index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
platform
Age
Commit message (
Expand
)
Author
2017-01-23
Fix bug causing UDP socket to close after the first send if not listening
Fabio Alessandrelli
2017-01-23
Avoid deadlock when writing/reading data on a connecting TCP socket
Fabio Alessandrelli
2017-01-23
Remove set_ip_type from network classes (no longer needed)
Fabio Alessandrelli
2017-01-23
Implement UDP listen bind address
Fabio Alessandrelli
2017-01-23
Implement TCP Server bind address
Fabio Alessandrelli
2017-01-23
Convert validity checks of IP_Address to is_valid method.
Fabio Alessandrelli
2017-01-23
Avoid calling close when polling a UDP peer without socket
Fabio Alessandrelli
2017-01-16
Merge pull request #7558 from Faless/fix_windows_output
Rémi Verschelde
2017-01-16
Adapt platforms to AudioServer refactoring
Rémi Verschelde
2017-01-16
Fix gibberish output for windows/mingw.
Fabio Alessandrelli
2017-01-16
#7215 try to fix adb bad targeting user on device
Jerome67000
2017-01-16
Fix bug in windows TCP poll function
Fabio Alessandrelli
2017-01-16
Working on compile issues for iOS
BastiaanOlij
2017-01-16
Fix compile errors related to audio on OSX
BastiaanOlij
2017-01-16
Style: Various fixes to play nice with clang-format
Rémi Verschelde
2017-01-16
Style: Prevent clang-format on JS code
Rémi Verschelde
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-15
Merge pull request #7519 from eska014/web-presentation
Rémi Verschelde
2017-01-15
Merge pull request #7510 from Faless/tcp_connect
Rémi Verschelde
2017-01-15
Merge pull request #7127 from BastiaanOlij/ios_meters
Rémi Verschelde
2017-01-14
StreamPeerWinsock: Fix changed declarations
Rémi Verschelde
2017-01-14
removed duplicated functions in class hierarchy that were bound more than once
Juan Linietsky
2017-01-14
Improve usability and style in web export presentation
eska
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
Fixed dir access return value, changed it to Error like all other funcs
Juan Linietsky
2017-01-14
UDP.set_send_address to UDP.set_dest_address
Juan Linietsky
2017-01-14
rename String.extension() -> String.get_extension() / String.basename() -> St...
Juan Linietsky
2017-01-13
rename Input.get_mouse_speed() to Input.get_last_mouse_speed()
Juan Linietsky
2017-01-13
TCP connect always opens correct socket type
Fabio Alessandrelli
2017-01-12
Improvements to scons defined WINVER/_WIN32_WINNT
Fabio Alessandrelli
2017-01-12
Added support for getting gravity vector from iOS
BastiaanOlij
2017-01-12
Added logic for adjusting to screen orientation and removed final negative z
BastiaanOlij
2017-01-12
Added gravity vector back into the accelerometer data and flipped Z on the gyro
BastiaanOlij
2017-01-12
Fixed up release motionManager and negate z for gyro and magnetometer
BastiaanOlij
2017-01-12
Replacing deprecated UIAccelerometer with Core Motion
BastiaanOlij
2017-01-12
Relink web build when HTML shell changes
eska
2017-01-11
Added a BACK notification besides QUIT, so they go in separate channels.
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
Merge pull request #7493 from neikeq/pr-mingw-bits
Rémi Verschelde
2017-01-10
Detect bits when building with MinGW
Ignacio Etcheverry
2017-01-09
OSX: Revert back to kHIDUsage_GD_Joystick
Rémi Verschelde
2017-01-08
More fixes to Joypad renaming.
Andreas Haas
2017-01-08
Rename "joypad_linux" class to "JoypadLinux"
Andreas Haas
2017-01-08
Finish replacement of joystick by joypad
Rémi Verschelde
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-08
Windows: Define _WIN32_WINRT to 0x0600 (Vista)
Rémi Verschelde
2017-01-08
x11: Improve logic for cross-dependencies between freetype, zlib and libpng
Rémi Verschelde
2017-01-08
Added missing readers writers lock to windows, should compile and run again..
Juan Linietsky
2017-01-08
fixes compilation in windows?
Juan Linietsky
[next]