Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-06-03 | improved calculation of screen resolution on ios | romulox_x | |
2015-05-26 | Merge pull request #1966 from romulox-x/iosServicesAdditions | punto- | |
Improved iOS Game Center functions | |||
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky | |
also, 2D physics is now thread safe too. see physics_2d/thread_model | |||
2015-05-23 | added response event for game center overlay closing | romulox_x | |
2015-05-23 | added data to descriptions dictionary that was missing. Made the elements ↵ | romulox_x | |
that sound weird as plurals consistently singular. changed int arrays to bool arrays in descriptions | |||
2015-05-23 | Fixed null pointer bug in ios store. added functions to game center to reset ↵ | romulox_x | |
the user's achievements, request all the achievements they've made progress on, request descriptions of all possible achievements, and show the built in game center overlay. Upgraded all (I think) deprecated functions to ios 6 versions. as per discussion with reduz on IRC, ios 6 is now the official lowest supported iOS version. compatibility could be added, but it's so obsolete, it's tough to argue for continuing to support it. some naming of functions and dictionary parameters might need to change. I just named them whatever made sense to me :) | |||
2015-05-22 | Fix building release target with debug symbols | Rémi Verschelde | |
This forced the -g2 CCFLAG in release builds, making them relatively heavy. Fixes #1781. | |||
2015-05-18 | fix a crash situation when starting a thread and other small fixes | Juan Linietsky | |
2015-05-17 | fix crash on help, closes #1873 | Juan Linietsky | |
2015-05-15 | fix multitouch release problem | vipsbpig | |
2015-05-09 | Change windows build to use CFlag /Od so that you get the full debug ↵ | Antony | |
experience. Without this flag set, Visual Studio lets you use breakpoints, but the watch and locals is pretty much useless. | |||
2015-05-07 | Merge pull request #1826 from eehrich/master | Juan Linietsky | |
Reviewed compiler warnings: fixed some bugs and formal stuff. (2nd try) | |||
2015-05-06 | Better OS X fullscreen support, without the nasty startup effect | Ricardo Pérez | |
2015-05-06 | Merge pull request #1818 from ricpelo/ricpelo-patch-5 | punto- | |
Really fixes fullscreen mode in OS X, even during startup | |||
2015-05-06 | optional formal changes | ehriche | |
2015-05-05 | Really fixes fullscreen mode in OS X, even during startup | Ricardo Pérez | |
2015-05-04 | fixes issue #1693 winmain and main unicode | yg2f | |
makes WinMain() and main() accepts unicode characters into arguments | |||
2015-05-04 | Merge remote-tracking branch 'origin/master' | Juan Linietsky | |
Conflicts: drivers/windows/dir_access_windows.cpp | |||
2015-05-04 | small unicode fixes | Juan Linietsky | |
2015-05-03 | Merge pull request #1792 from swenner/static_analysis_fixes | Juan Linietsky | |
Static analysis fixes | |||
2015-05-03 | Merge pull request #1800 from antonyjones67/VSGenerator | Juan Linietsky | |
Added Visual Studio project generation. Use "vsproj=yes" in command line... | |||
2015-05-03 | Added Visual Studio project generation. Use "vsproj=yes" in command line. ↵ | Antony Jones | |
This does not set up NMAKE properly. | |||
2015-05-03 | fixed broken comment block | Simon Wenner | |
2015-05-01 | -fixed godot icon for android | Juan Linietsky | |
-added a genname option to generate the name of android app | |||
2015-05-01 | -option to select arm and x86 architectures on android export (will not work ↵ | Juan Linietsky | |
with current templates, you have to make new and include both x86 and arm support) | |||
2015-05-01 | -Fixed android export options (screen sizes, orientation should work) | Juan Linietsky | |
-added functions to get mouse position in CanvasItem | |||
2015-05-01 | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky | |
2015-04-30 | -some cleanups | Juan Linietsky | |
-added tesselation function to curve and curve2d | |||
2015-04-28 | fixes in handling of DirAccess for resource path on Android, fixes #1447 | Juan Linietsky | |
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky | |
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755 | |||
2015-04-18 | -fix local and global usage for DirAccess, fixes #791 | Juan Linietsky | |
please test anyway.. | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-17 | -Added android immersive mode, fixes #303 | Juan Linietsky | |
2015-04-12 | improved save path error messages for scene, textures and audio, fixes #1514 | Juan Linietsky | |
2015-04-12 | Modified OSX11 to try alternative audio drivers if pulseaudio does not work ↵ | Juan Linietsky | |
or user dislikes lennart potering , fixes #1511 | |||
2015-04-07 | Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix | Juan Linietsky | |
H5 canvas polygon fix | |||
2015-04-07 | Merge pull request #1568 from sanikoyes/Pr-missing-WM_RBUTTONDBLCLK | Juan Linietsky | |
Pr-missing-WM_RBUTTONDBLCLK | |||
2015-04-04 | Fixes the accelerometer | Martho42 | |
Resolves the issue of the accelerometer behaving differently across devices with landscape as default and devices with portrait as default. | |||
2015-04-02 | wrong function, changing.. | Juan Linietsky | |
2015-04-02 | javascript build fix | Juan Linietsky | |
2015-04-02 | Beta1 Attempt #1 | Juan Linietsky | |
-=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1 | |||
2015-04-02 | Merge branch 'master' of https://github.com/okamstudio/godot | Ariel Manzur | |
2015-04-02 | fullscreen thing | Ariel m | |
2015-04-01 | solved color depth issues on osx | Juan Linietsky | |
2015-03-31 | Option in Android export to use 32 bits buffer. | Juan Linietsky | |
2015-03-31 | read depth fixes | Juan Linietsky | |
2015-03-31 | fixes for light2d in androids that do not support | Juan Linietsky | |
read depth | |||
2015-03-25 | fixes to shader to get most new demos working on mobile | reduz | |
2015-03-25 | add missing WM_RBUTTONDBLCLK message | sanikoyes | |
2015-03-23 | fixed build error on OSX from new WM code | steve | |