summaryrefslogtreecommitdiff
path: root/platform
AgeCommit message (Expand)Author
2015-01-22Fix iOS Simulator SDK path for isim platform.Maxime CHAPELET
2015-01-22* fix compilation without scons experimental_wm_api=yeshurikhan
2015-01-19Merge remote-tracking branch 'upstream/master' into x11-window-managementhurikhan
2015-01-17Fix whitespace on previous commitManuel Lagang
2015-01-17Modifiers are unset on events for the modifier key itselfManuel Lagang
2015-01-18Fix mingw windows build errormarynate
2015-01-18* multi_screen testing + bugfixeshurikhan
2015-01-17Merge remote-tracking branch 'upstream/master' into x11-window-managementhurikhan
2015-01-17Merge pull request #1188 from hurikhan/scons_coloredJuan Linietsky
2015-01-17Merge pull request #1223 from NateWardawg/masterJuan Linietsky
2015-01-17* cleanup window state handlinghurikhan
2015-01-17added nvidia optimus enablementthe_mech
2015-01-17Make it set_minimized() + set_maximized() work in both worlds: Unity and LXDEhurikhan
2015-01-17added the following methods:hurikhan
2015-01-16fixing the warnings in os_x11.cpphurikhan
2015-01-15Set the default Linux extension to nothing.Nathan Warden
2015-01-15WIP -- set_resizable() + is_resizable addedhurikhan
2015-01-14Merge remote-tracking branch 'upstream/master' into x11-window-managementhurikhan
2015-01-14minor cleanuphurikhan
2015-01-14get_screen() + set_screen() addedhurikhan
2015-01-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-13fixesJuan Linietsky
2015-01-13Using Xinerama extension for getting screen infohurikhan
2015-01-13get_screen_position() addedhurikhan
2015-01-13introduced the scons experimental_wm_api switch:hurikhan
2015-01-13-try fixing LLVM color diagnostic on osxhurikhan
2015-01-12osx support for llvm coloring addedhurikhan
2015-01-12SCons: colored compilationhurikhan
2015-01-12Merge branch 'master' into x11-window-managementhurikhan
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky
2015-01-11get_screen_size() addedhurikhan
2015-01-11 get_screen_count() addedhurikhan
2015-01-11get_window_size() + set_window_size() addedhurikhan
2015-01-11get_window_position() + set_window_position() addedhurikhan
2015-01-11Merge branch 'master' into x11-fullscreenhurikhan
2015-01-10Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-102D Rewrite Step [1]Juan Linietsky
2015-01-11First attempt of restoring the window at the old positionhurikhan
2015-01-10Make fullscreen-switching is working with LXDE/Openboxhurikhan
2015-01-10API change to set_fullscreen(enabled,screen)hurikhan
2015-01-10Make GDScript-Function ( bool OS.is_fullscreen() ) workhurikhan
2015-01-10x11-fullscreen support through GDScript( OS.set_fullscreen(bool) )hurikhan
2015-01-08Create the test string to detect kb layouts directly from the unicode charsRhody Lugo
2015-01-08OS X: Add keyboard layout detection and fix buildRhody Lugo
2015-01-04-attempt to be friendlier on non english keyboardsJuan Linietsky
2015-01-03Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2015-01-03-added new code completion guess locations, closes #1032Juan Linietsky
2015-01-02-accelerometer precission changed to "GAME" (#1015)Juan Linietsky
2014-12-25Reduce android build size(-fvisibility=hidden)sanikoyes