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2016-07-18remove GLU dependency, closes #3787Juan Linietsky
2016-07-18Merge pull request #5718 from jay3d/masterRémi Verschelde
Added gyroscope support to Godot and Android
2016-07-18Revert "Make editor compatible with Windows high contrast themes"Rémi Verschelde
This reverts commit 85a5290ee8a4c95be19f086181379330baf0deed. The patch itself is good and it could maybe be readded in the future, but right now Microsoft forced its Windows 10 "update" on people with older Intel HD Graphics 3000 IGP without ensuring that they can ship proper drivers, and such users seem to get Godot crashing due to this patch. Sorry :( Closes #5452.
2016-07-16Added gyroscope support to Godot and AndroidJamil Halabi
2016-07-14WinRT: Add missing license file for ANGLERémi Verschelde
Also drop the unused "All rights reserved" FunctionDiscoveryKeys_devpkey.h Fixes #4859.
2016-07-11Fix crash in FileAccessJAndroid::file_exists (does not free local ref)sanikoyes
2016-07-10Merge pull request #5077 from RandomShaper/improve-android-buildJuan Linietsky
Improve Android build
2016-07-10Merge pull request #5574 from volzhs/android-app-idJuan Linietsky
Add android_add_default_config for config.py
2016-07-10Merge pull request #5525 from SuperUserNameMan/window_get_latin_kb_variantJuan Linietsky
windows get_latin_keyboard_variant() implementation and gdscript binding, #5503
2016-07-09line/col label was changing size with each cursor move, forcing the GUI to ↵Juan Linietsky
resize upwards and costing considerably CPU usage. It has been changed so it won't resize the UI when modified. This will make the code editor feel a lot smoother.
2016-07-09OSX export: Default to fat format, make it an enumRémi Verschelde
Since we want to distribute only the fat binary in the official templates, this should make it work out of the box. 32 bits and 64 bits options are still available for people that want them, but will throw an error if the binaries are not in the template zip.
2016-07-08Pass mouse position to Input singleton in web exporteska
2016-07-08Avoid crash if setting modifiers fails, closes #5158Juan Linietsky
2016-07-07Removed unused variables (second pass) + dead codeRémi Verschelde
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07Removed unused variables (first pass)Rémi Verschelde
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07Add android_add_default_config for config.pyvolzhs
usage : env.android_add_default_config("applicationId 'com.godot.game'")
2016-07-04Merge pull request #5552 from volzhs/fix-jni-nullRémi Verschelde
Fix crash when null value through jni on android
2016-07-04Merge pull request #5551 from eska014/bsd-no-libdlRémi Verschelde
Link libdl only on Linux, fix BSD build
2016-07-05Fix crash when null value through jni on androidvolzhs
2016-07-04Link libdl only on Linux, fix BSD buildeska
2016-07-03windows get_latin_keyboard_variant() implementation and gdscript bindingSuperUserNameMan
2016-07-03Merge pull request #5516 from Hinsbart/fix_win_freezeRémi Verschelde
Windows: prevent freeze while moving or resizing the game window.
2016-07-03Merge pull request #5491 from volzhs/fix-jni-bool-stringRémi Verschelde
Fix wrong return bool, string, string array data through jni
2016-07-02missnig ;Juan Linietsky
2016-07-02Data dir returns a symlink in Android 6.0, which confuses DirAccess on ↵Juan Linietsky
android, this should fix it
2016-07-01Windows: prevent freeze while moving or resizing the game window.Andreas Haas
When moving or resizing the window, Windows spins up a seperate event-loop, effectively blocking the normal one. To work around this, we're starting a timer that will continue sending WM_TIMER messages which we can use to keep the mainloop running. fixes #4695
2016-06-30Merge pull request #5495 from SuperUserNameMan/joystick_bug_windowsRémi Verschelde
fixes #5464 windows_joystick close_joystick bug
2016-06-30Merge pull request #5494 from jay3d/masterRémi Verschelde
Fixed building for latest Haiku nightlies.
2016-06-29fixes #5464 windows_joystick close_joystick bugSuperUserNameMan
2016-06-29Fixed building for latest Haiku nightlies.Jamil Halabi
2016-06-30Fix wrong return bool, string, string array data through jnivolzhs
2016-06-27Make Android build smarter (SCons + Gradle)Pedro J. Estébanez
Upgrade Gradle and Android plugin for Gradle Disable all signing and zip-aligning for the export templates Give correct names to generated APKs Put .so files built by SCons right where Gradle has to pick them according to arch & build type Downgrade NDK platform to 14 to match minSdkVersion
2016-06-27Fix compiling for X11 on non-86, this fixes #5444Ferdinand Thiessen
2016-06-26Fix visual server error when minimizing the windowGeorge Marques
2016-06-26Merge pull request #5395 from vnen/android-sensorsRémi Verschelde
Fix Android sensors polling rate on resume
2016-06-26Merge pull request #5390 from volzhs/jni-stringarrayRémi Verschelde
Fix string array parameter check with jni
2016-06-25Added function to notify ScriptLanguage when a thread is created/freed, ↵Juan Linietsky
allows scripts to allocate a stack there via TLS
2016-06-25Gradle: remove trailing spacesRémi Verschelde
2016-06-25Changes X11 res_name to "Godot_Engine"paper-pauper
Add additional/alternative WM_CLASS; only affects the game window, avoids redundancy and allows finer control in WMs (#5265)
2016-06-24Fix Android sensors polling rate on resumeGeorge Marques
Fix #5306
2016-06-25Fix string array parameter check with jnivolzhs
2016-06-25Remove duplicated aidl for androidvolzhs
Tested IAP function on device.
2016-06-23added "arch" parameter, made iphone use it to build isimAriel Manzur
2016-06-23iOS simulator: merge into iphone detect.pyRémi Verschelde
Fixes #4489
2016-06-23Merge pull request #5362 from J08nY/pngRémi Verschelde
libpng: New version 1.6.27
2016-06-23Merge pull request #5358 from Keyaku/alert-for-osxRémi Verschelde
Added alert() functionality for OS X
2016-06-23Merge pull request #5235 from volzhs/fix-android-exportRémi Verschelde
fix errors while exporting android
2016-06-23Merge pull request #5364 from RandomShaper/windows-high-contrast-compatRémi Verschelde
Make editor compatible with Windows high contrast themes
2016-06-22Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵Juan Linietsky
statically typed languages, should help in the Mono integration. Disabled by default.
2016-06-23Make editor compatible with Windows high contrast themesPedro J. Estébanez
By providing a manifest specifying the targeted Windows versions (as per https://msdn.microsoft.com/en-us/library/windows/desktop/hh404233(v=vs.85).aspx#_______supporting_high_contrast_themes_in_windows_8_and_later) now the Godot editor renders normally under a high contrast theme on Windows, instead of staying white/black.