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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-01-22
Fix iOS Simulator SDK path for isim platform.
Maxime CHAPELET
2015-01-22
* fix compilation without scons experimental_wm_api=yes
hurikhan
2015-01-19
Merge remote-tracking branch 'upstream/master' into x11-window-management
hurikhan
2015-01-17
Fix whitespace on previous commit
Manuel Lagang
2015-01-17
Modifiers are unset on events for the modifier key itself
Manuel Lagang
2015-01-18
Fix mingw windows build error
marynate
2015-01-18
* multi_screen testing + bugfixes
hurikhan
2015-01-17
Merge remote-tracking branch 'upstream/master' into x11-window-management
hurikhan
2015-01-17
Merge pull request #1188 from hurikhan/scons_colored
Juan Linietsky
2015-01-17
Merge pull request #1223 from NateWardawg/master
Juan Linietsky
2015-01-17
* cleanup window state handling
hurikhan
2015-01-17
added nvidia optimus enablement
the_mech
2015-01-17
Make it set_minimized() + set_maximized() work in both worlds: Unity and LXDE
hurikhan
2015-01-17
added the following methods:
hurikhan
2015-01-16
fixing the warnings in os_x11.cpp
hurikhan
2015-01-15
Set the default Linux extension to nothing.
Nathan Warden
2015-01-15
WIP -- set_resizable() + is_resizable added
hurikhan
2015-01-14
Merge remote-tracking branch 'upstream/master' into x11-window-management
hurikhan
2015-01-14
minor cleanup
hurikhan
2015-01-14
get_screen() + set_screen() added
hurikhan
2015-01-13
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-13
fixes
Juan Linietsky
2015-01-13
Using Xinerama extension for getting screen info
hurikhan
2015-01-13
get_screen_position() added
hurikhan
2015-01-13
introduced the scons experimental_wm_api switch:
hurikhan
2015-01-13
-try fixing LLVM color diagnostic on osx
hurikhan
2015-01-12
osx support for llvm coloring added
hurikhan
2015-01-12
SCons: colored compilation
hurikhan
2015-01-12
Merge branch 'master' into x11-window-management
hurikhan
2015-01-11
-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2015-01-11
get_screen_size() added
hurikhan
2015-01-11
get_screen_count() added
hurikhan
2015-01-11
get_window_size() + set_window_size() added
hurikhan
2015-01-11
get_window_position() + set_window_position() added
hurikhan
2015-01-11
Merge branch 'master' into x11-fullscreen
hurikhan
2015-01-10
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-10
2D Rewrite Step [1]
Juan Linietsky
2015-01-11
First attempt of restoring the window at the old position
hurikhan
2015-01-10
Make fullscreen-switching is working with LXDE/Openbox
hurikhan
2015-01-10
API change to set_fullscreen(enabled,screen)
hurikhan
2015-01-10
Make GDScript-Function ( bool OS.is_fullscreen() ) work
hurikhan
2015-01-10
x11-fullscreen support through GDScript( OS.set_fullscreen(bool) )
hurikhan
2015-01-08
Create the test string to detect kb layouts directly from the unicode chars
Rhody Lugo
2015-01-08
OS X: Add keyboard layout detection and fix build
Rhody Lugo
2015-01-04
-attempt to be friendlier on non english keyboards
Juan Linietsky
2015-01-03
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2015-01-03
-added new code completion guess locations, closes #1032
Juan Linietsky
2015-01-02
-accelerometer precission changed to "GAME" (#1015)
Juan Linietsky
2014-12-25
Reduce android build size(-fvisibility=hidden)
sanikoyes
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