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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-08-06
Add OS.get_system_time_msec
Maximillian
2015-08-06
-Merged the file server with the live editing and remote debug
Juan Linietsky
2015-07-23
Use tabs instead of spaces.
Jari Ronkainen
2015-07-23
Fix audio driver setup if the first driver fails.
Jari Ronkainen
2015-07-01
fixed ios compilation error
romulox_x
2015-06-30
-some changes by okam
Juan Linietsky
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-22
Fixed compilation error on MacOS X.
James McLean
2015-06-12
some optimizations in godot memory handling
Juan Linietsky
2015-06-08
draw button focus before text and icon
Juan Linietsky
2015-06-07
Complete fix for windows compilability
est31
2015-06-07
Fix windows compilability
est31
2015-06-07
Merge pull request #2037 from est31/use-local-win
Juan Linietsky
2015-06-07
Merge pull request #2017 from Razzlegames/multitouch_fix_1908
Juan Linietsky
2015-06-06
Add OS.get_time_zone_info function
est31
2015-06-06
Add utc param to get_time and get_date methods
est31
2015-06-06
Use local time for both time and date on win
est31
2015-06-03
improved calculation of screen resolution on ios
romulox_x
2015-05-31
Additional Fix for Multi-touch release problem
Kyle Luce
2015-05-26
Merge pull request #1966 from romulox-x/iosServicesAdditions
punto-
2015-05-26
ability to run 2D physics in a thread
Juan Linietsky
2015-05-23
added response event for game center overlay closing
romulox_x
2015-05-23
added data to descriptions dictionary that was missing. Made the elements th...
romulox_x
2015-05-23
Fixed null pointer bug in ios store. added functions to game center to reset ...
romulox_x
2015-05-22
Fix building release target with debug symbols
Rémi Verschelde
2015-05-18
fix a crash situation when starting a thread and other small fixes
Juan Linietsky
2015-05-17
fix crash on help, closes #1873
Juan Linietsky
2015-05-15
fix multitouch release problem
vipsbpig
2015-05-09
Change windows build to use CFlag /Od so that you get the full debug experien...
Antony
2015-05-07
Merge pull request #1826 from eehrich/master
Juan Linietsky
2015-05-06
Better OS X fullscreen support, without the nasty startup effect
Ricardo Pérez
2015-05-06
Merge pull request #1818 from ricpelo/ricpelo-patch-5
punto-
2015-05-06
optional formal changes
ehriche
2015-05-05
Really fixes fullscreen mode in OS X, even during startup
Ricardo Pérez
2015-05-04
fixes issue #1693 winmain and main unicode
yg2f
2015-05-04
Merge remote-tracking branch 'origin/master'
Juan Linietsky
2015-05-04
small unicode fixes
Juan Linietsky
2015-05-03
Merge pull request #1792 from swenner/static_analysis_fixes
Juan Linietsky
2015-05-03
Merge pull request #1800 from antonyjones67/VSGenerator
Juan Linietsky
2015-05-03
Added Visual Studio project generation. Use "vsproj=yes" in command line. Thi...
Antony Jones
2015-05-03
fixed broken comment block
Simon Wenner
2015-05-01
-fixed godot icon for android
Juan Linietsky
2015-05-01
-option to select arm and x86 architectures on android export (will not work ...
Juan Linietsky
2015-05-01
-Fixed android export options (screen sizes, orientation should work)
Juan Linietsky
2015-05-01
-Fixes from source code analyzizer, closes #1768
Juan Linietsky
2015-04-30
-some cleanups
Juan Linietsky
2015-04-28
fixes in handling of DirAccess for resource path on Android, fixes #1447
Juan Linietsky
2015-04-20
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-18
-fix local and global usage for DirAccess, fixes #791
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
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