Age | Commit message (Collapse) | Author |
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
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Improve `window_set_current_screen` and fix secondary window initial mode and positions.
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[iOS] Add Apple Pencil pressure and tilt support.
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[macOS] Fix stylus tilt Y direction.
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Introduce `appCategory` attribute of android to set category
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Fix dark title bar on Windows 11
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and positions.
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This limit was likely introduced when Vulkan was the only option.
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Improve get_apksigner_path() robustness
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Improve support for 64-bit types on Android.
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This project setting was only implemented and iOS and likely served
no purpose outside of debugging during development of engine features.
It was also located in a confusing location in the project settings
editor, as it was located below a root category (which appears in bold
and is normally not seen as clickable by users).
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[macOS/iOS] Use framework Info.plist to determine library name.
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Fix colorpicker slider bug with mouse-up outside of popup
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- Changes `TextServer.string_get_word_breaks()`
- Returns pairs of boundary start and end offsets
- Accepts `chars_per_line` to return line breaks
- Removes `String::word_wrap()`
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
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Fix ambiguous touch input events on Android
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there can be events can have both SOURCE_TOUCHSCREEN and SOURCE_STYLUS. handle them as touch events rather than mouse events.
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[iOS] Fix broken single line input and incorrect selection / caret position.
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font family
I didn't have the first emoji font installed, which led an an exception when calling font_collection->GetFontFamily() no the new rows.
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Rename all gdnative occurences to gdextension
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XDG support breaks when running Windows builds via WINE.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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Non-exhaustive list of case-sensitive renames:
GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
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Rename `window_get_real_size`, add position counterpart.
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[Linux/X11] Split fullscreen mode into `WINDOW_MODE_EXCLUSIVE_FULLSCREEN` and `WINDOW_MODE_FULLSCREEN` to improve multi-window handling.
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[Windows] Window management fixes.
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[macOS export] Add support for Xcode notarytool.
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`window_get_position_with_decorations`.
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DisplayServer::screen_is_touchscreen will likely never utilize its
parameter p_screen.
This PR replaces this function by DisplayServer::is_touchscreen_available()
with the same functionality.
This solves the problem, that a SubViewport was used for determining
the screen, which resulted in error messages.
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and `WINDOW_MODE_FULLSCREEN` to improve multi-window handling.
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Fix popup menus having incorrect scale when main window is in full-screen mode and multiple monitors with different DPI are used.
Prevent mouse move code from accessing deleted window data (and creating zombie records in the windows map).
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When releasing the mouse button outside of the popup while dragging
a slider, the slider still gets adjusted by mouse-move events.
The reason for this bug is that the mouse-up event is sent to the
focused window (main editor window) instead of the colorpicker
popup window.
This PR adjusts the linuxbsd X11 DisplayServer to send the event to the
correct expected window.
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Currently Input::get_singleton()->parse_input_event(mb); is
called twice for mouse-button-up events when dropping in a different
window on linuxbsd.
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Fix burning CPU with udev disabled on Flatpak
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Follow-up to #69294 which enabled it automatically for `dev_build=yes`,
but this seems to cause some issues.
Those issues should likely be debugged but until then this can stay opt-in.
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Windows: Link MSVC dynamic debug CRT for debug builds
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Clean up DisplayServerAndroid::window_get_native_handle() with the GLES3 renderer
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