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2015-11-09change pe_bliss parent directory from /drivers to /toolsmasoud bh
2015-11-09Add icon to exe file in windows exportmasoud bh
add version_info and icon sections in "export to windows platform". add version_info and icon to godot exe file (editor & template exe). fix an problem in image class. change all default icons to android export icon (a little more rounded). create an python script for convert file to cpp byte array for use in 'splash.h'.
2015-10-26Made the Atom net_wm_icon localPhobos Tro
2015-10-25Fixing memory leaksPhobos Tro
2015-10-22Added setting for CADisplayLink on iOS, so you no longer need to recompile ↵steve
to change it
2015-10-18rasterizer comparison fixfirefly2442
2015-10-17fixes broken 3D in editorJuan Linietsky
2015-10-17Merge pull request #2203 from volzhs/fix_android_paymentsJuan Linietsky
Fix android payments
2015-10-17Merge pull request #2369 from Max-Might/masterJuan Linietsky
Haiku: platform support
2015-10-17Merge pull request #2479 from firefly2442/cppcheck-unusedvarsJuan Linietsky
ran cppcheck, found unused variables
2015-10-17Merge pull request #2474 from masoudbh3/android-armeabi-v7aJuan Linietsky
Fix android build script
2015-10-17Merge pull request #2485 from masoudbh3/fix-x11-editor-boot-splashJuan Linietsky
Fix X11 Editor Boot Splash (Maximized Boot Splash)
2015-10-17Merge pull request #2602 from sanikoyes/Pr-REUSE_ADDR_WIN32Juan Linietsky
Pr-REUSE_ADDR_WIN32
2015-10-17Haiku: fix buildKostadin Damyanov
2015-10-16Added specific get_locale to OSX platformDidier Vandekerckhove
The default unix get_locale didn’t work. OS X requires a specific one.
2015-10-13REUSE_ADDR under windows platformsanikoyes
2015-10-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: platform/windows/detect.py
2015-10-13Merge remote-tracking branch 'upstream/master'Kostadin Damyanov
2015-10-08newline fixesreduz
2015-10-02Add support for Opus audio formatGeorge Marques
2015-10-01-Added ability to use cubic interpolation on image resize (little more ↵Juan Linietsky
quality on non-po2 resizing) -Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar
2015-09-28Merge pull request #2548 from romulox-x/iCloudpunto-
Initial iCloud implementation
2015-09-27improved iCloud build option descriptionsteve
2015-09-27Initial iCloud implementation, supporting key value pairssteve
2015-09-27Hide stderr when trying to detect mingw binaries on posixRémi Verschelde
2015-09-26Rename voice_set_volume argument to p_volume to avoid confusionRémi Verschelde
This argument is indeed expected to be a volume on a linear scale (not dB), typically from 0.0 to 1.0, though it can go higher than 1.0.
2015-09-26Fixed theora playback. Removed theoraplayer.Juan Linietsky
Still need to get proper audio output latency in some platforms.
2015-09-24Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-09-24Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky
2015-09-21Properly implement OS.alert() from script, and use xmessage on X11Juan Linietsky
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
2015-09-17Fix X11 Editor Boot Splashmasoud bh
2015-09-16ran cppcheck, found unused variablesfirefly2442
2015-09-16android remove "gen" folder from git.masoud bh
2015-09-16Fix android build scriptmasoud bh
some fixes for android build script. remove armv6,x86 options and add "android_arch" option for select compiler architecture (armv7,armv6,x86)(default armv7). add architecture suffix for output files and you can compile for several architecture simultaneously. example: libgodot.android.opt.debug.armv7.so libgodot.android.opt.debug.armv7.neon.so libgodot.android.opt.debug.armv6.so libgodot.android.opt.debug.x86.so now we can enable/disable neon on armv7 with "android_neon" option (default enable). add "NDK_TARGET_X86" option for select toolchain to use for the NDK x86 (default x86-4.8). change inputs model for "ndk_platform" option (default android-15). fix armv7 ccflags. with this patch, must put libgodot_android.so file in specific architecture folder: armv7 (default): <android-java>/libs/armeabi-v7a/ armv6: <android-java>/libs/armeabi/ x86: <android-java>/libs/x86/
2015-09-12Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-09-12HTML5 exporter seems to be fully functionalJuan Linietsky
-user:// filesystem implemented -default template page could look prettier, help appreciated
2015-09-12Merge pull request #2461 from romulox-x/iphoneSplashJuan Linietsky
fixed iOS splash screen
2015-09-10fix to builtin freetype defines on linuxJuan Linietsky
2015-09-10fix to freetype detectionJuan Linietsky
2015-09-10Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-09-10remotion of some c++ includes to avoid dependency on libstdc++Juan Linietsky
2015-09-10ios now displays splash screen between launch image and main scene, instead ↵steve
of a black screen
2015-09-10disabling theora for now (will be re-written, re-enabled later)Juan Linietsky
2015-09-10Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-09-10HTML5 exporter ImprovementsJuan Linietsky
-Better template handling -Voice support -Stream support
2015-09-09ios build with osxcrosspunto-
2015-09-05Merge remote-tracking branch 'upstream/master'Kostadin Damyanov
2015-09-03merged some stuff for okamJuan Linietsky
2015-08-30new editor settings customization of where to run the game from the editorJuan Linietsky