Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-19 | Export: Rename 'Windows Universal' to 'UWP' | Rémi Verschelde | |
It's otherwise too easy to be confused between 'Windows Desktop' (Win32) and 'Windows Universal' (UWP). | |||
2020-06-19 | Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets | Hugo Locurcio | |
"Bundle Identifier" is more well-understood among macOS and iOS developers and is less ambiguous. This is a slight breaking change as export presets will need to be updated to account for this change. See https://github.com/godotengine/godot-docs/pull/3295. | |||
2020-06-16 | Merge pull request #39542 from Ev1lbl0w/feature/kill-pid | Rémi Verschelde | |
Allow Godot to kill its own PID | |||
2020-06-16 | Merge pull request #39579 from ↵ | Rémi Verschelde | |
m4gr3d/provide_activity_to_godot_plugin_constructor_master Clean up the GodotPlugin public API | |||
2020-06-16 | Clean up the `GodotPlugin` public API. | Fredia Huya-Kouadio | |
2020-06-15 | Merge pull request #39189 from touilleMan/issue-38925 | Rémi Verschelde | |
Unify OS.get_system_time_* and OS.get_unix_time | |||
2020-06-15 | Merge pull request #39457 from bruvzg/kbd_layouts | Rémi Verschelde | |
Add keyboard layout enumeration / set / get functions. | |||
2020-06-15 | Merge pull request #39436 from bruvzg/macos_export_notarization | Rémi Verschelde | |
[macOS export] Add notarization support. | |||
2020-06-14 | Merge pull request #39537 from Faless/js/fs_sync_iteration | Rémi Verschelde | |
Immediately run first iteration after JS FS sync. | |||
2020-06-14 | Immediately run first iteration after JS FS sync. | Fabio Alessandrelli | |
Which is now run inside an animation frame. This avoid a 1 frame black screen when setting up the canvas. | |||
2020-06-13 | Add keyboard layout enumeration / set / get functions (macOS, Windows, ↵ | bruvzg | |
Linux/X11), remove latin variant function. | |||
2020-06-11 | Simplify some code in platform/uwp/export | Aaron Franke | |
2020-06-11 | Merge pull request #38958 from lawnjelly/time_overflow_4 | Rémi Verschelde | |
Fix overflow condition with QueryPerformanceCounter | |||
2020-06-10 | macOS export, add notarization support and id / signing / notarization ↵ | bruvzg | |
config check. | |||
2020-06-05 | Merge pull request #39304 from m4gr3d/enable_focus_awareness | Rémi Verschelde | |
Add support for focus awareness | |||
2020-06-04 | Add support for focus awareness | Fredia Huya-Kouadio | |
2020-06-04 | Swtich HTML5 key detection from keyCode to code. | Fabio Alessandrelli | |
The value of this, does not include the layout. The code has extra logic to map the unicode value to our keylist, supporting ASCII and Latin-1. Also add support for `physical_keycode` in HTML5 platform. | |||
2020-06-04 | Check if the specified Android release keystore exists | Marcus Brummer | |
2020-06-04 | Merge pull request #39060 from madmiraal/fix-38869 | Rémi Verschelde | |
Update Windows GUID to SDL uid conversion. | |||
2020-06-01 | Fix inconsistent error messages with Android custom export templates | PouleyKetchoupp | |
2020-05-31 | Remove OS.get_system_time_secs/get_system_time_msecs and change ↵ | Emmanuel Leblond | |
OS.get_unix_time return type to double | |||
2020-05-30 | Update OSX GUID to SDL uid conversion. | Marcel Admiraal | |
Co-authored-by: John Wakley <johncwakley@users.noreply.github.com> | |||
2020-05-30 | Add dinput nullptr checks. | Marcel Admiraal | |
2020-05-29 | Do not probe joypads if DirectInput cannot be initialized. | Marcel Admiraal | |
2020-05-28 | Add missing consumePurchase plugin method for GodotPayment | volzhs | |
2020-05-28 | Tweak the DirectInput initialization failure message | Hugo Locurcio | |
This closes #36662. | |||
