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2015-01-21Merge branch 'master' of https://github.com/okamstudio/godotAnton Yabchinskiy
2015-01-18Fix mingw windows build errormarynate
2015-01-17Merge branch 'master' of github.com:okamstudio/godotAnton Yabchinskiy
2015-01-17Merge pull request #1188 from hurikhan/scons_coloredJuan Linietsky
Scons colored
2015-01-17Merge pull request #1223 from NateWardawg/masterJuan Linietsky
1: File path in save dialog automatically appended with correct extension if not manually added by the user. 2: Removed .bin as default extension for Linux exports as it causes problems for common file managers.
2015-01-17added nvidia optimus enablementthe_mech
2015-01-15Set the default Linux extension to nothing.Nathan Warden
2015-01-14Merge branch 'master' of github.com:okamstudio/godotAnton Yabchinskiy
Conflicts: platform/x11/detect.py
2015-01-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-13fixesJuan Linietsky
2015-01-13-try fixing LLVM color diagnostic on osxhurikhan
2015-01-12osx support for llvm coloring addedhurikhan
2015-01-12SCons: colored compilationhurikhan
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be ↵Juan Linietsky
fixed later. -fixed issue of opacity not working
2015-01-10Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-102D Rewrite Step [1]Juan Linietsky
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
2015-01-10Merge branch 'master' of github.com:okamstudio/godotAnton Yabchinskiy
2015-01-08Create the test string to detect kb layouts directly from the unicode charsRhody Lugo
2015-01-08OS X: Add keyboard layout detection and fix buildRhody Lugo
2015-01-05Merge branch 'master' of github.com:okamstudio/godotAnton Yabchinskiy
2015-01-04-attempt to be friendlier on non english keyboardsJuan Linietsky
2015-01-03Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2015-01-03-added new code completion guess locations, closes #1032Juan Linietsky
-moved commandline fix to mingw-only, should fix #1064
2015-01-02-accelerometer precission changed to "GAME" (#1015)Juan Linietsky
2014-12-25Reduce android build size(-fvisibility=hidden)sanikoyes
Fix gridmap link error when disable_3d=Yes
2014-12-23Merge branch 'master' of github.com:okamstudio/godotAnton Yabchinskiy
Conflicts: drivers/SCsub platform/x11/detect.py platform/x11/os_x11.h
2014-12-21Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: modules/gdscript/gd_editor.cpp Improved code completion for InputEvent (shows members by type)
2014-12-21-ability to set default textures in shader (needed for visual shader editing)Juan Linietsky
-work in progress new graph system (will replace current one) -crash fix in s3m loader (out of bounds acess) -fixed vbox overriding of separation (fixes empty line between section tabs)
2014-12-20FixesJuan Linietsky
-=-=-= -Added missing quaternion constructor -code completion fixes -winrt fixes
2014-12-19Implemented PulseAudio backend and fixed audio driver selection on X11Alexander Stillich
2014-12-16Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-12-16New Code CompletionJuan Linietsky
-=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting
2014-12-15Small batch of fixesJuan Linietsky
-=-=-=-=-=-=-=-=-=-= -Fixed looping error in AudioStreamResampled -winrt port progress -fixes in material in ambient light
2014-12-09Merge branch 'master' of http://github.com/okamstudio/godotAnton Yabchinskiy
2014-12-08Update ios simulator build config file to build under new ios SDKmarynate
2014-12-07More FixesJuan Linietsky
-=-=-=-=-= -Bug in saving multinline text in xml fixed. #925 -typo in android export fixed. #930
2014-12-04Merge branch 'master' of https://github.com/okamstudio/godotAnton Yabchinskiy
2014-12-02-Ability to ask for documents/pictures/etc system dirs.Juan Linietsky
-Fixes to animationplayer -fixes to collada importer
2014-11-26-fix sound room params (was not working)Juan Linietsky
-fixes to DAE exporter -ios fixes (video)
2014-11-22Merge branch 'libao'Anton Yabchinskiy
2014-11-22Use libao driver on X11 platformAnton Yabchinskiy
2014-11-22Disable X11 joystick functions also for OpenBSDAnton Yabchinskiy
2014-11-22Include string.h for memset() on OpenBSDAnton Yabchinskiy
2014-11-22Include stdlib.h for alloca() on OpenBSDAnton Yabchinskiy
2014-11-22Enable ALSA only for LinuxAnton Yabchinskiy
2014-11-19missing navmesh demo and small fixesJuan Linietsky
2014-11-17NavMeshJuan Linietsky
-=-=-=- -Fixed NavMesh API -New NavMesh demo -Support for animated Particles2D -Fixes for native video playback on iOS
2014-11-13UDP FixesJuan Linietsky
-=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did.
2014-11-123D Import Import & UDPJuan Linietsky
-=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support.