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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-12-22
threads
Ariel Manzur
2015-12-22
Merge pull request #3113 from Hinsbart/joy_fix
Juan Linietsky
2015-12-22
missing?
Ariel Manzur
2015-12-21
Check pkg-config for libudev and enable gamepad code only if found. Linux onl...
hondres
2015-12-21
-fixed build system to use pkg-config for evdev
Juan Linietsky
2015-12-20
windows resource version thing
Ariel Manzur
2015-12-20
this failed on mingw on linux (but not on msvc) with 2 problems:
Ariel Manzur
2015-12-20
Merge pull request #3101 from Hinsbart/remapping-new
punto-
2015-12-18
Use tabs instead of spaces for new gamepad code
hondres
2015-12-18
thread rename for ios and osx (if called from the thread to be renamed)
Ariel Manzur
2015-12-18
Better gamepad support
hondres
2015-12-14
no need to revert this actually
Ariel Manzur
2015-12-14
Merge branch 'master' of https://github.com/godotengine/godot
santiagopf
2015-12-13
utf stuff on osx
santiagopf
2015-12-13
added binary API to StreamPeer, fixes #2863
Juan Linietsky
2015-12-13
reverted mouse stuff
santiagopf
2015-12-12
isim
santiagopf
2015-12-12
added rotation and scale support to gui controls
Juan Linietsky
2015-12-12
-added windowed mode with -w, fixes #3020
Juan Linietsky
2015-12-11
Merge pull request #590 from marynate/PR-fix-ios-release-event
punto-
2015-12-08
changed a bit to use system()
Juan Linietsky
2015-12-08
improve detection of linux, fixes #3201
Juan Linietsky
2015-12-08
Merge pull request #2849 from a12n/compobsd2
Juan Linietsky
2015-12-08
Merge pull request #2956 from est31/add_system_wide_export_path
Juan Linietsky
2015-12-06
some fixes
Juan Linietsky
2015-12-02
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F...
Juan Linietsky
2015-12-01
Merge pull request #2963 from akien-mga/pr-opus-arm-opt
Rémi Verschelde
2015-12-01
Enable opus ARM optimisations only on ARM
Rémi Verschelde
2015-11-30
Add way to look for templates at system wide level too
est31
2015-11-29
Enabled debug symbols for x11 when using platform=release_debug and debug_rel...
koalefant
2015-11-27
Replace hardcoded references to Okam Studio by Godot Engine
Rémi Verschelde
2015-11-25
0theora compilation fixes
Juan Linietsky
2015-11-24
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-11-24
-work in progress resourceparser and .tscn parser. Still non-functional
Juan Linietsky
2015-11-21
tegra 3 fix
mikica1986vee
2015-11-20
Disable X11 joystick functions also for OpenBSD
Anton Yabchinskiy
2015-11-20
Include string.h for memset() on OpenBSD
Anton Yabchinskiy
2015-11-20
Include stdlib.h for alloca() on OpenBSD
Anton Yabchinskiy
2015-11-20
Enable ALSA only for Linux
Anton Yabchinskiy
2015-11-19
compile fixes
Juan Linietsky
2015-11-19
Revert "libao audio driver"
Juan Linietsky
2015-11-19
Merge pull request #2756 from trond/bugfix_udp
Juan Linietsky
2015-11-19
Merge pull request #903 from a12n/libao
Juan Linietsky
2015-11-19
Fixed mistake where available buffer size would not be updated for each recvf...
Trond Abusdal
2015-11-19
Added missing \n in script error output.
ZuBsPaCe
2015-11-19
Nice error output padding. Code location behind " At: " is now aligned with t...
ZuBsPaCe
2015-11-19
Set console background color on windows in SetConsoleTextAttribute, otherwise...
ZuBsPaCe
2015-11-19
Set output color of ERR_SCRIPT messages to purple. Same as on linux.
ZuBsPaCe
2015-11-19
Removed ANSI error codes from windows terminal error output. Windows does not...
ZuBsPaCe
2015-11-19
Inconsistent code formatting in print_error (Newlines and spaces)
ZuBsPaCe
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