Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-09 | Merge pull request #14434 from Smjert/fix/13447/vsync | Rémi Verschelde | |
Fixes vsync setting ignored when using a separate thread for rendering | |||
2017-12-09 | Windows export: Use WINE to run rcedit on non-Windows host | Rémi Verschelde | |
WINE can be either run from a provided path ("export/windows/wine"), or looked up in the system PATH. Fixes #14441. | |||
2017-12-09 | Merge pull request #14437 from vnen/rcedit | Rémi Verschelde | |
Call rcedit on export for Windows desktop | |||
2017-12-09 | Call rcedit on export for Windows desktop | George Marques | |
- Add an editor setting to read the rcedit path. - Add settings to the export preset with icon and other exe information (version, name, copyright, etc.) | |||
2017-12-09 | Fixes vsync setting ignored when using a separate thread for rendering | Stefano Bonicatti | |
Setting the vsync in the main thread, after the rendering thread starts and takes the OpenGL context fails, so we need to do that before. Also, for some reason, the main thread cannot make current the context anymore. Fixes #13447 | |||
2017-12-08 | Fix Manage Export Templates link | MattUV | |
In some cases, the link to download export templates was missing. Fixes #14391 | |||
2017-12-07 | Merge pull request #14356 from volzhs/ios-delegate-master | Rémi Verschelde | |
use application:didFinishLaunchingWithOptions: instead of application… | |||
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-12-07 | Style: Apply clang-format again on all files | Rémi Verschelde | |
Fixes issues introduced by newer clang-format versions or commits pushed directly without using the clang-format pre-commit hook. | |||
2017-12-07 | Fix windows compilation when using MinGW | MrCdK | |
2017-12-07 | use application:didFinishLaunchingWithOptions: instead of ↵ | volzhs | |
applicationDidFinishLaunching: for iOS | |||
2017-12-07 | Use run-time dynamic linking for AddDllDirectory and RemoveDllDirectory to ↵ | bruvzg | |
support mingw-w64 build and Windows 7 with KB2533623. | |||
2017-12-06 | Remove guards for the now targeted Windows 7+ | Pedro J. Estébanez | |
2017-12-06 | Add build param for targeted Windows version | Pedro J. Estébanez | |
2017-12-06 | Improve/fix multitouch on Windows | Pedro J. Estébanez | |
- Fix logic error. - Track touches to enable defensive handling and releasing on focus out. - Change comment-out by preprocessor `#if`. - Track/report coordinates as float. | |||
2017-12-06 | Implement multitouch on X11 | Pedro J. Estébanez | |
2017-12-06 | Merge pull request #14318 from endragor/compile-sdk-version-26 | Rémi Verschelde | |
Update Android compileSdkVersion to 26 | |||
2017-12-06 | Update Android compileSdkVersion to 26 | Ruslan Mustakov | |
2017-12-05 | Improve slang, especially in user-visible parts | Unknown | |
2017-12-03 | Merge pull request #13850 from endragor/fix-iphone-gdnative | Juan Linietsky | |
Fix open_dynamic_library override in OSIPhone | |||
2017-12-03 | Fix open_dynamic_library override in OSIPhone | Ruslan Mustakov | |
Was broken at 9678231b109c333a5273325c8758241310cd27f4 | |||
2017-12-01 | Add macOS shell_open URL escaping | bruvzg | |
2017-12-01 | Properly take into consideration that VERTEX must be written to in opaque ↵ | Juan Linietsky | |
pre pass, does some speed up to scenes using triplanar. | |||
2017-12-01 | Needed a broader search path flag | Bastiaan Olij | |
2017-11-30 | Changed the dynamic library open function to allow setting the path of the ↵ | Juan Linietsky | |
library to open extra libraries. | |||
2017-11-29 | Enhanced iOS and UWP logo on Export dialog | Indah Sylvia | |
2017-11-29 | Merge pull request #13383 from Krakean/fix_whitescreen | Rémi Verschelde | |
Fixed fleeting window white screen on editor/game startup | |||
2017-11-29 | Merge pull request #13387 from rraallvv/refactor | Rémi Verschelde | |
Add target helper functions and refactor (master) | |||
2017-11-28 | disable caching for targets using helper functions | Rhody Lugo | |
2017-11-29 | Fixed white screen on editor/game startup by moving window displaying to a ↵ | Dmitry Koteroff | |
bit later phase | |||
2017-11-29 | Fix inverted relative mouse motion in HTML5 export | Leon Krause | |
2017-11-28 | use the same cache for all branches for appveyor | Rhody Lugo | |
2017-11-26 | Allow customizing user:// path (folder in OS::get_data_path()) | Rémi Verschelde | |
This allows to specify any valid folder name (including with subfolders) to use as user:// on all platforms. The folder is constrained to the platform-specific OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to). Fixes #13236. | |||
2017-11-25 | Merge pull request #13278 from eska014/jseval-returntypes | Rémi Verschelde | |
Remove contrived JavaScript.eval() return types | |||
2017-11-25 | Remove contrived JavaScript.eval return types | Leon Krause | |
2017-11-25 | Fix build on macOS and Android after bc2e8d99 | Rémi Verschelde | |
2017-11-25 | Completed bc2e8d99e5ae0dbd69e712cc71da3033f5f30139 so that windows can be built | Indah Sylvia | |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-11-24 | Allow to specify multiple resolution Android icons | Ruslan Mustakov | |
2017-11-21 | Merge pull request #13130 from endragor/gdnative-android-export | Rémi Verschelde | |
Proper GDNative export on Android | |||
2017-11-21 | Proper GDNative export on Android | Ruslan Mustakov | |
2017-11-21 | Merge pull request #13133 from endragor/resurrect-file-logging | Rémi Verschelde | |
Return and repair file logging | |||
2017-11-21 | Return and repair file logging | Ruslan Mustakov | |
And make it configurable, too. | |||
2017-11-21 | Native pan and zoom for macOS | Bernhard Liebl | |
2017-11-21 | Allow configuring iOS export | Ruslan Mustakov | |
- EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently). | |||
2017-11-20 | Merge pull request #12387 from santouits/x1111 | Rémi Verschelde | |
Fix x11 boot logo position in fullscreen and in maximized | |||
2017-11-20 | Merge pull request #13061 from eska014/html5-export | Rémi Verschelde | |
Export boot splash image and add option for custom HTML shell file in HTML5 export | |||
2017-11-20 | Merge pull request #13053 from akien-mga/methods-mkstr | Rémi Verschelde | |
Remove need to _MKSTR version strings and rename "revision" to "build" | |||
2017-11-20 | Set android 'compileSdkVersion' to 24 | Konstantin Zaitsev | |
2017-11-20 | Rename the version's "revision" to "build" | Rémi Verschelde | |
That "revision" was inherited from SVN days but had been since then used to give information about the build: "custom_build", "official", "<some distro's build>". It can now be overridden with the BUILD_NAME environment variable. |