Age | Commit message (Collapse) | Author |
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Release pressed events when the window is blurred on HTML5 platform
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It used an old vendored version of acorn.js which seems to choke on this
trailing comma. This is not a problem for more recent Emscripten versions.
We disable the `comma-dangle` check in ESLint to prevent this issue.
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`#pragma once` was used in a few files, yet we settled on using
traditional include guards instead.
The PooledList template comment was also moved to allow editors
such as Visual Studio Code to display the comment when hovering
PooledList.
`app.h` was renamed to `app_uwp.h` to be less generic for the
include guard.
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Fix shell_open not returning errors on Windows
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[HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads.
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Fixed by turning off mouse trails when going into fullscreen, then restoring trails when exiting fullscreen or game
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Mention that rebooting is required after updating graphics driver on Linux
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[HTML5] Fix wheel/touch callback modifying event after parse.
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Performances are not great in general, bad on Firefox, on Chrome, well,
it could be an improvement. Leave it as a fallback for now, but can be
forced via project settings if desired (or custom JavaScript logic via
the "args" option).
I'm actually surprised this works, it involves so many allocations, but
there's no way around it when SharedArrayBuffer is not available :(.
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[HTML5] Use browser mix rate by default on the Web.
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The events should be duplicated or reinstantiated without
assuming that parse_input will consume them immediately.
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This only adds support for a subset of Play Asset Delivery: this causes a single install-time asset pack to always be present, but doesn't add support for dynamically downloaded asset packs.
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Improve messages when compiling for Linux/*BSD
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Would attempt an out of bounds read, causing an exception.
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Browsers doesn't really like forcing the mix rate, e.g. Firefox does not
allow input (microphone) if the mix rate is not the default one, Chrom*
will exhibit worse performances, etc.
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This provides better security at the cost of having misleading
binary icons on some file managers.
Now that recent Linux distributions no longer allow executing
binaries by double-clicking them in a file manager (even if the
binary is set to be executable), the usability cost of PIE is lowered.
You have to use a terminal or install a `.desktop` file nowadays.
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[HTML5] Fix input not working when buffered.
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After input buffering was reworked, input accumulation is now handled
outside of OS, and the JavaScript plaform never implemented that.
Additionally, the JavaScript platform is quite obnoxious about calling
specific APIs outside specific user triggered events.
This commit adds event flushing during the main iteration, and forces it
during keydown/keyup/mousedown/mouseup/touchstart/touchend/touchcanel
events (effectively only accumulating only "move" events).
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- Tweak the Android platform logo to remove the Android wordmark,
as it can't be used without explicit permission.
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Make platform feature tag names lowercase
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adds a call for resize event.
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Update the AndroidManifest to enable access to Oculus OpenXR runtime
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Doesn't change the default behavior, but allows plugins to add their
view behind the main view, which gives more control over what happens
with inputs and can be useful along with transparent rendering.
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Feature tag names are still case-sensitive, but this makes built-in
feature tags more consistent.
- `Windows` -> `windows`
- `OSX` -> `osx`
- `LinuxBSD` -> `linuxbsd`
- `Android` -> `android`
- `iOS` -> `ios`
- `HTML5` -> `html5`
- `JavaScript` -> `javascript`
- `UWP` -> `uwp`
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- Don't display messages when enabling PulseAudio/ALSA/D-Bus/udev
as these become noisy in incremental builds.
- Improve warning and error messages to be more descriptive
and consistent.
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Calinou/web-editor-improve-download-project-source-zip-name
Improve the generated ZIP archive name when using Download Project Source
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Improve crash handler message display
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Fix window decoration size on Windows
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Calinou/android-export-move-clear-previous-install-setting
Move the Android "clear previous install" setting to Editor Settings
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Follow-up to #51002.
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Godot host.
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Update Godot Javascript FS library to manually depend on ERRNO_CODES.
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Add support for Android scoped storage
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This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30.
In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices.
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