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2016-01-18Merge pull request #3360 from volzhs/keep-screen-on-5Rémi Verschelde
Add ability to set "keep screen on" for android & iOS. fixes #2428
2016-01-16Fix 32 bit windows export crashmrezai
2016-01-16Add ability to set "keep screen on" for iOSvolzhs
2016-01-16Add ability to set "keep screen on" for androidvolzhs
2016-01-12Merge pull request #3272 from Hinsbart/joy-bindingpunto-
Add some joystick functions to input. Enables manipulation of mapping…
2016-01-12Fix crash on android 6.0.1, fixes #3321mrezai
2016-01-11Update copyright in remaining files + prints in the UIRémi Verschelde
2016-01-11Merge pull request #3230 from touilleMan/issue-55Rémi Verschelde
Remove unnecessary null pointer checks
2016-01-11Merge pull request #3304 from eska014/fbsd-alsaRémi Verschelde
Give FreeBSD a chance to enable ALSA
2016-01-10make msvc 64bits build again, fixes #3098Juan Linietsky
disabled assembly for msvc 64 bits, as it is not supported
2016-01-10-Removed OS.get_system_time_msec(), this is undoable on Windows and also ↵Juan Linietsky
unusable from GDscript due to precision. -Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
2016-01-10Enable ALSA driver in non-linux X11 when availableeska
2016-01-09Fix bug related to EOF in Android FileAccessJuan Linietsky
2016-01-09Fix pthread renaming in Open/FreeBSDeska
2016-01-09Fix maven repositories bugmrezai
2016-01-08removed unnecesary comma in gradle templateJuan Linietsky
2016-01-08Renamed godot domain from com.android.godot (which was incorrect) to ↵Juan Linietsky
org.godotengine.godot
2016-01-08-Removed ANT build system for Android, as it was deprecated by GoogleJuan Linietsky
-Added new Gradle build system, as it is the required build system
2016-01-08Add some joystick functions to input. Enables manipulation of mappings at ↵hondres
runtime
2016-01-06Better fix for visual studio project generation.Peace Sells
2016-01-06Make joydev build using udev and evdev opt-out but blocking (linux)Rémi Verschelde
It is enabled by default, users have to specifically ask for it if they don't want gamepad support. If libudev or libevdev are missing, the build aborts and tells the user the reason and that they can disable gamepad support with the "gamepad=no" option.
2016-01-05fix x11 crash on exithondres
2016-01-05define XUSER_MAX_COUNT if not presenthondres
2016-01-04Remove unnecessary null pointer checksEmmanuel Leblond
2016-01-03change android install location to automatic, closes #1997Juan Linietsky
2016-01-03having active items is pointless in input mapJuan Linietsky
2016-01-03send axis events only once per frame on linuxhondres
2016-01-02make num_buttons local, no need to keep in joystick structhondres
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-31-Fix parsing of comments in VariantParser, fixes #3175Juan Linietsky
2015-12-28Remove bogus argument in sample_get_descriptionRémi Verschelde
Copy-paste mistake from the setter most likely.
2015-12-26Fix joystick hotplugging on windows, using right indices nowHondres
2015-12-23removed -ffast-math on ios, compiler bug?Ariel Manzur
2015-12-22threadsAriel Manzur
2015-12-22Merge pull request #3113 from Hinsbart/joy_fixJuan Linietsky
Check pkg-config for libudev and enable gamepad code only if found.
2015-12-22missing?Ariel Manzur
2015-12-21Check pkg-config for libudev and enable gamepad code only if found. Linux ↵hondres
only for now
2015-12-21-fixed build system to use pkg-config for evdevJuan Linietsky
2015-12-20windows resource version thingAriel Manzur
2015-12-20this failed on mingw on linux (but not on msvc) with 2 problems:Ariel Manzur
1) it didn't print the error to the console, only this: build_res_file(["platform/windows/godot_res.windows.tools.32.o"], ["platform/windows/godot_res.rc"]) scons: *** [platform/windows/godot_res.windows.tools.32.o] Error 1 I had to print the actual command and run it on a console to see the error. The builder should be able to print the command it's running and the error, like it does with compiler invocations, etc. 2) The actual error was a syntax error on line 11 of godot_res.rc. I looked up "FILEVERSION" and "PRODUCTVERSION" (here https://msdn.microsoft.com/en-us/library/windows/desktop/aa381058(v=vs.85).aspx), it says they take 4 numbers as parameters, so I added those 0s, but I'm not sure if they're in the right order. @masoudbh3 can you check it out? thanks It builds on msvc just fine with (and without) these changes.
2015-12-20Merge pull request #3101 from Hinsbart/remapping-newpunto-
Better gamepad support
2015-12-18Use tabs instead of spaces for new gamepad codehondres
2015-12-18thread rename for ios and osx (if called from the thread to be renamed)Ariel Manzur
2015-12-18Better gamepad supporthondres
2015-12-14no need to revert this actuallyAriel Manzur
2015-12-14Merge branch 'master' of https://github.com/godotengine/godotsantiagopf
2015-12-13utf stuff on osxsantiagopf
2015-12-13added binary API to StreamPeer, fixes #2863Juan Linietsky
2015-12-13reverted mouse stuffsantiagopf
t Please enter the commit message for your changes. Lines starting
2015-12-12isimsantiagopf