Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-21 | Merge pull request #72817 from m4gr3d/include_htc_xr_category_metadata | Rémi Verschelde | |
Add HTC Vive focus XR manifest metadata | |||
2023-02-21 | [Linux] Process TTS callback on the main thread to avoid speech-dispatcher ↵ | bruvzg | |
deadlock. | |||
2023-02-21 | [macOS] Fix Input.warp_mouse shifted by one screen pixel. | bruvzg | |
2023-02-17 | macOS: Enable `display/high_res` by default | Aaron Franke | |
2023-02-17 | Merge pull request #72877 from bruvzg/x11_on_top | Rémi Verschelde | |
[X11] Fix initial "on top" window state. | |||
2023-02-17 | [X11] Fix initial "on top" window state. | bruvzg | |
2023-02-17 | Fix crash with bogus shape index to DisplayServer.cursor_set_custom_image() | Rémi Verschelde | |
Fixes #66605. | |||
2023-02-17 | Merge pull request #73441 from akien-mga/linux-unbundling-fixes | Rémi Verschelde | |
Fix includes of thirdparty libs which can be unbundled on Linux | |||
2023-02-16 | iOS: Implement missing JoyButton::BACK (Options), START (Menu), and GUIDE (Home) | Nataša | |
2023-02-16 | Merge pull request #73359 from bruvzg/so_wrap_opt | Rémi Verschelde | |
[Linux] Make SO wrapper usage optional. | |||
2023-02-16 | Fix includes of thirdparty libs which can be unbundled on Linux | Rémi Verschelde | |
Changes `builtin_icu` and `builtin_recast` to match the folder names in `thirdparty`. | |||
2023-02-16 | [Linux] Make SO wrapper usage optional. | bruvzg | |
2023-02-16 | Restore FileAccess.close method. | bruvzg | |
2023-02-16 | Merge pull request #69201 from tbveralrud/ios-touch-leak-fix-master | Rémi Verschelde | |
iOS: Fix memory leak on touch input | |||
2023-02-15 | Android: Default Min SDK to 24 for Vulkan mobile | Rémi Verschelde | |
Users can still go down to 21 when using GL Compatibility. This makes the default behavior match the default renderer, and thus avoids a warning in the out of the box experience. Also mark texture compression settings as basic, since out of the box users who want to export to Android will need to enable ETC2/ASTC manually. | |||
2023-02-15 | Merge pull request #73268 from bruvzg/key_mod | Rémi Verschelde | |
[InputEventKey] Avoid setting both key and modifier to the same value. | |||
2023-02-15 | iOS: Fix memory leak on touch input | Travis Veralrud | |
Replace incomplete iOS gesture with touch implementation. Fixes #66422. | |||
2023-02-14 | Some fixes for initial window position and size | Thomas ten Cate | |
- X11: set main window position and size hints correctly - All platforms: update minimum and maximum size of main window at startup Fixes #70984 | |||
2023-02-14 | [InputEventKey] Avoid setting both key and modifier to the same value. | bruvzg | |
2023-02-13 | Update PCK embedding SCons warning message to mention mold linker | Hugo Locurcio | |
mold is now part of the SCons `linker` option. | |||
2023-02-12 | Fix the issue causing long-press on a selected node on the scene tree to ↵ | Fredia Huya-Kouadio | |
trigger both the context menu and the rename functionality | |||
2023-02-09 | Further refactoring to AudioDriver implementations after #69120. | Emmanouil Papadeas | |
- Rename all instances of `capture_start()` and `capture_end()` to their new names. Fixes #72892. - More internal renames to match what was started in #69120. - Use `override` consistently so that such refactoring bugs can be caught. - Harmonize the order of definition of the overridden virtual methods in each audio driver. - Harmonize prototype for `set_output_device` and `set_input_device`. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2023-02-08 | Merge pull request #72816 from m4gr3d/downgrade_vulkan_warning | Rémi Verschelde | |
Downgrade the vulkan abort logic to a warning | |||
2023-02-07 | Downgrade the vulkan abort logic to a warning | Fredia Huya-Kouadio | |
This addresses issues where some drivers are reporting they don't meet the vulkan hardware level 1 support requirements even though they render as expected when the check is removed. | |||
2023-02-07 | [X11] Do not suppress structure/focus events on popup close to correctly ↵ | bruvzg | |
return focus. | |||
2023-02-06 | Add HTC Vive focus XR manifest metadata | Fredia Huya-Kouadio | |
2023-02-06 | Merge pull request #72552 from m4gr3d/cleanup_custom_build_main | Rémi Verschelde | |
