Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-18 | remove GLU dependency, closes #3787 | Juan Linietsky | |
2016-07-18 | Merge pull request #5718 from jay3d/master | Rémi Verschelde | |
Added gyroscope support to Godot and Android | |||
2016-07-18 | Revert "Make editor compatible with Windows high contrast themes" | Rémi Verschelde | |
This reverts commit 85a5290ee8a4c95be19f086181379330baf0deed. The patch itself is good and it could maybe be readded in the future, but right now Microsoft forced its Windows 10 "update" on people with older Intel HD Graphics 3000 IGP without ensuring that they can ship proper drivers, and such users seem to get Godot crashing due to this patch. Sorry :( Closes #5452. | |||
2016-07-16 | Added gyroscope support to Godot and Android | Jamil Halabi | |
2016-07-14 | WinRT: Add missing license file for ANGLE | Rémi Verschelde | |
Also drop the unused "All rights reserved" FunctionDiscoveryKeys_devpkey.h Fixes #4859. | |||
2016-07-11 | Fix crash in FileAccessJAndroid::file_exists (does not free local ref) | sanikoyes | |
2016-07-10 | Merge pull request #5077 from RandomShaper/improve-android-build | Juan Linietsky | |
Improve Android build | |||
2016-07-10 | Merge pull request #5574 from volzhs/android-app-id | Juan Linietsky | |
Add android_add_default_config for config.py | |||
2016-07-10 | Merge pull request #5525 from SuperUserNameMan/window_get_latin_kb_variant | Juan Linietsky | |
windows get_latin_keyboard_variant() implementation and gdscript binding, #5503 | |||
2016-07-09 | line/col label was changing size with each cursor move, forcing the GUI to ↵ | Juan Linietsky | |
resize upwards and costing considerably CPU usage. It has been changed so it won't resize the UI when modified. This will make the code editor feel a lot smoother. | |||
2016-07-09 | OSX export: Default to fat format, make it an enum | Rémi Verschelde | |
Since we want to distribute only the fat binary in the official templates, this should make it work out of the box. 32 bits and 64 bits options are still available for people that want them, but will throw an error if the binaries are not in the template zip. | |||
2016-07-08 | Pass mouse position to Input singleton in web export | eska | |
2016-07-08 | Avoid crash if setting modifiers fails, closes #5158 | Juan Linietsky | |
2016-07-07 | Removed unused variables (second pass) + dead code | Rémi Verschelde | |
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | |||
2016-07-07 | Removed unused variables (first pass) | Rémi Verschelde | |
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | |||
2016-07-07 | Add android_add_default_config for config.py | volzhs | |
usage : env.android_add_default_config("applicationId 'com.godot.game'") | |||
2016-07-04 | Merge pull request #5552 from volzhs/fix-jni-null | Rémi Verschelde | |
Fix crash when null value through jni on android | |||
2016-07-04 | Merge pull request #5551 from eska014/bsd-no-libdl | Rémi Verschelde | |
Link libdl only on Linux, fix BSD build | |||
2016-07-05 | Fix crash when null value through jni on android | volzhs | |
2016-07-04 | Link libdl only on Linux, fix BSD build | eska | |
2016-07-03 | windows get_latin_keyboard_variant() implementation and gdscript binding | SuperUserNameMan | |
2016-07-03 | Merge pull request #5516 from Hinsbart/fix_win_freeze | Rémi Verschelde | |
Windows: prevent freeze while moving or resizing the game window. | |||
2016-07-03 | Merge pull request #5491 from volzhs/fix-jni-bool-string | Rémi Verschelde | |
Fix wrong return bool, string, string array data through jni | |||
2016-07-02 | missnig ; | Juan Linietsky | |
2016-07-02 | Data dir returns a symlink in Android 6.0, which confuses DirAccess on ↵ | Juan Linietsky | |
