Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-08-30 | new editor settings customization of where to run the game from the editor | Juan Linietsky | |
2015-08-29 | -fixes to capture mode | Juan Linietsky | |
-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal | |||
2015-08-23 | fix build issue with ssl, closes #2384 | Juan Linietsky | |
2015-08-21 | damn github built-in editor | Juan Linietsky | |
2015-08-21 | fix for built-in ssl (easier to build 32 bits export) | Juan Linietsky | |
2015-08-08 | Merge pull request #2302 from antonyjones67/AndroidTemplateCompileWindows | Juan Linietsky | |
Fixes compile bug for Android template on Windows. | |||
2015-08-06 | Add OS.get_system_time_msec | Maximillian | |
2015-08-06 | -Merged the file server with the live editing and remote debug | Juan Linietsky | |
-It is now really easy to deploy an android build with debug, and debug it | |||
2015-07-24 | Fixes compile bug for Android template on Windows. | PeaceSells | |
2015-07-23 | Use tabs instead of spaces. | Jari Ronkainen | |
2015-07-23 | Fix audio driver setup if the first driver fails. | Jari Ronkainen | |
2015-07-01 | fixed ios compilation error | romulox_x | |
2015-06-30 | -some changes by okam | Juan Linietsky | |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | |
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. | |||
2015-06-22 | Fixed compilation error on MacOS X. | James McLean | |
2015-06-12 | some optimizations in godot memory handling | Juan Linietsky | |
2015-06-08 | draw button focus before text and icon | Juan Linietsky | |
closes #2047 | |||
2015-06-07 | Complete fix for windows compilability | est31 | |
Thanks @volzhs for testing :) | |||
2015-06-07 | Fix windows compilability | est31 | |
2015-06-07 | Merge pull request #2037 from est31/use-local-win | Juan Linietsky | |
Time zone support | |||
2015-06-07 | Merge pull request #2017 from Razzlegames/multitouch_fix_1908 | Juan Linietsky | |
Additional Fix for Multi-touch release problem | |||
2015-06-06 | Add OS.get_time_zone_info function | est31 | |
The returned dictionary maps "name" to the name of the current time zone, and "bias" to a bias from UTC in minutes. | |||
2015-06-06 | Add utc param to get_time and get_date methods | est31 | |
If utc == false, we return the local time, like before. Otherwise, we return UTC time. utc defaults to false to not break behaviour. | |||
2015-06-06 | Use local time for both time and date on win | est31 | |
On unix and nacl, both date and time are expressed in local time. | |||
2015-06-03 | improved calculation of screen resolution on ios | romulox_x | |
2015-05-31 | Additional Fix for Multi-touch release problem | Kyle Luce | |
- Was duplicating the functionality of event.getActionIndex() but was missing the bitmask. - Switched back to getActionIndex() but kept the corrected getPointerId() from change #1980 https://github.com/okamstudio/godot/pull/1908 | |||
2015-05-26 | Merge pull request #1966 from romulox-x/iosServicesAdditions | punto- | |
Improved iOS Game Center functions | |||
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky | |
also, 2D physics is now thread safe too. see physics_2d/thread_model | |||
2015-05-23 | added response event for game center overlay closing | romulox_x | |
2015-05-23 | added data to descriptions dictionary that was missing. Made the elements ↵ | romulox_x | |
that sound weird as plurals consistently singular. changed int arrays to bool arrays in descriptions | |||
2015-05-23 | Fixed null pointer bug in ios store. added functions to game center to reset ↵ | romulox_x | |
the user's achievements, request all the achievements they've made progress on, request descriptions of all possible achievements, and show the built in game center overlay. Upgraded all (I think) deprecated functions to ios 6 versions. as per discussion with reduz on IRC, ios 6 is now the official lowest supported iOS version. compatibility could be added, but it's so obsolete, it's tough to argue for continuing to support it. some naming of functions and dictionary parameters might need to change. I just named them whatever made sense to me :) | |||
2015-05-22 | Fix building release target with debug symbols | Rémi Verschelde | |
This forced the -g2 CCFLAG in release builds, making them relatively heavy. Fixes #1781. | |||
2015-05-18 | fix a crash situation when starting a thread and other small fixes | Juan Linietsky | |
2015-05-17 | fix crash on help, closes #1873 | Juan Linietsky | |
2015-05-15 | fix multitouch release problem | vipsbpig | |
2015-05-09 | Change windows build to use CFlag /Od so that you get the full debug ↵ | Antony | |
experience. Without this flag set, Visual Studio lets you use breakpoints, but the watch and locals is pretty much useless. | |||
2015-05-07 | Merge pull request #1826 from eehrich/master | Juan Linietsky | |
Reviewed compiler warnings: fixed some bugs and formal stuff. (2nd try) | |||
2015-05-06 | Better OS X fullscreen support, without the nasty startup effect | Ricardo Pérez | |
2015-05-06 | Merge pull request #1818 from ricpelo/ricpelo-patch-5 | punto- | |
Really fixes fullscreen mode in OS X, even during startup | |||
2015-05-06 | optional formal changes | ehriche | |
2015-05-05 | Really fixes fullscreen mode in OS X, even during startup | Ricardo Pérez | |
2015-05-04 | fixes issue #1693 winmain and main unicode | yg2f | |
makes WinMain() and main() accepts unicode characters into arguments | |||
2015-05-04 | Merge remote-tracking branch 'origin/master' | Juan Linietsky | |
Conflicts: drivers/windows/dir_access_windows.cpp | |||
2015-05-04 | small unicode fixes | Juan Linietsky | |
2015-05-03 | Merge pull request #1792 from swenner/static_analysis_fixes | Juan Linietsky | |
Static analysis fixes | |||
2015-05-03 | Merge pull request #1800 from antonyjones67/VSGenerator | Juan Linietsky | |
Added Visual Studio project generation. Use "vsproj=yes" in command line... | |||
2015-05-03 | Added Visual Studio project generation. Use "vsproj=yes" in command line. ↵ | Antony Jones | |
This does not set up NMAKE properly. | |||
2015-05-03 | fixed broken comment block | Simon Wenner | |
2015-05-01 | -fixed godot icon for android | Juan Linietsky | |
-added a genname option to generate the name of android app | |||
2015-05-01 | -option to select arm and x86 architectures on android export (will not work ↵ | Juan Linietsky | |
with current templates, you have to make new and include both x86 and arm support) |