2020-05-27 | Validate that `Use Custom Build` is enabled when `Plugins` are selected | Fredia Huya-Kouadio | |
Remove `GodotPayment` from the default build template | |||
2020-05-27 | Merge pull request #39080 from m4gr3d/fix_emit_signal | Rémi Verschelde | |
Use compile-time constant for the size of the signal parameters | |||
2020-05-27 | Use compile-time constant for the size of the signal parameters | Fredia Huya-Kouadio | |
2020-05-27 | Provide the ability for clients of the Godot library to add their own ↵ | Fredia Huya-Kouadio | |
command line arguments | |||
2020-05-26 | Ignore invalid tablet driver name, when non are available. | bruvzg | |
2020-05-26 | Merge pull request #39050 from timoschwarzer/google-play-billing-4.0 | Rémi Verschelde | |
(4.0) Re-implement GodotPayment Android plugin using the Google Play Billing library | |||
2020-05-26 | Update Windows GUID to SDL uid conversion. | Marcel Admiraal | |
2020-05-25 | Re-implement GodotPayment Android plugin using the Google Play Billing library | Timo Schwarzer | |
2020-05-25 | Merge pull request #38996 from mbrlabs/android-plugin-fix | Rémi Verschelde | |
Perform a clean Gradle build if android plugins changed | |||
2020-05-25 | Merge pull request #39047 from m4gr3d/fix_emit_signal | Rémi Verschelde | |
Fix parameters passing when emitting signal | |||
2020-05-25 | Stop ignoring hidden files and directories in the `assets` directory | Fredia Huya-Kouadio | |
2020-05-25 | Fix parameters passing when emitting signal | Fredia Huya-Kouadio | |
The issue was caused because we were using variables local to the `for` loop block. | |||
2020-05-25 | Perform a clean Gradle build if android plugins changed | Marcus Brummer | |
Fixes #38986 | |||
2020-05-25 | Fix JS audioContext parameters. | Fabio Alessandrelli | |
Were not passed along correctly. `latencyHint` is supposed to be in seconds, not milliseconds. | |||
2020-05-24 | Merge pull request #39004 from nekomatata/android-reset-surface | Rémi Verschelde | |
Proper surface reset when resuming app on Android | |||
2020-05-24 | Merge pull request #39007 from nekomatata/android-object-id-long | Rémi Verschelde | |
Use long instead of int for object id in Android java wrapper | |||
2020-05-24 | Proper surface reset when resuming app on Android | PouleyKetchoupp | |
Just re-creating the window instead of restarting the app entirely. | |||
2020-05-24 | Use long instead of int for object id in Android java wrapper | PouleyKetchoupp | |
Using int for 64-bit values might cause issues with objects not found in ObjectDB when the id is truncated. | |||
2020-05-22 | Merge pull request #38951 from bruvzg/win_ink_block_mm_4 | Rémi Verschelde | |
Block WM_MOUSEMOVE during Windows Ink pen handling. | |||
2020-05-22 | Fix overflow condition with QueryPerformanceCounter | lawnjelly | |
The previous code for OS_Windows::get_ticks_usec() multiplied the tick count by 1000000 before dividing by ticks_per_second. The ticks is counted in a 64 bit integer and is susceptible to overflow when a machine has been running for a long period of time (days) with a high frequency timer. This PR separates the overall calculation into one for seconds and one for the remainder, removing the possibility of overflow due to the multiplier. | |||
2020-05-22 | Block WM_MOUSEMOVE during Windows Ink pen handling. | bruvzg | |
2020-05-21 | Fix segmentation fault when using context_vulkan after memdelete context_vulkan | GuidoRevers | |
2020-05-20 | Merge pull request #38874 from bruvzg/tab_drv_sel_40 | Rémi Verschelde | |
[Windows] Add tablet driver selection. | |||
2020-05-20 | Merge pull request #38309 from SkyLucilfer/AndroidLineEdit | Rémi Verschelde | |
Fix Android LineEdit editing bugs |