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2022-12-07Merge pull request #69712 from bruvzg/real_sizeRémi Verschelde
Rename `window_get_real_size`, add position counterpart.
2022-12-07Merge pull request #69707 from bruvzg/x11_exfsRémi Verschelde
[Linux/X11] Split fullscreen mode into `WINDOW_MODE_EXCLUSIVE_FULLSCREEN` and `WINDOW_MODE_FULLSCREEN` to improve multi-window handling.
2022-12-07Merge pull request #69686 from bruvzg/win_mgmt_fixes_batch1Rémi Verschelde
[Windows] Window management fixes.
2022-12-07Merge pull request #69638 from bruvzg/macos_notarytoolRémi Verschelde
[macOS export] Add support for Xcode notarytool.
2022-12-07[macOS export] Add support for Xcode notarytool.bruvzg
2022-12-07Rename `window_get_real_size` to `window_get_size_with_decorations`, add ↵bruvzg
`window_get_position_with_decorations`.
2022-12-07Fix Determining Window for TouchscreenMarkus Sauermann
DisplayServer::screen_is_touchscreen will likely never utilize its parameter p_screen. This PR replaces this function by DisplayServer::is_touchscreen_available() with the same functionality. This solves the problem, that a SubViewport was used for determining the screen, which resulted in error messages.
2022-12-07[Linux/X11] Split fullscreen mode into `WINDOW_MODE_EXCLUSIVE_FULLSCREEN` ↵bruvzg
and `WINDOW_MODE_FULLSCREEN` to improve multi-window handling.
2022-12-06[Windows] Window management fixes.bruvzg
Fix popup menus having incorrect scale when main window is in full-screen mode and multiple monitors with different DPI are used. Prevent mouse move code from accessing deleted window data (and creating zombie records in the windows map).
2022-12-05Fix that mouse-button-up event is parsed twice for drag-and-dropMarkus Sauermann
Currently Input::get_singleton()->parse_input_event(mb); is called twice for mouse-button-up events when dropping in a different window on linuxbsd.
2022-12-05Merge pull request #69563 from nyanpasu64/patch-1Rémi Verschelde
Fix burning CPU with udev disabled on Flatpak
2022-12-05Windows: Make MSVC debug CRT opt-in (`debug_crt=yes`)Rémi Verschelde
Follow-up to #69294 which enabled it automatically for `dev_build=yes`, but this seems to cause some issues. Those issues should likely be debugged but until then this can stay opt-in.
2022-12-05Merge pull request #69294 from akien-mga/windows-msvc-link-debug-runtimeRémi Verschelde
Windows: Link MSVC dynamic debug CRT for debug builds
2022-12-05[Linux/BSD] Fix build without fontconfig.bruvzg
2022-12-05Merge pull request #69578 from dsnopek/android-native-handlesRémi Verschelde
Clean up DisplayServerAndroid::window_get_native_handle() with the GLES3 renderer
2022-12-04Clean up DisplayServerAndroid::window_get_native_handle() with the GLES3 ↵David Snopek
renderer
2022-12-04Use system fonts as fallback and improve system font handling.bruvzg
Add support for font weight and stretch selection when using system fonts. Add function to get system fallback font from a font name, style, text, and language code. Implement system font support for Android. Use system fonts as a last resort fallback.
2022-12-03Fix burning CPU with udev disabled on Flatpaknyanpasu64
Fixes #67355.
2022-12-03Merge pull request #69390 from Sauermann/fix-mouse-event-positionRémi Verschelde
Fix incorrect mouse event position while hovering different window
2022-12-03Load X11 dynamicallyRiteo
The loaders have been generated through hpvb's dynload-wrapper, although they had to be heavily handpatched to workaround some already reported issues with it. I added a note to each generated file to account for that. As GLAD uses X11 stuff directly, I had to define the GLAD_GLX_NO_X11 macro to not let do it that, and handle myself the display loading and screen handling part myself, which wasn't that hard but it's still something worth saying. I plan to improve greatly the X11 backend (including this aspect) but, as the release isn't that far and I'm also working on the Wayland backend, this will do for now, I hope.
