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2022-01-11Merge pull request #56322 from madmiraal/fix-42450Rémi Verschelde
2022-01-10[macOS export] Improve code signing/notarization options validation.bruvzg
2022-01-08Merge pull request #56618 from Pineapple/uwp-qpc-tweaksRémi Verschelde
UWP: Simplify QueryPerformanceCounter usage
2022-01-08Merge pull request #56497 from Pineapple/qpc-tweaksRémi Verschelde
Windows: Simplify QueryPerformanceCounter usage
2022-01-08UWP: Simplify QueryPerformanceCounter usageBartłomiej T. Listwon
2022-01-07Merge pull request #56514 from mhilbrunner/windows-missing-inputsRémi Verschelde
2022-01-06Fix UTC typos in UWP platformAaron Franke
2022-01-06Fix multiple missing UTF-8 decoding.bruvzg
2022-01-05Merge pull request #56517 from bruvzg/fix_export_utf8Rémi Verschelde
2022-01-05Merge pull request #56047 from piiertho/feature/osx-sign-directoryRémi Verschelde
2022-01-05Fix decoding UTF-8 filenames on unzipping.bruvzg
2022-01-05Windows input: Fix wrong OEM key, add missing keysMax Hilbrunner
2022-01-05Windows: Simplify QueryPerformanceCounter usageBartłomiej T. Listwon
2022-01-03Merge pull request #56438 from madmiraal/fix-56428Rémi Verschelde
Fix tablet tilt values returning bad values
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2022-01-03Merge pull request #56132 from m4gr3d/fix_android_studio_buildsFredia Huya-Kouadio
Fix Android Studio builds
2022-01-03Merge pull request #56297 from Chaosus/fix_win32_cursor_resizeRémi Verschelde
2022-01-02Fix tablet tilt values returning bad valuesMarcel Admiraal
2022-01-02Fix various typosluz paz
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change
2021-12-29Rename speed to velocity when it's a directional VectorMarcel Admiraal
2021-12-28OSX: Add signing of directory structure in Library when exporting for OSX.Pierre-Thomas Meisels
OSX: Add exporting of folder structure in PlugIns when exporting for OSX.
2021-12-28Fix cursor stucking in resize shapeYuri Roubinsky
2021-12-22Remove build system code for 32-bit iOSAaron Franke
2021-12-21Fix Android Studio builds.ne0fhyk
2021-12-20Merge pull request #56039 from Rubonnek/update-detect-prime-formatting-masterRémi Verschelde
2021-12-18Fix initialising of gl_manager and checking gl_manager and context_vulkan ↵Bastiaan Olij
preventing crash issues.
2021-12-17Sync detect_prime_x11.cpp formatting changes from 3.x branchWilson E. Alvarez
2021-12-16Merge pull request #55966 from bruvzg/wt💩4Rémi Verschelde
2021-12-16Fixed detecting the Valve Streaming GamepadSam Lantinga
Fixed the GUID, and compare the contents of the GUID, not just the pointers
2021-12-15Only rotate Android sensor values for sensors that need them rotatedMarcel Admiraal
2021-12-15[Windows] Detect new Windows Terminal and disable unsupported ↵bruvzg
set_console_visible code.
2021-12-14[Windows] Open a new console window for the editor instances.bruvzg
2021-12-10Misc build system fixesAaron Franke
2021-12-10Merge pull request #43181 from nathanfranke/string-emptyRémi Verschelde
Replace String comparisons with "", String() to is_empty()
2021-12-09Merge pull request #55767 from m4gr3d/config_hand_tracking_frequency_masterRémi Verschelde
2021-12-09Merge pull request #55759 from m4gr3d/enable_exclude_from_recents_masterRémi Verschelde
2021-12-09Merge pull request #55737 from m4gr3d/add_min_target_sdk_configs_masterRémi Verschelde
2021-12-09Add support for configuring the xr hand tracking frequency modene0fhyk
2021-12-09Enable configuration of the `android:excludeFromRecents` activity attribute.Fredia Huya-Kouadio
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
2021-12-08Add configs to specify the min and target sdk versions.Fredia Huya-Kouadio
2021-12-03Fix files_dropped in HTML5 export.Luis Sanchez
(Ignore trailing slash when creating the temporary directory)
2021-11-30Don't return reference on copy assignment operatorsRémi Verschelde
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this can lead to confusing code and subtle bugs. According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B), C++ allows any arbitrary return type, so this is standard compliant. This could be re-assessed if/when we have an actual need for a behavior more akin to that of the C++ STL, for now this PR simply changes a handful of cases which were inconsistent with the rest of the codebase (`void` return type was already the most common case prior to this commit).
2021-11-30[HTML5] Fix multi-touch input handling.Fabio Alessandrelli
The code to populate the input data for WebAssembly was incorrectly overriding values when multiple touches were present due to wrong indexing.
2021-11-26Merge pull request #55347 from Faless/js/4.x_scons_emcc_abspathRémi Verschelde
2021-11-26[HTML5] Use absolute path for JS lib/pre/externs.Fabio Alessandrelli
Ensure better compatibility when emcc which may run some tools from different paths (e.g. closure compiler). This fixes externs include issues with modern emcc using the closure compiler.
2021-11-26Merge pull request #55344 from Chaosus/repair_error_funcYuri Roubinsky
2021-11-26Fix console colors on WindowsYuri Roubinsky
2021-11-26[HTML5] Fix focus (again) in Firefox's iframes.Fabio Alessandrelli
This actually makes sense(?), when running inside an iframe the active element might be our canvas, while the iframe itself is not active in the parent window. Since we consume the event, the iframe does not get focused in Firefox (but does in Chromium-based browsers), so we must always call focus to handle such occasions.
2021-11-25Restore console window output for editor app on WindowsYuri Roubinsky