Rename Godot's 'custom build' to 'gradle build' to better reflect the underlying build process | |||
2023-02-06 | Merge pull request #72806 from m4gr3d/add_vulkan_filter_when_necessary | Rémi Verschelde | |
Improve logic to detect whether vulkan is used for rendering | |||
2023-02-06 | Improve logic to detect whether vulkan is used for rendering | Fredia Huya-Kouadio | |
2023-02-06 | Merge pull request #72780 from m4gr3d/add_vulkan_filter_when_necessary | Rémi Verschelde | |
Improve vulkan capability detection on Android | |||
2023-02-06 | [X11] Fix IME window focus events. | bruvzg | |
2023-02-05 | Improve vulkan capability detection on Android | Fredia Huya-Kouadio | |
- Add runtime check and abort when the device doesn't meet the requirements for vulkan support - Add filters to the AndroidManifest when exporting with a vulkan renderer | |||
2023-02-03 | Merge pull request #72624 from pkdawson/fix-last-focus | Rémi Verschelde | |
DisplayServerWindows: Update `last_focused_window` when the focused subwindow is deleted | |||
2023-02-02 | Fix windowsize for fullscreen windows on windowcreation on Windows | Markus Sauermann | |
Fortunately the location in the codebase was easy to find because there was a FIXME comment. | |||
2023-02-02 | DisplayServerWindows: Update `last_focused_window` when the focused ↵ | Patrick Dawson | |
subwindow is deleted | |||
2023-02-02 | Rename Godot's 'custom build' to 'gradle build' to better reflect the ↵ | Fredia Huya-Kouadio | |
underlying build process. | |||
2023-02-02 | Use a "warning" icon in `OS.alert()` on Linux/*BSD | Hugo Locurcio | |
This is the same icon as used on Windows. | |||
2023-02-02 | Merge pull request #72307 from zoeesilcock/fix/splash-minimum-display-time-macos | Rémi Verschelde | |
[MacOS] Fix so that the main window is displayed before the splash screen minimum display time starts counting | |||
2023-02-01 | Clean up the XR export logic | Fredia Huya-Kouadio | |
Remove the XR export logic from the legacy build system: - On Android, Godot 4 export requires the use of Android plugins which are not supported by the legacy build system - Provides added flexibility for configuring the Android manifest for XR specific capabilities. | |||
2023-02-01 | Fix so that the main window is displayed before the splash screen minimum ↵ | Zoee Silcock | |
display time starts counting on Mac OS | |||
2023-02-01 | More codespell fixes, do more changes from previous ignore list | Rémi Verschelde | |
2023-02-01 | Merge pull request #72495 from m4gr3d/implement_file_provider | Rémi Verschelde | |
Implement file provider capabilities | |||
2023-02-01 | Merge pull request #72104 from bruvzg/popup-non-popups | Rémi Verschelde | |
Extend special popup window handling to any non-popup child of a popup. | |||
2023-02-01 | [X11] Fix IME subwindow in the popup not getting input focus. | bruvzg | |
2023-02-01 | Implement file provider capabilities | Fredia Huya-Kouadio | |
The previously used file sharing api was restricted after Android N causing the engine to crash whenever used on devices running Android N or higher. | |||
2023-01-31 | Merge pull request #71174 from RedMser/fix-confined-mouse-mode-update | Rémi Verschelde | |
Fix confined mouse mode not updating on resize | |||
2023-01-31 | Merge pull request #72426 from fire/4-warnings | Rémi Verschelde | |
Fixed a few godot engine 4 warnings on clang with Opengl and Windows … | |||
2023-01-30 | Fixed a few godot engine 4 warnings on clang with Opengl and Windows apis. | K. S. Ernest (iFire) Lee | |
2023-01-30 | Refactor high quality texture import | Juan Linietsky | |
* Only two texture import modes for low/high quality now: * S3TC/BPTC * ETC2/ASTC * Makes sense given this is the general preferred and most compatible combination in most platforms. * Removed lossy_quality from VRAM texture compression options. It was unused everywhere. * Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA). * Changed MacOS export settings so required texture formats depend on the architecture selected. This solves the following problems: * Makes it simpler to import textures as high quality, without having to worry about the specific format used. * As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it. | |||
2023-01-30 | Merge pull request #72370 from bruvzg/dead_xim | Rémi Verschelde | |
[X11] Add support for dead keys without active IME. Fix IME focus and cleanup. |