2022-12-02Merge pull request #69380 from bruvzg/mac_max_wsRémi Verschelde
[macOS] Improve maximized and non-resizable modes handling.
2022-12-02Merge pull request #68870 from dsnopek/master-webxr-inputRémi Verschelde
Get WebXR fully working in Godot 4!
2022-12-01Get WebXR fully working in Godot 4!David Snopek
2022-11-30Updating the minimum Android target api for proper Vulkan supportFredia Huya-Kouadio
2022-11-30Fix incorrect mouse event position while hovering different windowMarkus Sauermann
2022-11-30[macOS] Improve maximized and non-resizable modes handling.bruvzg
2022-11-30[macOS] Fix export button incorrectly disabled when using login/app password ↵bruvzg
for notarization.
2022-11-29Enable GLES3 on Androidclayjohn
Add necessary build flags and switch from using a GLES2 context to a GLES3 one. This also enables building for OpenXR Co-authored-by: m4gr3d <fhuyakou@gmail.com> Co-authored-by: dsnopek <dsnopek@gmail.com>
2022-11-29[iOS] Read document and cache path directly in the OS code, instead of ↵bruvzg
passing in from main.
2022-11-29Merge pull request #69332 from bruvzg/exact_symbolsRémi Verschelde
[MSVC] Use symbols from .pdb only, to avoid incorrect names in the backtrace when symbols are missing.
2022-11-29Merge pull request #69110 from bruvzg/con_icon2Rémi Verschelde
[Windows] Optimize editor icon, use different icon for console executable.
2022-11-29[MSVC] Use symbols from .pdb only, to avoid incorrect names in the backtrace ↵bruvzg
when symbols are missing.
2022-11-29[Windows] Optimize editor icon, use different icon for console executable.bruvzg
2022-11-28[macOS] Fix sub-windows opening in fullscreen.bruvzg
2022-11-28Windows: Link MSVC dynamic debug CRT for debug buildsRémi Verschelde
Fixes #31608.
2022-11-28Merge pull request #69277 from pkdawson/construct-joypad-firstRémi Verschelde
[Windows] Fix joypad crash
2022-11-28Merge pull request #67815 from Calinou/html5-improve-feature-errorsRémi Verschelde
Improve feature errors in HTML5 for easier understanding
2022-11-28Merge pull request #68740 from bruvzg/ios_fixesRémi Verschelde
[iOS] Fix getting Unicode executable path, fix error spam on start.
2022-11-27Add missing display server overridesFredia Huya-Kouadio
Improves the base functionality for the Android platform and helps reduce the amount of spurious error logs emitted.
2022-11-28[Windows] Fix joypad crashPatrick Dawson
2022-11-25Android: Remove extra arch suffix now redundant with the default oneRémi Verschelde
We would needlessly get file names like `*.arm64.armv8.o`.
2022-11-21Merge pull request #68897 from bruvzg/mac_reparentRémi Verschelde
[macOS] Dynamically attach and detach transient windows to allow them to stay on top of parent and be moved to another screen.
2022-11-21[Export] Use image loader directly to avoid "resource as image file" errors.bruvzg
2022-11-21[macOS] Dynamically attach and detach transient windows to allow them to ↵bruvzg
stay on top of parent and can be moved to another screen.
2022-11-20Fix unused exitcode in macos export pluginMarkus Sauermann
Fix that the exitcode is never set.
2022-11-18Windows icon export improvements.bruvzg
Regenerate Windows icon on export to ensure correct icon size order. Add support for using PNG/WebP/SVG files as an icon for Windows exports. Allow using WebP/SVG files as icon for macOS exports. Add option to select generated icons interpolation, and set default interpolation to Lanczos.
2022-11-17Fix parsing of the `keep_screen_on` display settingFredia Huya-Kouadio
2022-11-17Android: Fix parsing `keep_screen_on` settingRémi Verschelde
Boolean stringification changed in Godot 4.0. Fixes #67034. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-11-17Merge pull request #68778 from bruvzg/ios_iconsRémi Verschelde
[iOS] iOS export improvements.
2022-11-17Merge pull request #68777 from bruvzg/mac_activ_13Rémi Verschelde
[macOS] Update activation hack to work on Ventura.