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2016-06-26Merge pull request #5395 from vnen/android-sensorsRémi Verschelde
Fix Android sensors polling rate on resume
2016-06-26Merge pull request #5390 from volzhs/jni-stringarrayRémi Verschelde
Fix string array parameter check with jni
2016-06-25Added function to notify ScriptLanguage when a thread is created/freed, ↵Juan Linietsky
allows scripts to allocate a stack there via TLS
2016-06-25Gradle: remove trailing spacesRémi Verschelde
2016-06-25Changes X11 res_name to "Godot_Engine"paper-pauper
Add additional/alternative WM_CLASS; only affects the game window, avoids redundancy and allows finer control in WMs (#5265)
2016-06-24Fix Android sensors polling rate on resumeGeorge Marques
Fix #5306
2016-06-25Fix string array parameter check with jnivolzhs
2016-06-25Remove duplicated aidl for androidvolzhs
Tested IAP function on device.
2016-06-23added "arch" parameter, made iphone use it to build isimAriel Manzur
2016-06-23iOS simulator: merge into iphone detect.pyRémi Verschelde
Fixes #4489
2016-06-23Merge pull request #5362 from J08nY/pngRémi Verschelde
libpng: New version 1.6.27
2016-06-23Merge pull request #5358 from Keyaku/alert-for-osxRémi Verschelde
Added alert() functionality for OS X
2016-06-23Merge pull request #5235 from volzhs/fix-android-exportRémi Verschelde
fix errors while exporting android
2016-06-23Merge pull request #5364 from RandomShaper/windows-high-contrast-compatRémi Verschelde
Make editor compatible with Windows high contrast themes
2016-06-22Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵Juan Linietsky
statically typed languages, should help in the Mono integration. Disabled by default.
2016-06-23Make editor compatible with Windows high contrast themesPedro J. Estébanez
By providing a manifest specifying the targeted Windows versions (as per https://msdn.microsoft.com/en-us/library/windows/desktop/hh404233(v=vs.85).aspx#_______supporting_high_contrast_themes_in_windows_8_and_later) now the Godot editor renders normally under a high contrast theme on Windows, instead of staying white/black.
2016-06-22Fixed iCCp chunk in pngsJ08nY
neccesary for libpng 1.6.27 to work silently
2016-06-22Added alert() functionality for OS XKeyaku
2016-06-22Merge pull request #5357 from volzhs/fix-locale-androidRémi Verschelde
fix android resource locale
2016-06-22fix android resource localevolzhs
2016-06-21correct current Intent for androidvolzhs
2016-06-20Remove the vibration effect from the joystick when stoppingWilhem Barbier
2016-06-20isim: Sync with iphone files listRémi Verschelde
Should fix broken build due to Appirater.
2016-06-19Merge pull request #5285 from brakhane/fix-memsetRémi Verschelde
fix memset calls
2016-06-19Merge pull request #5225 from Hinsbart/x_rumbleRémi Verschelde
Windows: Support gamepad vibration using XInput.
2016-06-19Merge pull request #5135 from volzhs/android-manifestRémi Verschelde
fix android support screen property for large screen
2016-06-19fix memset callsDennis Brakhane
Order is "mem, val, count", not "mem, count, val"
2016-06-18Drop empty files that are not used anywhereRémi Verschelde
Part of #5272
2016-06-18Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872Juan Linietsky
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
Also removes a couple wrong Godot headers from third-party source files.
2016-06-16fix errors while exporting androidvolzhs
2016-06-15Handle tmp files properly on Android exportPedro J. Estébanez
2016-06-15Windows: Support gamepad vibration using XInput.Andreas Haas
2016-06-15Merge pull request #5212 from vnen/fix-emscripten-buildRémi Verschelde
Fix javascript build in Windows
2016-06-15Add joystick vibration support on Linux (#5043)Wilhem Barbier
2016-06-14Fix javascript build in WindowsGeorge Marques
Fix #3438
2016-06-13Merge pull request #5173 from Hinsbart/fix_xrandrJuan Linietsky
x11: fix XRandr GetMonitors
2016-06-13Merge pull request #5179 from RandomShaper/better-android-exportJuan Linietsky
Enhanced Android export
2016-06-13Zip-align exported APKPedro J. Estébanez
2016-06-12x11: fix XRandr GetMonitorsAndreas Haas
2016-06-11Merge pull request #4905 from Hinsbart/x11_dpiJuan Linietsky
x11: Implemented dpi detection
2016-06-11property output unix seconds since epoch in windows get_system_time_secs, ↵Juan Linietsky
fixes #5155
2016-06-11Fix typoPedro J. Estébanez
2016-06-11Keep certain assets uncompressed on Android exportPedro J. Estébanez
2016-06-10fix android support screen property for large screenvolzhs
2016-06-09-make freetype build for all platforms the same, default as builtin except ↵Juan Linietsky
on x11. closes #5119
2016-06-09x11: Implemented dpi detectionAndreas Haas
depends on XRandR. Had to dynamically load `XRRGetMonitors` as Ubuntu 12.04 doesn't have it. Also removed libudev from travis install list.
2016-06-08Merge pull request #5090 from akien-mga/glew-1.13.0Juan Linietsky
Upgrade embedded GLEW to version 1.13.0
2016-06-07-Heavily improved editor startup and exit performanceJuan Linietsky
2016-06-08GLEW: Define static + enabled and includes via SConsRémi Verschelde
This allows us not to have to hack our definitions in the upstream files, making it easier to upgrade to newer versions in the future. For the include paths to work, the headers are moved to a GL subfolder to match their upstream location.