Age | Commit message (Expand) | Author |
2015-06-03 | improved calculation of screen resolution on ios | romulox_x |
2015-05-26 | Merge pull request #1966 from romulox-x/iosServicesAdditions | punto- |
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky |
2015-05-23 | added response event for game center overlay closing | romulox_x |
2015-05-23 | added data to descriptions dictionary that was missing. Made the elements th... | romulox_x |
2015-05-23 | Fixed null pointer bug in ios store. added functions to game center to reset ... | romulox_x |
2015-05-22 | Fix building release target with debug symbols | Rémi Verschelde |
2015-05-18 | fix a crash situation when starting a thread and other small fixes | Juan Linietsky |
2015-05-17 | fix crash on help, closes #1873 | Juan Linietsky |
2015-05-15 | fix multitouch release problem | vipsbpig |
2015-05-09 | Change windows build to use CFlag /Od so that you get the full debug experien... | Antony |
2015-05-07 | Merge pull request #1826 from eehrich/master | Juan Linietsky |
2015-05-06 | Better OS X fullscreen support, without the nasty startup effect | Ricardo Pérez |
2015-05-06 | Merge pull request #1818 from ricpelo/ricpelo-patch-5 | punto- |
2015-05-06 | optional formal changes | ehriche |
2015-05-05 | Really fixes fullscreen mode in OS X, even during startup | Ricardo Pérez |
2015-05-04 | fixes issue #1693 winmain and main unicode | yg2f |
2015-05-04 | Merge remote-tracking branch 'origin/master' | Juan Linietsky |
2015-05-04 | small unicode fixes | Juan Linietsky |
2015-05-03 | Merge pull request #1792 from swenner/static_analysis_fixes | Juan Linietsky |
2015-05-03 | Merge pull request #1800 from antonyjones67/VSGenerator | Juan Linietsky |
2015-05-03 | Added Visual Studio project generation. Use "vsproj=yes" in command line. Thi... | Antony Jones |
2015-05-03 | fixed broken comment block | Simon Wenner |
2015-05-01 | -fixed godot icon for android | Juan Linietsky |
2015-05-01 | -option to select arm and x86 architectures on android export (will not work ... | Juan Linietsky |
2015-05-01 | -Fixed android export options (screen sizes, orientation should work) | Juan Linietsky |
2015-05-01 | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky |
2015-04-30 | -some cleanups | Juan Linietsky |
2015-04-28 | fixes in handling of DirAccess for resource path on Android, fixes #1447 | Juan Linietsky |
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky |
2015-04-18 | -fix local and global usage for DirAccess, fixes #791 | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-04-17 | -Added android immersive mode, fixes #303 | Juan Linietsky |
2015-04-12 | improved save path error messages for scene, textures and audio, fixes #1514 | Juan Linietsky |
2015-04-12 | Modified OSX11 to try alternative audio drivers if pulseaudio does not work o... | Juan Linietsky |
2015-04-07 | Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix | Juan Linietsky |
2015-04-07 | Merge pull request #1568 from sanikoyes/Pr-missing-WM_RBUTTONDBLCLK | Juan Linietsky |
2015-04-04 | Fixes the accelerometer | Martho42 |
2015-04-02 | wrong function, changing.. | Juan Linietsky |
2015-04-02 | javascript build fix | Juan Linietsky |
2015-04-02 | Beta1 Attempt #1 | Juan Linietsky |
2015-04-02 | Merge branch 'master' of https://github.com/okamstudio/godot | Ariel Manzur |
2015-04-02 | fullscreen thing | Ariel m |
2015-04-01 | solved color depth issues on osx | Juan Linietsky |
2015-03-31 | Option in Android export to use 32 bits buffer. | Juan Linietsky |
2015-03-31 | read depth fixes | Juan Linietsky |
2015-03-31 | fixes for light2d in androids that do not support | Juan Linietsky |
2015-03-25 | fixes to shader to get most new demos working on mobile | reduz |
2015-03-25 | add missing WM_RBUTTONDBLCLK message | sanikoyes |
2015-03-23 | fixed build error on OSX from new WM code | steve |