-08changed a bit to use system()Juan Linietsky
2015-12-08improve detection of linux, fixes #3201Juan Linietsky
2015-12-08Merge pull request #2849 from a12n/compobsd2Juan Linietsky
Compile on OpenBSD
2015-12-08Merge pull request #2956 from est31/add_system_wide_export_pathJuan Linietsky
Add way to look for templates at system wide level too
2015-12-06some fixesJuan Linietsky
-fix compilation on tres/tscn on MSVC -fixed theora playback performance, closes #3004
2015-12-02-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵Juan Linietsky
FBOs so all 2D shader effects should now work in every single Android device.
2015-12-01Merge pull request #2963 from akien-mga/pr-opus-arm-optRémi Verschelde
Enable opus ARM optimisations only on ARM
2015-12-01Enable opus ARM optimisations only on ARMRémi Verschelde
i.e. do not enable it for x86. Fixes #2962.
2015-11-30Add way to look for templates at system wide level tooest31
Useful for everybody wanting to package godot. Fixes #1026. -> Retain the old behaviour: path in error msg only when exporting. -> User templates override system templates
2015-11-29Enabled debug symbols for x11 when using platform=release_debug and ↵koalefant
debug_release=yes together
2015-11-27Replace hardcoded references to Okam Studio by Godot EngineRémi Verschelde
Since the engine development is now independent. Fixes #2836.
2015-11-250theora compilation fixesJuan Linietsky
2015-11-24Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: main/main.cpp
2015-11-24-work in progress resourceparser and .tscn parser. Still non-functionalJuan Linietsky
-fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-21tegra 3 fixmikica1986vee
2015-11-20Disable X11 joystick functions also for OpenBSDAnton Yabchinskiy
2015-11-20Include string.h for memset() on OpenBSDAnton Yabchinskiy
2015-11-20Include stdlib.h for alloca() on OpenBSDAnton Yabchinskiy
2015-11-20Enable ALSA only for LinuxAnton Yabchinskiy
2015-11-19compile fixesJuan Linietsky
2015-11-19Revert "libao audio driver"Juan Linietsky
2015-11-19Merge pull request #2756 from trond/bugfix_udpJuan Linietsky
UDP fixes
2015-11-19Merge pull request #903 from a12n/libaoJuan Linietsky
libao audio driver
2015-11-19Fixed mistake where available buffer size would not be updated for each ↵Trond Abusdal
recvfrom-call in PacketPeerUDPWinsockPposix.
2015-11-19Added missing \n in script error output.ZuBsPaCe
2015-11-19Nice error output padding. Code location behind " At: " is now aligned with ↵ZuBsPaCe
the error message above. Also removed the dot after the file location.
2015-11-19Set console background color on windows in SetConsoleTextAttribute, ↵ZuBsPaCe
otherwise text background will be black, which looks strange if the terminal color is not black.
2015-11-19Set output color of ERR_SCRIPT messages to purple. Same as on linux.ZuBsPaCe
2015-11-19Removed ANSI error codes from windows terminal error output. Windows does ↵ZuBsPaCe
not support them. See: http://stackoverflow.com/questions/16755142/how-to-make-win32-console-recognize-ansi-vt100-escape-sequences See: http://stackoverflow.com/questions/22777142/is-there-a-way-to-make-windows-output-ansi-escape-sequences?lq=1
2015-11-19Inconsistent code formatting in print_error (Newlines and spaces)ZuBsPaCe
2015-11-19-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260Juan Linietsky
2015-11-19Merge pull request #2518 from masoudbh3/godot-iconsJuan Linietsky
Add icon to exe file in windows export
2015-11-18Merge pull request #2699 from ZuBsPaCe/visual-studio-2015-compilationJuan Linietsky
Visual studio 2015 compilation
2015-11-18Merge pull request #2707 from akien-mga/masterJuan Linietsky
Cosmetic fixes to SCons buildsystem
2015-11-18Merge pull request #2718 from SaracenOne/audio_system_crash_fixJuan Linietsky
Fixed Audio System Crash
2015-11-18Merge pull request #2814 from masoudbh3/android-fa-localeJuan Linietsky
Android add FA(persian) locale strings
2015-11-19Android add FA(persian) locale stringsmasoud bh