Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-18 | Merge pull request #3360 from volzhs/keep-screen-on-5 | Rémi Verschelde | |
Add ability to set "keep screen on" for android & iOS. fixes #2428 | |||
2016-01-16 | Fix 32 bit windows export crash | mrezai | |
2016-01-16 | Add ability to set "keep screen on" for iOS | volzhs | |
2016-01-16 | Add ability to set "keep screen on" for android | volzhs | |
2016-01-12 | Merge pull request #3272 from Hinsbart/joy-binding | punto- | |
Add some joystick functions to input. Enables manipulation of mapping… | |||
2016-01-12 | Fix crash on android 6.0.1, fixes #3321 | mrezai | |
2016-01-11 | Update copyright in remaining files + prints in the UI | Rémi Verschelde | |
2016-01-11 | Merge pull request #3230 from touilleMan/issue-55 | Rémi Verschelde | |
Remove unnecessary null pointer checks | |||
2016-01-11 | Merge pull request #3304 from eska014/fbsd-alsa | Rémi Verschelde | |
Give FreeBSD a chance to enable ALSA | |||
2016-01-10 | make msvc 64bits build again, fixes #3098 | Juan Linietsky | |
disabled assembly for msvc 64 bits, as it is not supported | |||
2016-01-10 | -Removed OS.get_system_time_msec(), this is undoable on Windows and also ↵ | Juan Linietsky | |
unusable from GDscript due to precision. -Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143 | |||
2016-01-10 | Enable ALSA driver in non-linux X11 when available | eska | |
2016-01-09 | Fix bug related to EOF in Android FileAccess | Juan Linietsky | |
2016-01-09 | Fix pthread renaming in Open/FreeBSD | eska | |
2016-01-09 | Fix maven repositories bug | mrezai | |
2016-01-08 | removed unnecesary comma in gradle template | Juan Linietsky | |
2016-01-08 | Renamed godot domain from com.android.godot (which was incorrect) to ↵ | Juan Linietsky | |
org.godotengine.godot | |||
2016-01-08 | -Removed ANT build system for Android, as it was deprecated by Google | Juan Linietsky | |
-Added new Gradle build system, as it is the required build system | |||
2016-01-08 | Add some joystick functions to input. Enables manipulation of mappings at ↵ | hondres | |
runtime | |||
2016-01-06 | Better fix for visual studio project generation. | Peace Sells | |
2016-01-06 | Make joydev build using udev and evdev opt-out but blocking (linux) | Rémi Verschelde | |
It is enabled by default, users have to specifically ask for it if they don't want gamepad support. If libudev or libevdev are missing, the build aborts and tells the user the reason and that they can disable gamepad support with the "gamepad=no" option. | |||
2016-01-05 | fix x11 crash on exit | hondres | |
2016-01-05 | define XUSER_MAX_COUNT if not present | hondres | |
2016-01-04 | Remove unnecessary null pointer checks | Emmanuel Leblond | |
2016-01-03 | change android install location to automatic, closes #1997 | Juan Linietsky | |
2016-01-03 | having active items is pointless in input map | Juan Linietsky | |
2016-01-03 | send axis events only once per frame on linux | hondres | |
2016-01-02 | make num_buttons local, no need to keep in joystick struct | hondres | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-31 | -Fix parsing of comments in VariantParser, fixes #3175 | Juan Linietsky | |
2015-12-28 | Remove bogus argument in sample_get_description | Rémi Verschelde | |
Copy-paste mistake from the setter most likely. | |||
2015-12-26 | Fix joystick hotplugging on windows, using right indices now | Hondres | |
2015-12-23 | removed -ffast-math on ios, compiler bug? | Ariel Manzur | |
2015-12-22 | threads | Ariel Manzur | |
2015-12-22 | Merge pull request #3113 from Hinsbart/joy_fix | Juan Linietsky | |
Check pkg-config for libudev and enable gamepad code only if found. | |||
2015-12-22 | missing? | Ariel Manzur | |
2015-12-21 | Check pkg-config for libudev and enable gamepad code only if found. Linux ↵ | hondres | |
only for now | |||
2015-12-21 | -fixed build system to use pkg-config for evdev | Juan Linietsky | |
2015-12-20 | windows resource version thing | Ariel Manzur | |
2015-12-20 | this failed on mingw on linux (but not on msvc) with 2 problems: | Ariel Manzur | |
1) it didn't print the error to the console, only this: build_res_file(["platform/windows/godot_res.windows.tools.32.o"], ["platform/windows/godot_res.rc"]) scons: *** [platform/windows/godot_res.windows.tools.32.o] Error 1 I had to print the actual command and run it on a console to see the error. The builder should be able to print the command it's running and the error, like it does with compiler invocations, etc. 2) The actual error was a syntax error on line 11 of godot_res.rc. I looked up "FILEVERSION" and "PRODUCTVERSION" (here https://msdn.microsoft.com/en-us/library/windows/desktop/aa381058(v=vs.85).aspx), it says they take 4 numbers as parameters, so I added those 0s, but I'm not sure if they're in the right order. @masoudbh3 can you check it out? thanks It builds on msvc just fine with (and without) these changes. | |||
2015-12-20 | Merge pull request #3101 from Hinsbart/remapping-new | punto- | |
Better gamepad support | |||
2015-12-18 | Use tabs instead of spaces for new gamepad code | hondres | |
2015-12-18 | thread rename for ios and osx (if called from the thread to be renamed) | Ariel Manzur | |
2015-12-18 | Better gamepad support | hondres | |
2015-12-14 | no need to revert this actually | Ariel Manzur | |
2015-12-14 | Merge branch 'master' of https://github.com/godotengine/godot | santiagopf | |
2015-12-13 | utf stuff on osx | santiagopf | |
2015-12-13 | added binary API to StreamPeer, fixes #2863 | Juan Linietsky | |
2015-12-13 | reverted mouse stuff | santiagopf | |
t Please enter the commit message for your changes. Lines starting | |||
2015-12-12 | isim | santiagopf | |