Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-05-30 | Haiku: start implementing the os-dependant stuff | Kostadin Damyanov | |
2015-05-29 | Haiku: fix build, link with libGL and libGLEW | Kostadin Damyanov | |
2015-05-28 | Haiku: enable building with GLES | Kostadin Damyanov | |
2015-05-28 | Haiku: enable debug support | Kostadin Damyanov | |
2015-05-25 | Haiku: some small fixes | Kostadin Damyanov | |
2015-05-25 | Haiku: link with the haiku libs, stub the OS_Haiku class. | Kostadin Damyanov | |
2015-05-25 | Haiku: fix building with UNIX_ENABLED. | Kostadin Damyanov | |
2015-05-24 | Haiku: Initial support. | Kostadin Damyanov | |
2015-05-22 | Fix building release target with debug symbols | Rémi Verschelde | |
This forced the -g2 CCFLAG in release builds, making them relatively heavy. Fixes #1781. | |||
2015-05-18 | fix a crash situation when starting a thread and other small fixes | Juan Linietsky | |
2015-05-17 | fix crash on help, closes #1873 | Juan Linietsky | |
2015-05-15 | fix multitouch release problem | vipsbpig | |
2015-05-09 | Change windows build to use CFlag /Od so that you get the full debug ↵ | Antony | |
experience. Without this flag set, Visual Studio lets you use breakpoints, but the watch and locals is pretty much useless. | |||
2015-05-07 | Merge pull request #1826 from eehrich/master | Juan Linietsky | |
Reviewed compiler warnings: fixed some bugs and formal stuff. (2nd try) | |||
2015-05-06 | Better OS X fullscreen support, without the nasty startup effect | Ricardo Pérez | |
2015-05-06 | Merge pull request #1818 from ricpelo/ricpelo-patch-5 | punto- | |
Really fixes fullscreen mode in OS X, even during startup | |||
2015-05-06 | optional formal changes | ehriche | |
2015-05-05 | Really fixes fullscreen mode in OS X, even during startup | Ricardo Pérez | |
2015-05-04 | fixes issue #1693 winmain and main unicode | yg2f | |
makes WinMain() and main() accepts unicode characters into arguments | |||
2015-05-04 | Merge remote-tracking branch 'origin/master' | Juan Linietsky | |
Conflicts: drivers/windows/dir_access_windows.cpp | |||
2015-05-04 | small unicode fixes | Juan Linietsky | |
2015-05-03 | Merge pull request #1792 from swenner/static_analysis_fixes | Juan Linietsky | |
Static analysis fixes | |||
2015-05-03 | Merge pull request #1800 from antonyjones67/VSGenerator | Juan Linietsky | |
Added Visual Studio project generation. Use "vsproj=yes" in command line... | |||
2015-05-03 | Added Visual Studio project generation. Use "vsproj=yes" in command line. ↵ | Antony Jones | |
This does not set up NMAKE properly. | |||
2015-05-03 | fixed broken comment block | Simon Wenner | |
2015-05-01 | -fixed godot icon for android | Juan Linietsky | |
-added a genname option to generate the name of android app | |||
2015-05-01 | -option to select arm and x86 architectures on android export (will not work ↵ | Juan Linietsky | |
with current templates, you have to make new and include both x86 and arm support) | |||
2015-05-01 | -Fixed android export options (screen sizes, orientation should work) | Juan Linietsky | |
-added functions to get mouse position in CanvasItem | |||
2015-05-01 | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky | |
2015-04-30 | -some cleanups | Juan Linietsky | |
-added tesselation function to curve and curve2d | |||
2015-04-28 | fixes in handling of DirAccess for resource path on Android, fixes #1447 | Juan Linietsky | |
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky | |
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755 | |||
2015-04-18 | -fix local and global usage for DirAccess, fixes #791 | Juan Linietsky | |
please test anyway.. | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-17 | -Added android immersive mode, fixes #303 | Juan Linietsky | |
2015-04-12 | improved save path error messages for scene, textures and audio, fixes #1514 | Juan Linietsky | |
2015-04-12 | Modified OSX11 to try alternative audio drivers if pulseaudio does not work ↵ | Juan Linietsky | |
or user dislikes lennart potering , fixes #1511 | |||
2015-04-07 | Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix | Juan Linietsky | |
H5 canvas polygon fix | |||
2015-04-07 | Merge pull request #1568 from sanikoyes/Pr-missing-WM_RBUTTONDBLCLK | Juan Linietsky | |
Pr-missing-WM_RBUTTONDBLCLK | |||
2015-04-04 | Fixes the accelerometer | Martho42 | |
Resolves the issue of the accelerometer behaving differently across devices with landscape as default and devices with portrait as default. | |||
2015-04-02 | wrong function, changing.. | Juan Linietsky | |
2015-04-02 | javascript build fix | Juan Linietsky | |
2015-04-02 | Beta1 Attempt #1 | Juan Linietsky | |
-=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1 | |||
2015-04-02 | Merge branch 'master' of https://github.com/okamstudio/godot | Ariel Manzur | |
2015-04-02 | fullscreen thing | Ariel m | |
2015-04-01 | solved color depth issues on osx | Juan Linietsky | |
2015-03-31 | Option in Android export to use 32 bits buffer. | Juan Linietsky | |
2015-03-31 | read depth fixes | Juan Linietsky | |
2015-03-31 | fixes for light2d in androids that do not support | Juan Linietsky | |
read depth | |||
2015-03-25 | fixes to shader to get most new demos working on mobile | reduz | |