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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-03-18
Fixes on android:
Bastiaan Olij
2021-03-17
Fix onMainRequestPermissionsResult callback for Android plugins.
Fredia Huya-Kouadio
2021-03-17
Merge pull request #47080 from mbrlabs/ios-sensor-conversion
Rémi Verschelde
2021-03-17
Converted sensor acceleration units to m/s^2 on iOS and UWP
Marcus Brummer
2021-03-16
Enable `doNotStrip` when doing development/debugging within Android Studio
Fredia Huya-Kouadio
2021-03-16
Leverage java annotations to simplify the logic used to register the Godot pl...
Fredia Huya-Kouadio
2021-03-14
Allow to not optimize release build
Rafał Mikrut
2021-03-14
Merge pull request #46810 from W4RH4WK/file-access-get-buffer-parameter-checks
Rémi Verschelde
2021-03-13
Merge pull request #46941 from goostengine/asan-msvc
Rémi Verschelde
2021-03-13
Merge pull request #46900 from Ev1lbl0w/bugfix-malloc_calls
Rémi Verschelde
2021-03-13
Merge pull request #46929 from Anshul7sp1/typosAndGrammar
Rémi Verschelde
2021-03-13
Replace malloc's with Godot's memalloc macro
Ev1lbl0w
2021-03-12
Add `use_asan` option for MSVC to enable AddressSanitizer
Andrii Doroshenko (Xrayez)
2021-03-12
Non functional to non-functional
MrBrain295
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
[HTML5] Drag and drop zip in project manager.
Fabio Alessandrelli
2021-03-11
[HTML5] Opt-in virtual keyboard support.
Fabio Alessandrelli
2021-03-10
[HTML5] Properly set canvas size during setup.
Fabio Alessandrelli
2021-03-09
Add parameter checkes to FileAccess get_buffer functions
Alex Hirsch
2021-03-08
[HTML5] Respect allow_hidpi option during setup
Fabio Alessandrelli
2021-03-08
Merge pull request #46796 from Faless/js/4.x_pwa_simple
Rémi Verschelde
2021-03-08
[HTML5] Add PWA support to the editor page.
Fabio Alessandrelli
2021-03-08
[HTML5] Catch audio worklet errors on disconnect.
Fabio Alessandrelli
2021-03-08
Linux: Fix PRIME detection on Steam
Rémi Verschelde
2021-03-06
[HTML5] Replace XMLHttpRequest with Fetch.
Fabio Alessandrelli
2021-03-05
[HTML5] Rename heapCopy to heapSlice.
Fabio Alessandrelli
2021-03-05
[HTML5] Export process writes sizes in template.
Fabio Alessandrelli
2021-03-05
[HTML5] Preloader fetch, streaming instantiation.
Fabio Alessandrelli
2021-03-03
Merge pull request #43768 from sjml/mac-mono-export-fix
Rémi Verschelde
2021-03-03
Merge pull request #46621 from bruvzg/macos_export_entitlemenst_4
Rémi Verschelde
2021-03-03
Mono/macOS: Separate data dir into frameworks and resources for codesigning
Shane Liesegang
2021-03-03
[macOS] Add entitlements config and export template `dylib` signing to the ex...
bruvzg
2021-03-02
add msan sanitizer option for linus/bsd, lsan option for osx
Jordan Schidlowsky
2021-02-28
Fix out of bounds array access on DisplayServerX11 code
Pedro Rodrigues
2021-02-27
Merge pull request #46457 from m4gr3d/fix_invalid_missing_templates_error_master
Rémi Verschelde
2021-02-26
Fix invalid missing template error when the Android build template is not ins...
Fredia Huya-Kouadio
2021-02-26
Update the logic to load Godot Android plugins packaged into the binary.
Fredia Huya-Kouadio
2021-02-26
Merge pull request #46446 from Faless/js/4.x_jsdoc
Rémi Verschelde
2021-02-26
[HTML5] Make editor HTML build tag scons4-proof.
Fabio Alessandrelli
2021-02-26
[HTML5] Add jsdoc2rst tool.
Fabio Alessandrelli
2021-02-26
[HTML5] Document Engine and EngineConfig (jsdoc).
Fabio Alessandrelli
2021-02-25
Merge pull request #46403 from m4gr3d/fix_android_resources_inclusion_master
Rémi Verschelde
2021-02-25
Merge pull request #46402 from nekomatata/natvis-local-vector
Rémi Verschelde
2021-02-24
Update the filtering logic to properly handle directories with `.gdignore` fi...
Fredia Huya-Kouadio
2021-02-24
Added LocalVector to Visual Studio debugger visualization
PouleyKetchoupp
2021-02-24
Merge pull request #46381 from m4gr3d/update_godot_fragment_lifecycle_master
Rémi Verschelde
2021-02-24
Update the initialization timeline for the Godot fragment to be more consiste...
Fredia Huya-Kouadio
2021-02-24
Add logic to record the version of the Godot engine for the Android platform.
Fredia Huya-Kouadio
2021-02-23
Allow static linking with libatomic using clang
Hein-Pieter van Braam-Stewart
2021-02-22
Use -latomic when using clang (server platform)
Hein-Pieter van Braam-Stewart
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