Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-06 | iOS Export: use relative path for res:// files | Sergey Minakov | |
2020-07-05 | Merge pull request #40111 from DanielZTing/master | Rémi Verschelde | |
Fix opening URLS with special characters in macOS | |||
2020-07-04 | Merge pull request #40084 from bruvzg/macos_seamless_scaling | Rémi Verschelde | |
[macOS] Implement seamless display scaling. | |||
2020-07-04 | Merge pull request #40105 from Logharaa/master | Rémi Verschelde | |
Stop looping as soon as the first window that has focus is found | |||
2020-07-04 | [macOS] Implement seamless display scaling. | bruvzg | |
2020-07-03 | Fix opening URLS with special characters in macOS | Daniel Ting | |
The Online Tutorials section of InputMap in the editor's built-in documentation viewer contains this link: docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#inputmap The macOS implementation for opening a link percent-encodes it before sending it to the browser, resulting in a 404. This is to fix #13422 where filenames with special characters could not be opened in Finder. However, this breaks URLS so I added a check to see if the resource scheme is file:// and if so, only then is it escaped. This allows other schemes like `http`, `ftp`, and `mailto` to be used. | |||
2020-07-04 | Break loop when the first focused window is found | Gaël | |
2020-07-04 | Merge pull request #39888 from nekomatata/windows-create-window-error | Rémi Verschelde | |
Fix errors when creating windows on Windows | |||
2020-07-04 | Merge pull request #40092 from hinlopen/remove-find-last | Rémi Verschelde | |
Remove String::find_last (same as rfind) | |||
2020-07-03 | Improve the situation of DND on X11 | Juan Linietsky | |
2020-07-03 | Remove String::find_last (same as rfind) | Stijn Hinlopen | |
2020-07-03 | Merge pull request #40074 from reduz/fix-fullscreen | Rémi Verschelde | |
Fix fullscreen flag on Windows, closes #37588 | |||
2020-07-03 | Merge pull request #40050 from naithar/feature/ios-gdnative-master-2 | Rémi Verschelde | |
[4.0] Add support of iOS's dynamic libraries to GDNative | |||
2020-07-02 | Fix fullscreen flag on Windows, closes #37588 | Juan Linietsky | |
2020-07-02 | [macOS] Implement confined mouse mode. | bruvzg | |
2020-07-02 | iOS Export: Updated Info.plist. Framework embedding. Fixes for search paths | Sergey Minakov | |
2020-07-02 | iOS Export: turn .dylib into .framework on export | Sergey Minakov | |
2020-07-02 | Merge pull request #40018 from Faless/js/more_improvements_4.0 | Rémi Verschelde | |
HTML5 fixes, refactor, audio fallback, fixed FPS. | |||
2020-07-01 | Add a focus out timeout for X11 to less events of this type are received | Juan Linietsky | |
2020-07-01 | Use dummy driver when JS AudioContext is unavailable. | Fabio Alessandrelli | |
2020-07-01 | Limit FPS in JS by skipping iterations. | Fabio Alessandrelli | |
2020-07-01 | [JS] Check canvas size each loop, force redraw. | Fabio Alessandrelli | |
Fix compatibility issues, achieve smoother resizing. | |||
2020-07-01 | More static methods in DisplayServerJavaScript. | Fabio Alessandrelli | |
Were static functions in cpp file, polluting global namespace. | |||
2020-07-01 | Merge pull request #39788 from bruvzg/macos_apple_silicon | Rémi Verschelde | |
[macOS] Add support for the Apple Silicon (ARM64) build target. | |||
2020-07-01 | Merge pull request #40016 from akien-mga/environment-code-cleanup | Rémi Verschelde | |
Environment: Refactor code for readability + more | |||
2020-07-01 | Environment: Refactor code for readability + more | Rémi Verschelde | |
- Makes all boolean setters/getters consistent. - Fixes bug where `glow_hdr_bleed_scale` was not used. - Split CameraEffects to their own source file. - Reorder all Environment method and properties declarations, definitions and bindings to be consistent with each other and with the order of property bindings. - Bind missing enum values added with SDFGI. - Remove unused SDFGI enhance_ssr boolean. - Sync doc changes after SDFGI merge and other misc changes. | |||