android, this should fix it | |||
2016-07-01 | Windows: prevent freeze while moving or resizing the game window. | Andreas Haas | |
When moving or resizing the window, Windows spins up a seperate event-loop, effectively blocking the normal one. To work around this, we're starting a timer that will continue sending WM_TIMER messages which we can use to keep the mainloop running. fixes #4695 | |||
2016-06-30 | Merge pull request #5495 from SuperUserNameMan/joystick_bug_windows | Rémi Verschelde | |
fixes #5464 windows_joystick close_joystick bug | |||
2016-06-30 | Merge pull request #5494 from jay3d/master | Rémi Verschelde | |
Fixed building for latest Haiku nightlies. | |||
2016-06-29 | fixes #5464 windows_joystick close_joystick bug | SuperUserNameMan | |
2016-06-29 | Fixed building for latest Haiku nightlies. | Jamil Halabi | |
2016-06-30 | Fix wrong return bool, string, string array data through jni | volzhs | |
2016-06-27 | Make Android build smarter (SCons + Gradle) | Pedro J. Estébanez | |
Upgrade Gradle and Android plugin for Gradle Disable all signing and zip-aligning for the export templates Give correct names to generated APKs Put .so files built by SCons right where Gradle has to pick them according to arch & build type Downgrade NDK platform to 14 to match minSdkVersion | |||
2016-06-27 | Fix compiling for X11 on non-86, this fixes #5444 | Ferdinand Thiessen | |
2016-06-26 | Fix visual server error when minimizing the window | George Marques | |
2016-06-26 | Merge pull request #5395 from vnen/android-sensors | Rémi Verschelde | |
Fix Android sensors polling rate on resume | |||
2016-06-26 | Merge pull request #5390 from volzhs/jni-stringarray | Rémi Verschelde | |
Fix string array parameter check with jni | |||
2016-06-25 | Added function to notify ScriptLanguage when a thread is created/freed, ↵ | Juan Linietsky | |
allows scripts to allocate a stack there via TLS | |||
2016-06-25 | Gradle: remove trailing spaces | Rémi Verschelde | |
2016-06-25 | Changes X11 res_name to "Godot_Engine" | paper-pauper | |
Add additional/alternative WM_CLASS; only affects the game window, avoids redundancy and allows finer control in WMs (#5265) | |||
2016-06-24 | Fix Android sensors polling rate on resume | George Marques | |
Fix #5306 | |||
2016-06-25 | Fix string array parameter check with jni | volzhs | |
2016-06-25 | Remove duplicated aidl for android | volzhs | |
Tested IAP function on device. | |||
2016-06-23 | added "arch" parameter, made iphone use it to build isim | Ariel Manzur | |
2016-06-23 | iOS simulator: merge into iphone detect.py | Rémi Verschelde | |
Fixes #4489 | |||
2016-06-23 | Merge pull request #5362 from J08nY/png | Rémi Verschelde | |
libpng: New version 1.6.27 | |||
2016-06-23 | Merge pull request #5358 from Keyaku/alert-for-osx | Rémi Verschelde | |
Added alert() functionality for OS X | |||
2016-06-23 | Merge pull request #5235 from volzhs/fix-android-export | Rémi Verschelde | |
fix errors while exporting android | |||
2016-06-23 | Merge pull request #5364 from RandomShaper/windows-high-contrast-compat | Rémi Verschelde | |
Make editor compatible with Windows high contrast themes | |||
2016-06-22 | Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵ | Juan Linietsky | |
statically typed languages, should help in the Mono integration. Disabled by default. | |||
2016-06-23 | Make editor compatible with Windows high contrast themes | Pedro J. Estébanez | |
By providing a manifest specifying the targeted Windows versions (as per https://msdn.microsoft.com/en-us/library/windows/desktop/hh404233(v=vs.85).aspx#_______supporting_high_contrast_themes_in_windows_8_and_later) now the Godot editor renders normally under a high contrast theme on Windows, instead of staying white/black. |