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2023-02-21Merge pull request #72817 from m4gr3d/include_htc_xr_category_metadataRémi Verschelde
Add HTC Vive focus XR manifest metadata
2023-02-21[Linux] Process TTS callback on the main thread to avoid speech-dispatcher ↵bruvzg
deadlock.
2023-02-21[macOS] Fix Input.warp_mouse shifted by one screen pixel.bruvzg
2023-02-17macOS: Enable `display/high_res` by defaultAaron Franke
2023-02-17Merge pull request #72877 from bruvzg/x11_on_topRémi Verschelde
[X11] Fix initial "on top" window state.
2023-02-17[X11] Fix initial "on top" window state.bruvzg
2023-02-17Fix crash with bogus shape index to DisplayServer.cursor_set_custom_image()Rémi Verschelde
Fixes #66605.
2023-02-17Merge pull request #73441 from akien-mga/linux-unbundling-fixesRémi Verschelde
Fix includes of thirdparty libs which can be unbundled on Linux
2023-02-16iOS: Implement missing JoyButton::BACK (Options), START (Menu), and GUIDE (Home)Nataša
2023-02-16Merge pull request #73359 from bruvzg/so_wrap_optRémi Verschelde
[Linux] Make SO wrapper usage optional.
2023-02-16Fix includes of thirdparty libs which can be unbundled on LinuxRémi Verschelde
Changes `builtin_icu` and `builtin_recast` to match the folder names in `thirdparty`.
2023-02-16[Linux] Make SO wrapper usage optional.bruvzg
2023-02-16Restore FileAccess.close method.bruvzg
2023-02-16Merge pull request #69201 from tbveralrud/ios-touch-leak-fix-masterRémi Verschelde
iOS: Fix memory leak on touch input
2023-02-15Android: Default Min SDK to 24 for Vulkan mobileRémi Verschelde
Users can still go down to 21 when using GL Compatibility. This makes the default behavior match the default renderer, and thus avoids a warning in the out of the box experience. Also mark texture compression settings as basic, since out of the box users who want to export to Android will need to enable ETC2/ASTC manually.
2023-02-15Merge pull request #73268 from bruvzg/key_modRémi Verschelde
[InputEventKey] Avoid setting both key and modifier to the same value.
2023-02-15iOS: Fix memory leak on touch inputTravis Veralrud
Replace incomplete iOS gesture with touch implementation. Fixes #66422.
2023-02-14Some fixes for initial window position and sizeThomas ten Cate
- X11: set main window position and size hints correctly - All platforms: update minimum and maximum size of main window at startup Fixes #70984
2023-02-14[InputEventKey] Avoid setting both key and modifier to the same value.bruvzg
2023-02-13Update PCK embedding SCons warning message to mention mold linkerHugo Locurcio
mold is now part of the SCons `linker` option.
2023-02-12Fix the issue causing long-press on a selected node on the scene tree to ↵Fredia Huya-Kouadio
trigger both the context menu and the rename functionality
2023-02-09Further refactoring to AudioDriver implementations after #69120.Emmanouil Papadeas
- Rename all instances of `capture_start()` and `capture_end()` to their new names. Fixes #72892. - More internal renames to match what was started in #69120. - Use `override` consistently so that such refactoring bugs can be caught. - Harmonize the order of definition of the overridden virtual methods in each audio driver. - Harmonize prototype for `set_output_device` and `set_input_device`. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-02-08Merge pull request #72816 from m4gr3d/downgrade_vulkan_warningRémi Verschelde
Downgrade the vulkan abort logic to a warning
2023-02-07Downgrade the vulkan abort logic to a warningFredia Huya-Kouadio
This addresses issues where some drivers are reporting they don't meet the vulkan hardware level 1 support requirements even though they render as expected when the check is removed.
2023-02-07[X11] Do not suppress structure/focus events on popup close to correctly ↵bruvzg
return focus.
