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2020-07-06iOS Export: use relative path for res:// filesSergey Minakov
2020-07-05Merge pull request #40111 from DanielZTing/masterRémi Verschelde
Fix opening URLS with special characters in macOS
2020-07-04Merge pull request #40084 from bruvzg/macos_seamless_scalingRémi Verschelde
[macOS] Implement seamless display scaling.
2020-07-04Merge pull request #40105 from Logharaa/masterRémi Verschelde
Stop looping as soon as the first window that has focus is found
2020-07-04[macOS] Implement seamless display scaling.bruvzg
2020-07-03Fix opening URLS with special characters in macOSDaniel Ting
The Online Tutorials section of InputMap in the editor's built-in documentation viewer contains this link: docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#inputmap The macOS implementation for opening a link percent-encodes it before sending it to the browser, resulting in a 404. This is to fix #13422 where filenames with special characters could not be opened in Finder. However, this breaks URLS so I added a check to see if the resource scheme is file:// and if so, only then is it escaped. This allows other schemes like `http`, `ftp`, and `mailto` to be used.
2020-07-04Break loop when the first focused window is foundGaël
2020-07-04Merge pull request #39888 from nekomatata/windows-create-window-errorRémi Verschelde
Fix errors when creating windows on Windows
2020-07-04Merge pull request #40092 from hinlopen/remove-find-lastRémi Verschelde
Remove String::find_last (same as rfind)
2020-07-03Improve the situation of DND on X11Juan Linietsky
2020-07-03Remove String::find_last (same as rfind)Stijn Hinlopen
2020-07-03Merge pull request #40074 from reduz/fix-fullscreenRémi Verschelde
Fix fullscreen flag on Windows, closes #37588
2020-07-03Merge pull request #40050 from naithar/feature/ios-gdnative-master-2Rémi Verschelde
[4.0] Add support of iOS's dynamic libraries to GDNative
2020-07-02Fix fullscreen flag on Windows, closes #37588Juan Linietsky
2020-07-02[macOS] Implement confined mouse mode.bruvzg
2020-07-02iOS Export: Updated Info.plist. Framework embedding. Fixes for search pathsSergey Minakov
2020-07-02iOS Export: turn .dylib into .framework on exportSergey Minakov
2020-07-02Merge pull request #40018 from Faless/js/more_improvements_4.0Rémi Verschelde
HTML5 fixes, refactor, audio fallback, fixed FPS.
2020-07-01Add a focus out timeout for X11 to less events of this type are receivedJuan Linietsky
2020-07-01Use dummy driver when JS AudioContext is unavailable.Fabio Alessandrelli
2020-07-01Limit FPS in JS by skipping iterations.Fabio Alessandrelli
2020-07-01[JS] Check canvas size each loop, force redraw.Fabio Alessandrelli
Fix compatibility issues, achieve smoother resizing.
2020-07-01More static methods in DisplayServerJavaScript.Fabio Alessandrelli
Were static functions in cpp file, polluting global namespace.
2020-07-01Merge pull request #39788 from bruvzg/macos_apple_siliconRémi Verschelde
[macOS] Add support for the Apple Silicon (ARM64) build target.
2020-07-01Merge pull request #40016 from akien-mga/environment-code-cleanupRémi Verschelde
Environment: Refactor code for readability + more
2020-07-01Environment: Refactor code for readability + moreRémi Verschelde
- Makes all boolean setters/getters consistent. - Fixes bug where `glow_hdr_bleed_scale` was not used. - Split CameraEffects to their own source file. - Reorder all Environment method and properties declarations, definitions and bindings to be consistent with each other and with the order of property bindings. - Bind missing enum values added with SDFGI. - Remove unused SDFGI enhance_ssr boolean. - Sync doc changes after SDFGI merge and other misc changes.
2020-07-01Ensure embedded mode works againJuan Linietsky
Also implemented application in/out notifications in X11.
2020-07-01Refactor canvas ID and locale handling.Fabio Alessandrelli
2020-07-01Fix FS error on JS startup due to existing folder.Fabio Alessandrelli
2020-06-30[macOS] Add application become/resign active notifications.bruvzg
2020-06-30Add a separate application focus/in notification out from Window focus ↵Juan Linietsky
notification.
2020-06-30[macOS export] Set correct external file attributes (Unix mode), and ↵bruvzg
creation time.
2020-06-29X11: Ensure XGetWindowProperty data gets freedRémi Verschelde
And cleanup includes a bit.
2020-06-29[macOS] Add support for the Apple Silicon (ARM64) build target.bruvzg
2020-06-27Fix the logic to enable focus awarenessFredia Huya-Kouadio
2020-06-27Fix errors when creating windows on WindowsPouleyKetchoupp
Detecting the case where WM_SIZE is received during the window creation. There's no need to call window_resize on the Vulkan context. Also creating a WindowData entry early enough to avoid storing a separate WindowData wrongly associated to INVALID_WINDOW_ID. Fixes #39199
2020-06-25Enable the ability to use Godot as a subview within an Android appFredia Huya-Kouadio
2020-06-24Merge pull request #39779 from naithar/feature/ios-modules-masterRémi Verschelde
Enable iOS modules and fix missing symbols errors (4.0)
2020-06-24Updated purchase receipt suitable for sending to apple verification serverPoq Xert
(cherry picked from commit bd7192572697e919a8eb7cf6d8b44d699dae24c9)
2020-06-23Export: Fix iOS enabling push notifications capabilitySergey Minakov
2020-06-23SCons: Enable modules for iOSSergey Minakov
2020-06-22Follow up cleanup for the godotpayment project moduleFredia Huya-Kouadio
2020-06-22Merge pull request #39751 from bruvzg/mingw_build_fixRémi Verschelde
Fix MinGW build (use uninitialized `ofs` variable introduced in 39701).
2020-06-22Fix use uninitialized `ofs` variable introduced in 39701.bruvzg
2020-06-22[Windows] Prevent overwriting old cursor handle on multiple mouse_mode ↵bruvzg
changes, ensure mouse_mode is set before `cursor_set_shape` is called to restore cursor.
2020-06-22Merge pull request #39745 from timoschwarzer/remove-godot-payment-plugin-4Rémi Verschelde
Remove GodotPayment android plugin
2020-06-22macOS, prevent multiple CGDisplayHideCursor calls unpaired with ↵bruvzg
CGDisplayShowCursor.
2020-06-22Remove GodotPayment android pluginTimo Schwarzer
This is now available in a separate repository at https://github.com/godotengine/godot-google-play-billing
2020-06-20Move Haiku platform port to external repositoryRémi Verschelde
The Haiku port now resides at: https://github.com/godotengine/godot-haiku-platform While we're happy to support as many Free and Open Source platforms as we can, we need to put the main focus on the platforms that we can reasonably maintain, and for Haiku we have been lacking maintainers ever since the port was first merged in 2015. The Haiku code has not been compiling and much less working at least since the release of Godot 3.0, and while some attempts have been made at fixing things, it's still not functional today in the `3.2` branch (and much less in `master`, understandably). Having it in an external repository should hopefully enable Haiku contributors to fix issues in their own time, and possibly tag versions compatible with past Godot releases once they are ready.
2020-06-20Merge pull request #39701 from BastiaanOlij/fix_joystick_slidersRémi Verschelde
Fix missing slider joystick handling on Windows