2020-07-01 | Ensure embedded mode works again | Juan Linietsky | |
Also implemented application in/out notifications in X11. | |||
2020-07-01 | Refactor canvas ID and locale handling. | Fabio Alessandrelli | |
2020-07-01 | Fix FS error on JS startup due to existing folder. | Fabio Alessandrelli | |
2020-06-30 | [macOS] Add application become/resign active notifications. | bruvzg | |
2020-06-30 | Add a separate application focus/in notification out from Window focus ↵ | Juan Linietsky | |
notification. | |||
2020-06-30 | [macOS export] Set correct external file attributes (Unix mode), and ↵ | bruvzg | |
creation time. | |||
2020-06-29 | X11: Ensure XGetWindowProperty data gets freed | Rémi Verschelde | |
And cleanup includes a bit. | |||
2020-06-29 | [macOS] Add support for the Apple Silicon (ARM64) build target. | bruvzg | |
2020-06-27 | Fix the logic to enable focus awareness | Fredia Huya-Kouadio | |
2020-06-27 | Fix errors when creating windows on Windows | PouleyKetchoupp | |
Detecting the case where WM_SIZE is received during the window creation. There's no need to call window_resize on the Vulkan context. Also creating a WindowData entry early enough to avoid storing a separate WindowData wrongly associated to INVALID_WINDOW_ID. Fixes #39199 | |||
2020-06-25 | Enable the ability to use Godot as a subview within an Android app | Fredia Huya-Kouadio | |
2020-06-24 | Merge pull request #39779 from naithar/feature/ios-modules-master | Rémi Verschelde | |
Enable iOS modules and fix missing symbols errors (4.0) | |||
2020-06-24 | Updated purchase receipt suitable for sending to apple verification server | Poq Xert | |
(cherry picked from commit bd7192572697e919a8eb7cf6d8b44d699dae24c9) | |||
2020-06-23 | Export: Fix iOS enabling push notifications capability | Sergey Minakov | |
2020-06-23 | SCons: Enable modules for iOS | Sergey Minakov | |
2020-06-22 | Follow up cleanup for the godotpayment project module | Fredia Huya-Kouadio | |
2020-06-22 | Merge pull request #39751 from bruvzg/mingw_build_fix | Rémi Verschelde | |
Fix MinGW build (use uninitialized `ofs` variable introduced in 39701). | |||
2020-06-22 | Fix use uninitialized `ofs` variable introduced in 39701. | bruvzg | |
2020-06-22 | [Windows] Prevent overwriting old cursor handle on multiple mouse_mode ↵ | bruvzg | |
changes, ensure mouse_mode is set before `cursor_set_shape` is called to restore cursor. | |||
2020-06-22 | Merge pull request #39745 from timoschwarzer/remove-godot-payment-plugin-4 | Rémi Verschelde | |
Remove GodotPayment android plugin | |||
2020-06-22 | macOS, prevent multiple CGDisplayHideCursor calls unpaired with ↵ | bruvzg | |
CGDisplayShowCursor. | |||
2020-06-22 | Remove GodotPayment android plugin | Timo Schwarzer | |
This is now available in a separate repository at https://github.com/godotengine/godot-google-play-billing | |||
2020-06-20 | Move Haiku platform port to external repository | Rémi Verschelde | |
The Haiku port now resides at: https://github.com/godotengine/godot-haiku-platform While we're happy to support as many Free and Open Source platforms as we can, we need to put the main focus on the platforms that we can reasonably maintain, and for Haiku we have been lacking maintainers ever since the port was first merged in 2015. The Haiku code has not been compiling and much less working at least since the release of Godot 3.0, and while some attempts have been made at fixing things, it's still not functional today in the `3.2` branch (and much less in `master`, understandably). Having it in an external repository should hopefully enable Haiku contributors to fix issues in their own time, and possibly tag versions compatible with past Godot releases once they are ready. | |||
2020-06-20 | Merge pull request #39701 from BastiaanOlij/fix_joystick_sliders | Rémi Verschelde | |
Fix missing slider joystick handling on Windows |