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2016-05-30Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30Icon: Remove more grey capsules behind official logoRémi Verschelde
2016-05-29hidpi for now not available on mingw, sorryJuan Linietsky
2016-05-29DPI Detection supportJuan Linietsky
Windows only for now. Many builds may break (older visual studio, mingw32)
2016-05-29Merge pull request #4874 from Hinsbart/x11_dragndropRémi Verschelde
x11: Add support for filesystem drag & drop using xdnd
2016-05-29Merge pull request #4845 from vnen/pr-magnetometerRémi Verschelde
Add magnetometer sensor support for Android
2016-05-29Merge pull request #4810 from marcelofg55/masterRémi Verschelde
Added application/fat_bits property for EditorExportPlatformOSX::Edit…
2016-05-29xdnd: can handle more than 3 different target typesAndreas Haas
Now dropping also works with Nemo and PCManFM(gtk)
2016-05-29fix freetype paths on osx and mingwJuan Linietsky
2016-05-29Finalized DynamicFont implementationJuan Linietsky
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
2016-05-28x11: Add support for filesystem drag & drop using xdndAndreas Haas
2016-05-27Add magnetometer sensor support for Androidfluffrabbit
2016-05-27Changed import workflowJuan Linietsky
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
2016-05-25Added application/fat_bits property for ↵marcelofg55
EditorExportPlatformOSX::EditorExportPlatformOSX
2016-05-24fix unexpected char: '\' error on windowsvolzhs
error occurred when register additional directory for android module on windows. ### config.py ### ``` def can_build(plat): return plat=="android" def configure(env): if (env['platform'] == 'android'): env.android_add_res_dir("android/res") ```
2016-05-21remove trailing whitespaceHubert Jarosz
2016-05-20Added 'fat' option for bits param on scons for osx, this will produce a fat ↵marcelofg55
binary that contains both 32 bits and 64 bits binaries
2016-05-19Android buildsystem: Drop obsolete NDK_TOOLCHAIN argumentRémi Verschelde
It was a duplicate of NDK_TARGET, and not used for anything.
2016-05-11OS.get_screen_size now returns the correct value on OSXmarcelofg55
2016-05-09Working even when re-entering window.Mattias Cibien
2016-05-09Cursor hides only in client areaMattias Cibien
At the moment is however restored when going out and then in again.
2016-05-03Fix windows 64-bits build.George Marques
The change in `tools/doc/doc_data.cpp` is needed because the MSVC compiler does not support variable length arrays. Fix #4113
2016-05-03Fixed behavior of OS.set_window_resizableMattias Cibien
Should fix #4428. * Minimize button is not hidden anymore
2016-05-02Merge pull request #4274 from Griefchief/masterRémi Verschelde
Fixes 64 bit MSVC builds, disables bits parameter
2016-05-01OSX: Fix lib suffix for Android lib (#4499)Rémi Verschelde
Fixes #1452.
2016-04-29Implement OS.get_process_ID for WindowsGeorge Marques
Based on code by @ratsdiov. Closes #1733
2016-04-29disabled appiraterAriel Manzur
2016-04-29rate url on iOS and properly launching from .app on OSXAriel Manzur
2016-04-29I think this is ok, "resizable" property might changeAriel Manzur
2016-04-29merged iphoen changesAriel Manzur
2016-04-28Move export GUI debug toggle to export settings windoweska
2016-04-25Drop NACL platformRémi Verschelde
It's no longer maintained and Chrome-specific, so it's not a viable solution to deploy Godot games in browsers. The current prefered alternative is asm.js (platform/javascript), and we're looking forward to WebAssembly.
2016-04-25Drop obsolete WIP for Flash platformRémi Verschelde
It was apparently never fully functional and has not been maintained. Flash itself is nowadays clearly a deprecated technology, so there will not be further work on it. platform/javascript and the upcoming WebAssembly technologies should have a brighter future.
2016-04-19Merge pull request #4377 from eska014/web-keysRémi Verschelde
Fix key events in web export
2016-04-19Add fallback to legacy KeyboardEvent in web exporteska
Fallback to KeyboardEvent property `charCode` is absence of both `key` and `char` for retrieval of unicode value.
2016-04-19Reimplement key input events in Emscripten exporteska
Scancodes work, but unicode values are now completely broken in some browser/OS combinations.
2016-04-19remove unused resources and add korean locale for androidvolzhs
- remove unused resources in platform/android/java/res/values/strings.xml - add korean language resource for apk expansion download screen
2016-04-12x11: Flush the X output buffer after changing mouse modeIgnacio Etcheverry
2016-04-10Fixes 64 bit MSVC builds, disables bits parameterAleksandar Danilovic
Also Enables automatic detection of architecture for the MSVC compilers. Builds without assembly optimisations for x64 Closes issue #3098 Signed-off-by: Aleksandar Danilovic <greatgames.alexandar@gmail.com>
2016-04-03memdelete 'joy_thread' + 'joy_mutex' on ::~joystick_linux()MSC
2016-04-02Remove trailing spacesRémi Verschelde
2016-03-20Merge pull request #4105 from akien-mga/pr-android-shutdown-adbRémi Verschelde
Expose android/shutdown_adb_on_exit parameter
2016-03-20Expose android/shutdown_adb_on_exit parameter and default to trueRémi Verschelde
It was added in 30d0ca9 for the Steam build but only enabled when parsing a ._sc_ file that would define it. It is now available for all users to toggle, in and outside of Steam. Fixes #4073.
2016-03-20Add support for gnu-libstc++-4.9 needed by recent NDK versionsblubee
The 4.9 version is the default one, people can still build using 4.8 with older NDK versions by setting the (optional) NDK_TARGET and NDK_TARGET_X86 environment variables.
2016-03-18Add -r flag to adb install for keep app user datasanikoyes
2016-03-13Fixes the month consistency issue in enums and get_date etcKyle Luce
- Also updated the docs to reflect this. - Added some vim temp files to gitignore - Changed NaCL to be consistent with the other OS_Unix::get_date implementation (added 1 to month to map to 1-12) Ticket: https://github.com/godotengine/godot/issues/4025
2016-03-12Borderless window support for the Win32 build. Default window position is ↵Saracen
now also centred.
2016-03-09fix possible crash in platform/x11/joystick_linux.cppHubert Jarosz
ev may be tainted and out of MAX_KEY range, which will cause joy->key_map[ev.code] to crash
2016-03-09remove trailing whitespaceHubert Jarosz