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2019-04-22Merge pull request #27673 from qarmin/small_fixesRémi Verschelde
Small fixes, mostly duplicated code
2019-04-22Merge pull request #28166 from KLee1248/first_bugRémi Verschelde
Use SHGetKnownFolderPath instead of SHGetFolderPathW
2019-04-19Merge pull request #28164 from BastiaanOlij/AndroidCameraPermissionRémi Verschelde
Add camera permissions to android
2019-04-19Merge pull request #28051 from WindyDarian/no_utf8_for_vs2013Rémi Verschelde
Ignore '/utf-8' flag on Visual Studio 2013
2019-04-18Use SHGetKnownFolderPath instead of SHGetFolderPathW.KLee1248
When getting system directories for Windows, we currently use SHGetFolderPathW. This is a deprecated function and doesn't support "Downloads" folders. As a replacement, this commit uses the newer SHGetKnownFolderPath function, which is supported since Windows Vista. Godot 3.0 only supports Windows 7+, so we don't need to use SHGetFolderPathW for backwards compatibility. Fixes #26876
2019-04-18Add camera permissions to androidBastiaan Olij
2019-04-18Merge pull request #28146 from volzhs/unique_id_androidRémi Verschelde
Fix get_unique_id() on Android
2019-04-18Fix get_unique_id() on Androidvolzhs
2019-04-16Merge pull request #28058 from guilhermefelipecgs/fix_28024Rémi Verschelde
Add Input::get_current_cursor_shape
2019-04-15Add Input::get_current_cursor_shapeGuilherme Felipe
[Clean up] Removed unused/unnecessary methods.
2019-04-15Ignore '/utf-8' flag on vs2013Windy Darian
2019-04-12Move IDHandler JS module to platform from WebsockFabio Alessandrelli
2019-04-10Force utf-8 source file encoding in MSVCWindy Darian
On Windows, when "Language for non-Unicode programs" were set to "Japanese (Japan)", MSVC would by default use Shift JIS (code page 932) to interpret source files, which would result in test_string failing to compile because of characters in `test_34()`. Forcing utf-8 for MSVC fixes the issue
2019-04-10Merge pull request #27815 from Faless/unix/mem_accessHein-Pieter van Braam
Fix jump over uninitialized value in OS Unix/X11
2019-04-09Style: Apply new changes from clang-format 8.0Rémi Verschelde
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes).
2019-04-09Fix jump over uninitialized value in OS Unix/X11Fabio Alessandrelli
2019-04-09Merge pull request #27490 from bruvzg/macos_non_resizable_fullscreenRémi Verschelde
Allow non-resizeable windows to enter full-screen mode.
2019-04-08Small fixes, mostly dupicated codeqarmin
2019-04-07Merge pull request #27067 from shartte/remove-context-glRémi Verschelde
Remove ContextGL
2019-04-06Remove unused importsHendrikto
2019-04-06Remove ContextGL since as an abstraction it's unused.Sebastian Hartte
2019-04-06Use mix rate and output latency constants in audio driversRémi Verschelde
Fix default mix rate in Xaudio2 and potential shadowing issue in JAndroid.
2019-04-06Merge pull request #27010 from BastiaanOlij/restructure_android_glueRémi Verschelde
Restructuring android glue code to make it easier to extend
2019-04-05SCons: add `methods.using_clang` to check used compilerRémi Verschelde
Also rename `use_gcc` to `using_gcc` to make it clear that it returns a config but does not alter it.
2019-04-05Restructuring glue code to make it easier to extendBastiaan Olij
2019-04-03SCons: Fix python3 compat for builtin_bullet=noRémi Verschelde
2019-04-02Enable warnings=extra on clang and GCC testers.marxin
And remove 2 warnings from warnings=extra.
2019-04-01Merge pull request #26958 from bruvzg/macos_hidpi_fixesRémi Verschelde
Fix hiDPI scaling support in `get_real_window_size` and `set_window.size`
2019-03-28[macOS] Allow non-resizeable windows to enter fullscreen mode.bruvzg
2019-03-20Revert accidental commitsPedro J. Estébanez
This reverts commit fb37284c027b494ed3ec21124001fcb729f42cc4. This reverts commit 4db0f51b9aa76cfc7649787fe1970af606ce8dab.
2019-03-20Create class for shared memory blocks [wip]Pedro J. Estébanez
2019-03-16Add EAGLContext for the fallback caseSam Green
2019-03-14Add logging around opengl es context creation. Ensure we can access project ↵Sam Green
settings prior to creating our gl es context, so we can properly determine which driver to use.
2019-03-12Merge pull request #26962 from ibrahn/small-x11setcontext-fixRémi Verschelde
fix for access after free in OS_X11::set_context.
2019-03-12fix for access after free in OS_X11::set_context.Ibrahn Sahir
2019-03-12Merge pull request #26957 from nekomatata/vs-natvis-fixRémi Verschelde
Fixed & improved Visual Studio custom debugger visualization
2019-03-12[macOS] Fix hiDPI scaling support in `OS.get_real_window_size` and ↵bruvzg
`OS.set_window.size` functions.
2019-03-12Fixed & improved Visual Studio custom debugger visualizationPouleyKetchoupp
2019-03-11HTML5: Fix ETC export for GLES2 fallback on mobileRémi Verschelde
2019-03-08Request Android record permission when neededDESKTOP-3H3MR3A\eloisa
2019-03-07Merge pull request #26745 from akien-mga/android-modules-defRémi Verschelde
Define android/modules globally so it appears in Project Settings
2019-03-07Define android/modules globally so it appears in Project SettingsRémi Verschelde
Until now people had to add it manually to project.godot to load custom modules.
2019-03-07osx: update mouse position on mouse pressPhilip Whitfield
2019-03-06Merge pull request #26672 from RandomShaper/fix-22955-android-context-lossRémi Verschelde
Restart game on GL context loss on Android
2019-03-06[macOS] Fixes NumPad keys detection, adds some missing key mappings.bruvzg
2019-03-06Restart game on GL context loss on AndroidPedro J. Estébanez
Bonus: Remove useless old code about reload hooks Fixes #22955.
2019-03-06Merge pull request #26707 from bruvzg/fix_macos_mscrollRémi Verschelde
Fix macOS accumulated mouse scroll events.
2019-03-06Fix macOS accumulated mouse scroll events.bruvzg
2019-03-06Fix directory check when exporting projectvolzhs
Fix #26702
2019-03-06Merge pull request #26633 from akien-mga/driver-fallback-etcRémi Verschelde
Disable driver fallback to GLES2 by default