Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-05-05 | Merge pull request #8656 from Faless/fix_udp_wait | Rémi Verschelde | |
Fix UDP::wait() deadlock | |||
2017-05-05 | Merge pull request #8625 from eska014/html5-cursorshape | Rémi Verschelde | |
HTML5: Cursor style control | |||
2017-05-05 | Fix UDP wait() not returning after first received packet | Fabio Alessandrelli | |
2017-05-02 | Implement cursor style control in HTML5 platform | L. Krause | |
2017-05-02 | Merge pull request #8574 from eska014/html5-noglut | Rémi Verschelde | |
Remove GLUT usage in HTML5 platform | |||
2017-05-02 | Merge pull request #8576 from eska014/html5-mousemodes | Rémi Verschelde | |
HTML5: Implement mouse lock/capture and hiding | |||
2017-05-02 | Implement mouse capture and hiding in HTML5 export | L. Krause | |
MOUSE_MODE_CONFINED cannot be implemented. | |||
2017-05-01 | Merge pull request #8586 from vnen/uwp-3 | Rémi Verschelde | |
Fix compilation for UWP | |||
2017-04-29 | Fix compilation for UWP | George Marques | |
2017-04-29 | Merge pull request #8572 from akien-mga/thirdparty | Rémi Verschelde | |
Moving more thirdparty stuff (minizip, some single-file external libs) to the thirdparty directory | |||
2017-04-29 | Fix HTML5 key events | L. Krause | |
Regression from 86f5ac3 | |||
2017-04-28 | Remove GLUT usage in HTML5 platform | L. Krause | |
2017-04-28 | Move core thirdparty files to thirdparty/{minizip,misc} | Rémi Verschelde | |
2017-04-26 | Merge pull request #8547 from eska014/html5-pointer-input | Rémi Verschelde | |
HTML5: Add (multi-)touch events, fix inverted scrolling | |||
2017-04-26 | Implement HTML5 touch events | L. Krause | |
2017-04-26 | Fix error or download again if use obb for Android | volzhs | |
2017-04-25 | Reimplement HTML5 mouse input without GLUT | L. Krause | |
Fixes inverted scrolling on Chromium | |||
2017-04-23 | Fix property warnings and hide some debug prints | Rémi Verschelde | |
"ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint. | |||
2017-04-17 | Drop EXEC PATHP?? super verbose info message | Rémi Verschelde | |
It seems to give nightmares to Windows users. | |||
2017-04-10 | Fix crash on exit. | Andreas Haas | |
First it crashed in the thread that checks for android devices, then in the audio driver. | |||
2017-04-10 | Merge pull request #8341 from RameshRavone/master | Rémi Verschelde | |
Android: avoiding duplicates in build.gradle | |||
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-10 | Android: avoiding duplicates in build.gradle | Ramesh Ravone | |
2017-04-09 | Android: Support to change minSdkVersion (#8313) | Ramesh Ravone | |
2017-04-09 | -Fix eternal black screen on Windows | Juan Linietsky | |
-Disabled warnings on windows, need to properly set up warnings | |||
2017-04-09 | Style: Apply clang-format (3.9.1) to Obj-C++ files | Rémi Verschelde | |
2017-04-09 | Formatting of mm files | BastiaanOlij | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky | |
2017-04-06 | Revert "8145 - Mouse Position is unknown until first mouse event on X11" | Juan Linietsky | |
2017-04-05 | Merge pull request #8274 from RandomShaper/fix-android-x86 | Rémi Verschelde | |
Fix crash on Android-x86 | |||
2017-04-05 | Fix crash on Android-x86 | Pedro J. Estébanez | |
2017-04-04 | Merge pull request #8246 from GodotNativeTools/dlscript-module | Rémi Verschelde | |
DLScript module | |||
2017-04-03 | Reenable Windows Desktop export | eska | |
2017-04-03 | added dlscript module | Karroffel | |
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md | |||
2017-03-30 | Merge pull request #8180 from ↵ | Rémi Verschelde | |
sergey-push/8145-Mouse_Position_is_unknown_until_first_mouse_event 8145 - Mouse Position is unknown until first mouse event on X11 | |||
2017-03-29 | Added methods for opening dynamic libraries to OS | Karroffel | |
2017-03-29 | Merge pull request #8191 from eska014/webgl2-export | Juan Linietsky | |
WebGL 2 export per WebAssembly or asm.js | |||
2017-03-29 | WebGL 2 export per WebAssembly or asm.js | eska | |
2017-03-28 | 8145 - Mouse Position is unknown until first mouse event on X11 & Win | Sergey Pusnei | |
- X11 update input->pos on EnterNotify - X11 & Win call first-time events processing before main initialization | |||
2017-03-27 | Merge pull request #8159 from Hinsbart/last_id | Rémi Verschelde | |
Input: Remove usage of platform dependent event IDs. | |||
2017-03-27 | Merge pull request #8147 from RameshRavone/patch-1 | Rémi Verschelde | |
Update build.gradle.template for jcenter | |||
2017-03-26 | SCons: Add option to toggle warnings (on by default) | Rémi Verschelde | |
All the warnings are factored out of the platform-specific files and moved to SConstruct. Will have to check that it does not introduce regressions on some platforms/compilers. (cherry picked from commit 31107daa1a41fe9ab3c7c1868479e78e16848333) | |||
2017-03-26 | Input: Remove usage of platform dependent event IDs. | Andreas Haas | |
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway... | |||
2017-03-25 | Update build.gradle.template | Ramesh Ravone | |
Updating project repository, added jcenter() since Android Studio uses it by default. https://www.jfrog.com/knowledge-base/why-should-i-use-jcenter-over-maven-central/ | |||
2017-03-24 | Fixing magnetometer on iOS | BastiaanOlij | |
(cherry picked from commit 4b7d1d8c15747a552b7dff52b0eeda4d3e7cec4e) | |||
2017-03-24 | Merge pull request #8133 from Hinsbart/joy_constants | Rémi Verschelde | |
Input: Refactor JOY_* constants. | |||
2017-03-24 | Merge pull request #8128 from volzhs/fix-android-app-name | Rémi Verschelde | |
Fix wrong app name for Android export | |||
2017-03-24 | Merge pull request #7985 from Faless/enet_godot_sock_squash | Rémi Verschelde | |
Update ENet to use Godot sockets. | |||
2017-03-24 | i-patch for Pirate language | Rémi Verschelde | |
Credits to jo_ for the joke and hcorion for finding the typo: <hcorion> Hi all, I was busy translating godot to Pirate, and I noticed a spelling error, on line 1035 in platform/uwp/export/export.cpp it mis-spells certificate as certficate missing the extra i <jo_> hcorion: Nice catch. <jo_> If you make a PR, please call it 'i-patch for Pirate." |