2023-02-06Add HTC Vive focus XR manifest metadataFredia Huya-Kouadio
2023-02-06Merge pull request #72552 from m4gr3d/cleanup_custom_build_mainRémi Verschelde
Rename Godot's 'custom build' to 'gradle build' to better reflect the underlying build process
2023-02-06Merge pull request #72806 from m4gr3d/add_vulkan_filter_when_necessaryRémi Verschelde
Improve logic to detect whether vulkan is used for rendering
2023-02-06Improve logic to detect whether vulkan is used for renderingFredia Huya-Kouadio
2023-02-06Merge pull request #72780 from m4gr3d/add_vulkan_filter_when_necessaryRémi Verschelde
Improve vulkan capability detection on Android
2023-02-06[X11] Fix IME window focus events.bruvzg
2023-02-05Improve vulkan capability detection on AndroidFredia Huya-Kouadio
- Add runtime check and abort when the device doesn't meet the requirements for vulkan support - Add filters to the AndroidManifest when exporting with a vulkan renderer
2023-02-03Merge pull request #72624 from pkdawson/fix-last-focusRémi Verschelde
DisplayServerWindows: Update `last_focused_window` when the focused subwindow is deleted
2023-02-02Fix windowsize for fullscreen windows on windowcreation on WindowsMarkus Sauermann
Fortunately the location in the codebase was easy to find because there was a FIXME comment.
2023-02-02DisplayServerWindows: Update `last_focused_window` when the focused ↵Patrick Dawson
subwindow is deleted
2023-02-02Rename Godot's 'custom build' to 'gradle build' to better reflect the ↵Fredia Huya-Kouadio
underlying build process.
2023-02-02Use a "warning" icon in `OS.alert()` on Linux/*BSDHugo Locurcio
This is the same icon as used on Windows.
2023-02-02Merge pull request #72307 from zoeesilcock/fix/splash-minimum-display-time-macosRémi Verschelde
[MacOS] Fix so that the main window is displayed before the splash screen minimum display time starts counting
2023-02-01Clean up the XR export logicFredia Huya-Kouadio
Remove the XR export logic from the legacy build system: - On Android, Godot 4 export requires the use of Android plugins which are not supported by the legacy build system - Provides added flexibility for configuring the Android manifest for XR specific capabilities.
2023-02-01Fix so that the main window is displayed before the splash screen minimum ↵Zoee Silcock
display time starts counting on Mac OS
2023-02-01More codespell fixes, do more changes from previous ignore listRémi Verschelde
2023-02-01Merge pull request #72495 from m4gr3d/implement_file_providerRémi Verschelde
Implement file provider capabilities
2023-02-01Merge pull request #72104 from bruvzg/popup-non-popupsRémi Verschelde
Extend special popup window handling to any non-popup child of a popup.
2023-02-01[X11] Fix IME subwindow in the popup not getting input focus.bruvzg
2023-02-01Implement file provider capabilitiesFredia Huya-Kouadio
The previously used file sharing api was restricted after Android N causing the engine to crash whenever used on devices running Android N or higher.
2023-01-31Merge pull request #71174 from RedMser/fix-confined-mouse-mode-updateRémi Verschelde
Fix confined mouse mode not updating on resize
2023-01-31Merge pull request #72426 from fire/4-warningsRémi Verschelde
Fixed a few godot engine 4 warnings on clang with Opengl and Windows …
2023-01-30Fixed a few godot engine 4 warnings on clang with Opengl and Windows apis.K. S. Ernest (iFire) Lee
2023-01-30Refactor high quality texture importJuan Linietsky
* Only two texture import modes for low/high quality now: * S3TC/BPTC * ETC2/ASTC * Makes sense given this is the general preferred and most compatible combination in most platforms. * Removed lossy_quality from VRAM texture compression options. It was unused everywhere. * Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA). * Changed MacOS export settings so required texture formats depend on the architecture selected. This solves the following problems: * Makes it simpler to import textures as high quality, without having to worry about the specific format used. * As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-30Merge pull request #72370 from bruvzg/dead_ximRémi Verschelde
[X11] Add support for dead keys without active IME. Fix IME focus and cleanup.