index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
platform
Age
Commit message (
Expand
)
Author
2021-02-18
Reorganize Project Settings
reduz
2021-02-18
Disable engine splash logic on Android; this is now handled by the Android th...
Fredia Huya-Kouadio
2021-02-18
Merge pull request #46161 from akien-mga/linux-joypads-udev-fallback
Rémi Verschelde
2021-02-18
Linux: Fix fallback logic when udev fails creating a context
Rémi Verschelde
2021-02-17
Override `ANDROID_NDK_ROOT` based on the project ndk version.
Fredia Huya-Kouadio
2021-02-17
Add missing `ndkVersion` to the library gradle build config.
Fredia Huya-Kouadio
2021-02-17
Revert AGP to version 4.0.1 as a workaround to https://issuetracker.google.co...
Fredia Huya-Kouadio
2021-02-18
Merge pull request #46143 from hpvb/dont-clobber-symbols
Rémi Verschelde
2021-02-18
Android: Bump NDK version to 21.4.7075529
Rémi Verschelde
2021-02-18
Don't clobber original library symbols
Hein-Pieter van Braam-Stewart
2021-02-17
Add verbose logging to help with troubleshooting the Android build/export pro...
Fredia Huya-Kouadio
2021-02-17
Merge pull request #46117 from akien-mga/dynamic-load-libudev
Rémi Verschelde
2021-02-17
Dynamically load libudev.so.1 on Linux if `udev=yes`
Rémi Verschelde
2021-02-17
[HTML5] Implement get_processor_count.
Fabio Alessandrelli
2021-02-17
[HTML5] Fix compilation issues in 4.0
Fabio Alessandrelli
2021-02-17
Merge pull request #46087 from Quadtree/add_cwrap_to_runtime_methods
Fabio Alessandrelli
2021-02-16
Dynamically load libpulse.so.0 and libasound.so.1 on Linux
Hein-Pieter van Braam-Stewart
2021-02-16
Add cwrap to EXTRA_EXPORTED_RUNTIME_METHODS
Quadtree
2021-02-15
Expose GodotPlugin's utility methods used for registration and signal emitting.
Fredia Huya-Kouadio
2021-02-15
[macOS] Ignore mouse move event caused by mouse mode switch.
bruvzg
2021-02-12
[HTML5] Detect screen scale and DPI.
Fabio Alessandrelli
2021-02-11
Merge pull request #45888 from Faless/js/4.x_xhr_fix
Rémi Verschelde
2021-02-11
[HTML5] Fix HTTPClient request_raw.
Fabio Alessandrelli
2021-02-11
[HTML5] Handle contextmenu, webglcontextlost internally.
Fabio Alessandrelli
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-10
Merge pull request #45771 from CherokeeLanguage/master
Rémi Verschelde
2021-02-09
Fix joystick axis mapping issues with NVIDIA shield. Probably others.
Michael Conrad
2021-02-09
Use /Zi and /FS for including debugger symbols on Windows with MSVC
Bastiaan Olij
2021-02-08
SCons: Fix debug_symbols tests after switch to BoolVariable
Rémi Verschelde
2021-02-07
Cancel event dispatch on error
kobewi
2021-02-05
Merge pull request #44949 from m4gr3d/specify_project_ndk_version
Rémi Verschelde
2021-02-04
Merge pull request #45705 from Faless/js/4.x_editor_preload
Rémi Verschelde
2021-02-03
[HTML5] Make home path persistent in editor.
Fabio Alessandrelli
2021-02-03
Merge pull request #45686 from naithar/feature/extend-plugin-params-4.0
Rémi Verschelde
2021-02-03
iOS: Use storyboard as loading screen
Sergey Minakov
2021-02-03
[iOS] Additional 'linker_flags' plugin parameter
Sergey Minakov
2021-02-03
[iOS] Remove remote notifications code
Sergey Minakov
2021-02-03
SCons: Add `production=yes` option to use production defaults
Rémi Verschelde
2021-02-02
[HTML5] Fix mouse_mode and fullscreen detection.
Fabio Alessandrelli
2021-02-02
Merge pull request #45665 from naithar/fix/ios-plugin-initialization-4.0
Rémi Verschelde
2021-02-01
Merge pull request #45579 from zaevi/add_scons_ext
Rémi Verschelde
2021-02-01
Merge pull request #45630 from akien-mga/linux-enable-udev
Rémi Verschelde
2021-02-01
Linux: Build with use_static_cpp=yes by default for x86_64
Rémi Verschelde
2021-02-01
Linux: Enable udev support by default
Rémi Verschelde
2021-02-01
[iOS] Initialize plugins earlier
Sergey Minakov
2021-01-31
Merge pull request #45315 from RandomShaper/modernize_thread
Rémi Verschelde
2021-01-30
add search extensions for scons' path
zaevi
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-28
Don't handle BaseException in JavaScript build script
Marcel Admiraal
2021-01-28
Unify URI encoding/decoding and add to C#
Aaron Franke
[next]