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2017-12-07Fix windows compilation when using MinGWMrCdK
2017-12-07Use run-time dynamic linking for AddDllDirectory and RemoveDllDirectory to ↵bruvzg
support mingw-w64 build and Windows 7 with KB2533623.
2017-12-06Remove guards for the now targeted Windows 7+Pedro J. Estébanez
2017-12-06Add build param for targeted Windows versionPedro J. Estébanez
2017-12-06Improve/fix multitouch on WindowsPedro J. Estébanez
- Fix logic error. - Track touches to enable defensive handling and releasing on focus out. - Change comment-out by preprocessor `#if`. - Track/report coordinates as float.
2017-12-06Implement multitouch on X11Pedro J. Estébanez
2017-12-06Merge pull request #14318 from endragor/compile-sdk-version-26Rémi Verschelde
Update Android compileSdkVersion to 26
2017-12-06Update Android compileSdkVersion to 26Ruslan Mustakov
2017-12-05Improve slang, especially in user-visible partsUnknown
2017-12-03Merge pull request #13850 from endragor/fix-iphone-gdnativeJuan Linietsky
Fix open_dynamic_library override in OSIPhone
2017-12-03Fix open_dynamic_library override in OSIPhoneRuslan Mustakov
Was broken at 9678231b109c333a5273325c8758241310cd27f4
2017-12-01Add macOS shell_open URL escapingbruvzg
2017-12-01Properly take into consideration that VERTEX must be written to in opaque ↵Juan Linietsky
pre pass, does some speed up to scenes using triplanar.
2017-12-01Needed a broader search path flagBastiaan Olij
2017-11-30Changed the dynamic library open function to allow setting the path of the ↵Juan Linietsky
library to open extra libraries.
2017-11-29Enhanced iOS and UWP logo on Export dialogIndah Sylvia
2017-11-29Merge pull request #13383 from Krakean/fix_whitescreenRémi Verschelde
Fixed fleeting window white screen on editor/game startup
2017-11-29Merge pull request #13387 from rraallvv/refactorRémi Verschelde
Add target helper functions and refactor (master)
2017-11-28disable caching for targets using helper functionsRhody Lugo
2017-11-29Fixed white screen on editor/game startup by moving window displaying to a ↵Dmitry Koteroff
bit later phase
2017-11-29Fix inverted relative mouse motion in HTML5 exportLeon Krause
2017-11-28use the same cache for all branches for appveyorRhody Lugo
2017-11-26Allow customizing user:// path (folder in OS::get_data_path())Rémi Verschelde
This allows to specify any valid folder name (including with subfolders) to use as user:// on all platforms. The folder is constrained to the platform-specific OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to). Fixes #13236.
2017-11-25Merge pull request #13278 from eska014/jseval-returntypesRémi Verschelde
Remove contrived JavaScript.eval() return types
2017-11-25Remove contrived JavaScript.eval return typesLeon Krause
2017-11-25Fix build on macOS and Android after bc2e8d99Rémi Verschelde
2017-11-25Completed bc2e8d99e5ae0dbd69e712cc71da3033f5f30139 so that windows can be builtIndah Sylvia
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky
wrong function, leading to unnecesary copy on writes and reduced performance.
2017-11-24Allow to specify multiple resolution Android iconsRuslan Mustakov
2017-11-21Merge pull request #13130 from endragor/gdnative-android-exportRémi Verschelde
Proper GDNative export on Android
2017-11-21Proper GDNative export on AndroidRuslan Mustakov
2017-11-21Merge pull request #13133 from endragor/resurrect-file-loggingRémi Verschelde
Return and repair file logging
2017-11-21Return and repair file loggingRuslan Mustakov
And make it configurable, too.
2017-11-21Native pan and zoom for macOSBernhard Liebl
2017-11-21Allow configuring iOS exportRuslan Mustakov
- EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently).
2017-11-20Merge pull request #12387 from santouits/x1111Rémi Verschelde
Fix x11 boot logo position in fullscreen and in maximized
2017-11-20Merge pull request #13061 from eska014/html5-exportRémi Verschelde
Export boot splash image and add option for custom HTML shell file in HTML5 export
2017-11-20Merge pull request #13053 from akien-mga/methods-mkstrRémi Verschelde
Remove need to _MKSTR version strings and rename "revision" to "build"
2017-11-20Set android 'compileSdkVersion' to 24Konstantin Zaitsev
2017-11-20Rename the version's "revision" to "build"Rémi Verschelde
That "revision" was inherited from SVN days but had been since then used to give information about the build: "custom_build", "official", "<some distro's build>". It can now be overridden with the BUILD_NAME environment variable.
2017-11-20Pass engine name and version parts as proper stringsRémi Verschelde
Removes the need for _MKSTR all over the place which has the drawback of converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing a compilation error.
2017-11-20Merge pull request #12988 from akien-mga/xdg-home-pathsRémi Verschelde
Add support for XDG Base Directory spec
2017-11-20Export boot splash and add custom HTML file option in HTML5 exportLeon Krause
2017-11-19Merge pull request #13045 from akien-mga/gles2-cleanupRémi Verschelde
Cleanup old references to GLES2 renderer
2017-11-19Use new XDG folders to dehardcode pathsRémi Verschelde
2017-11-19Add initial support for the XDG Base Directory specRémi Verschelde
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html (latest as of this commit). Three virtual methods are added to OS for the various XDG paths we will use: - OS::get_data_path gives XDG_DATA_HOME, or if missing: ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_config_path gives XDG_CONFIG_HOME, or if missing: ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_cache_path gives XDG_CACHE_HOME, or if missing: ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows So for Windows there are no changes, for Linux we follow the full split spec and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot. Support for system-wide installation of templates on Unix was removed for now, as it's a bit hackish and I don't think anyone uses it. user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by default, but when using the application/config/use_shared_user_dir option it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame. For now everything still goes in EditorSettings::get_settings_dir(), but this will be changed in a later commit to make use of the new splitting where relevant. Part of #3513.
2017-11-19Merge pull request #13044 from eska014/enginejsRémi Verschelde
Change HTML5 start-up API
2017-11-19Merge pull request #13033 from MednauN/masterRémi Verschelde
Add currency code to iOS product details response
2017-11-19Cleanup old references to GLES2 rendererRémi Verschelde
There are still some left in the Android Java code, even stuff to swap between GLES1 and GLES2 support from early Godot days... would be good to see some cleanup there too one day. The "graphics/api" option for Android exports is removed, as only GLES 3.0 is supported. It can be readded when GLES 2.0 support comes back. Fixes #13004.
2017-11-19Merge pull request #12961 from eska014/platform-docRémi Verschelde
Facilitate documenting platform-exclusive classes