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2021-10-19Merge pull request #52940 from groud/toast_notificationRémi Verschelde
2021-10-17iOS: Don't embed project static frameworks/libsIgnacio Roldán Etcheverry
Previously, files added via `add_ios_project_static_libs` where being added as embedded frameworks. This commit fixes that. Static frameworks/libs should never be embedded into IPAs.
2021-10-15Merge pull request #53833 from akien-mga/remove-webm-supportRémi Verschelde
2021-10-15Remove WebM support (and deps libvpx and opus)Rémi Verschelde
We've had many issues with WebM support and specifically the libvpx library over the years, mostly due to its poor integration in Godot's buildsystem, but without anyone really interested in improving this state. With the new GDExtensions in Godot 4.0, we intend to move video decoding to first-party extensions, and this would likely be done using something like libvlc to expose more codecs. Removing the `webm` module means we can remove libsimplewebm, libvpx and opus, which we were only used for that purpose. Both libvpx and opus were fairly complex pieces of the buildsystem, so this is a nice cleanup. This also removes the compile-time dependency on `yasm`. Fixes lots of compilation or non-working WebM issues which will be linked in the PR.
2021-10-15SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstructRémi Verschelde
They're the same for all platforms so they don't need to be repeated in all platform definitions.
2021-10-14Fix specific warnings issues by ClangK. S. Ernest (iFire) Lee
Found by `scons dev=yes` on llvm-mingw.
2021-10-14Upgrade Android Gradle to version 7.2Marcel Admiraal
2021-10-14Implement toast notifications in the editorGilles Roudière
2021-10-14SCons: Add `DEV_ENABLED` defines for `target=debug` buildsRémi Verschelde
This will allow adding developer checks which will be fully compiled out in user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and the editor builds. This define is not used yet, but we'll soon add code that uses it, and change some existing `DEBUG_ENABLED` checks to be performed only in dev builds. Related to godotengine/godot-proposals#3371.
2021-10-12free dbus errors when inhibiting freedesktop screensaver (prevents small ↵Mark Riedesel
memory leak)
2021-10-12Merge pull request #53712 from CakHuri/nullptrRémi Verschelde
Replace NULL with nullptr
2021-10-12Build for 64-bit ARM by default when compiling or exporting for AndroidHugo Locurcio
All Android devices that support Vulkan support 64-bit ARM. This also removes NEON opt-out code for ARMv7 as pretty much all ARMv7 devices also support NEON.
2021-10-12Replaced NULL with nullptrM. Huri
2021-10-12Fix some LGTM errors of "Multiplication result converted to larger type"Aaron Franke
2021-10-11Pass the correct `export_format` argument to locate the assets directory ↵ne0fhyk
when exporting.
2021-10-09Merge pull request #53580 from RandomShaper/improve_cache_funcsRémi Verschelde
2021-10-09Implement get_cache_path() for iOS, and improve it for Android and WindowsPedro J. Estébanez
2021-10-09Merge pull request #51429 from omar-polo/fix-basenameRémi Verschelde
2021-10-08use .get_file() instead of basename(3)Omar Polo
On OpenBSD the compiler complains that calling basename(3) would lose const qualifier. basename(3) is defined as char *basename(char *); and can, accorgindly to the POSIX.1, modify the passed string. This uses the .get_file() method. The check is necessary because file_name could be a directory, in which case .get_file() would return an empty string. The .get_base_dir().get_file() idiom is already used. The usage of get_file() and the check were suggested by theraot, thanks!
2021-10-06Change dragging cursor on Windowskobewi
2021-10-05Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_masterRémi Verschelde
2021-10-05[HTML5] Refactor JS library listeners to OS.Fabio Alessandrelli
2021-10-05[HTML5] Refactor display/input JS library code.Fabio Alessandrelli
2021-10-05[HTML5] Implement Pointer Lock API in JS library.Fabio Alessandrelli
Removes more emscripten HTML5 library dependencies.
2021-10-05[HTML5] Implement window blur in JS library.Fabio Alessandrelli
Removes more emscripten HTML5 library dependencies.
2021-10-05[HTML5] Implement fullscreenchange in JS library.Fabio Alessandrelli
Removes more emscripten HTML5 library dependencies.
2021-10-05[HTML5] Implement mouse/touch/key events in JS library.Fabio Alessandrelli
This makes us more independent from emscripten libraries, giving us more control on the application lifecycle.
2021-10-05Merge pull request #52963 from Pineapple/WIN32_LEAN_AND_MEAN_masterRémi Verschelde
2021-10-05Merge pull request #53405 from winterpixelgames/PR-more-error-logging-releaseRémi Verschelde
2021-10-04revert 0d7409a so additional error information prints in release buildsJordan Schidlowsky
2021-10-01Implement TextServer GDExtension interface, remove TextServer GDNative ↵bruvzg
interface.
2021-10-01Merge pull request #52684 from Frixuu/masterRémi Verschelde
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-30Merge pull request #48685 from bruvzg/bundle_icon_4Rémi Verschelde
2021-09-29Merge pull request #52809 from selgesel/patch1Fabio Alessandrelli
Release pressed events when the window is blurred on HTML5 platform
2021-09-29HTML5: Fix minification error with Emscripten 1.39.9Rémi Verschelde
It used an old vendored version of acorn.js which seems to choke on this trailing comma. This is not a problem for more recent Emscripten versions. We disable the `comma-dangle` check in ESLint to prevent this issue.
2021-09-27[macOS, sandbox] Add export option to embed and sign helper executables.bruvzg
2021-09-24Replace `#pragma once` by traditional include guards for consistencyHugo Locurcio
`#pragma once` was used in a few files, yet we settled on using traditional include guards instead. The PooledList template comment was also moved to allow editors such as Visual Studio Code to display the comment when hovering PooledList. `app.h` was renamed to `app_uwp.h` to be less generic for the include guard.
2021-09-23Release pressed events when the window is blurred on HTML5 platformSelgesel
2021-09-23Add missing WIN32_LEAN_AND_MEANBartłomiej T. Listwon
2021-09-21Merge pull request #52842 from Ev1lbl0w/fix_win_open_errcodeRémi Verschelde
Fix shell_open not returning errors on Windows
2021-09-21Merge pull request #52649 from Faless/js/4.x_audioworklet_nothreads_prRémi Verschelde
[HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads.
2021-09-21Allow for mapping keycodes to current layoutFrixuu
2021-09-19Fix Windows cursor with trails disappearing in fullscreenDan
Fixed by turning off mouse trails when going into fullscreen, then restoring trails when exiting fullscreen or game
2021-09-19Fix shell_open not returning errors on WindowsRicardo Subtil
2021-09-16Merge pull request #52715 from Calinou/linuxbsd-vulkan-driver-rebootRémi Verschelde
Mention that rebooting is required after updating graphics driver on Linux
2021-09-16Merge pull request #52720 from Faless/js/4.x_fix_wheelRémi Verschelde
[HTML5] Fix wheel/touch callback modifying event after parse.
2021-09-15Provide a getter for the project data directory.ne0fhyk
2021-09-15[HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads.Fabio Alessandrelli
Performances are not great in general, bad on Firefox, on Chrome, well, it could be an improvement. Leave it as a fallback for now, but can be forced via project settings if desired (or custom JavaScript logic via the "args" option). I'm actually surprised this works, it involves so many allocations, but there's no way around it when SharedArrayBuffer is not available :(.
2021-09-15Merge pull request #52695 from Faless/js/4.x_audio_mix_rateFabio Alessandrelli
[HTML5] Use browser mix rate by default on the Web.