Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-11-09 | change pe_bliss parent directory from /drivers to /tools | masoud bh | |
2015-11-09 | Add icon to exe file in windows export | masoud bh | |
add version_info and icon sections in "export to windows platform". add version_info and icon to godot exe file (editor & template exe). fix an problem in image class. change all default icons to android export icon (a little more rounded). create an python script for convert file to cpp byte array for use in 'splash.h'. | |||
2015-10-26 | Made the Atom net_wm_icon local | Phobos Tro | |
2015-10-25 | Fixing memory leaks | Phobos Tro | |
2015-10-22 | Added setting for CADisplayLink on iOS, so you no longer need to recompile ↵ | steve | |
to change it | |||
2015-10-18 | rasterizer comparison fix | firefly2442 | |
2015-10-17 | fixes broken 3D in editor | Juan Linietsky | |
2015-10-17 | Merge pull request #2203 from volzhs/fix_android_payments | Juan Linietsky | |
Fix android payments | |||
2015-10-17 | Merge pull request #2369 from Max-Might/master | Juan Linietsky | |
Haiku: platform support | |||
2015-10-17 | Merge pull request #2479 from firefly2442/cppcheck-unusedvars | Juan Linietsky | |
ran cppcheck, found unused variables | |||
2015-10-17 | Merge pull request #2474 from masoudbh3/android-armeabi-v7a | Juan Linietsky | |
Fix android build script | |||
2015-10-17 | Merge pull request #2485 from masoudbh3/fix-x11-editor-boot-splash | Juan Linietsky | |
Fix X11 Editor Boot Splash (Maximized Boot Splash) | |||
2015-10-17 | Merge pull request #2602 from sanikoyes/Pr-REUSE_ADDR_WIN32 | Juan Linietsky | |
Pr-REUSE_ADDR_WIN32 | |||
2015-10-17 | Haiku: fix build | Kostadin Damyanov | |
2015-10-16 | Added specific get_locale to OSX platform | Didier Vandekerckhove | |
The default unix get_locale didn’t work. OS X requires a specific one. | |||
2015-10-13 | REUSE_ADDR under windows platform | sanikoyes | |
2015-10-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: platform/windows/detect.py | |||
2015-10-13 | Merge remote-tracking branch 'upstream/master' | Kostadin Damyanov | |
2015-10-08 | newline fixes | reduz | |
2015-10-02 | Add support for Opus audio format | George Marques | |
2015-10-01 | -Added ability to use cubic interpolation on image resize (little more ↵ | Juan Linietsky | |
quality on non-po2 resizing) -Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar | |||
2015-09-28 | Merge pull request #2548 from romulox-x/iCloud | punto- | |
Initial iCloud implementation | |||
2015-09-27 | improved iCloud build option description | steve | |
2015-09-27 | Initial iCloud implementation, supporting key value pairs | steve | |
2015-09-27 | Hide stderr when trying to detect mingw binaries on posix | Rémi Verschelde | |
2015-09-26 | Rename voice_set_volume argument to p_volume to avoid confusion | Rémi Verschelde | |
This argument is indeed expected to be a volume on a linear scale (not dB), typically from 0.0 to 1.0, though it can go higher than 1.0. | |||
2015-09-26 | Fixed theora playback. Removed theoraplayer. | Juan Linietsky | |
Still need to get proper audio output latency in some platforms. | |||
2015-09-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-09-24 | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky | |
2015-09-21 | Properly implement OS.alert() from script, and use xmessage on X11 | Juan Linietsky | |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky | |
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||
2015-09-17 | Fix X11 Editor Boot Splash | masoud bh | |
2015-09-16 | ran cppcheck, found unused variables | firefly2442 | |
2015-09-16 | android remove "gen" folder from git. | masoud bh | |
2015-09-16 | Fix android build script | masoud bh | |
some fixes for android build script. remove armv6,x86 options and add "android_arch" option for select compiler architecture (armv7,armv6,x86)(default armv7). add architecture suffix for output files and you can compile for several architecture simultaneously. example: libgodot.android.opt.debug.armv7.so libgodot.android.opt.debug.armv7.neon.so libgodot.android.opt.debug.armv6.so libgodot.android.opt.debug.x86.so now we can enable/disable neon on armv7 with "android_neon" option (default enable). add "NDK_TARGET_X86" option for select toolchain to use for the NDK x86 (default x86-4.8). change inputs model for "ndk_platform" option (default android-15). fix armv7 ccflags. with this patch, must put libgodot_android.so file in specific architecture folder: armv7 (default): <android-java>/libs/armeabi-v7a/ armv6: <android-java>/libs/armeabi/ x86: <android-java>/libs/x86/ | |||
2015-09-12 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-09-12 | HTML5 exporter seems to be fully functional | Juan Linietsky | |
-user:// filesystem implemented -default template page could look prettier, help appreciated | |||
2015-09-12 | Merge pull request #2461 from romulox-x/iphoneSplash | Juan Linietsky | |
fixed iOS splash screen | |||
2015-09-10 | fix to builtin freetype defines on linux | Juan Linietsky | |
2015-09-10 | fix to freetype detection | Juan Linietsky | |
2015-09-10 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-09-10 | remotion of some c++ includes to avoid dependency on libstdc++ | Juan Linietsky | |
2015-09-10 | ios now displays splash screen between launch image and main scene, instead ↵ | steve | |
of a black screen | |||
2015-09-10 | disabling theora for now (will be re-written, re-enabled later) | Juan Linietsky | |
2015-09-10 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-09-10 | HTML5 exporter Improvements | Juan Linietsky | |
-Better template handling -Voice support -Stream support | |||
2015-09-09 | ios build with osxcross | punto- | |
2015-09-05 | Merge remote-tracking branch 'upstream/master' | Kostadin Damyanov | |
2015-09-03 | merged some stuff for okam | Juan Linietsky | |
2015-08-30 | new editor settings customization of where to run the game from the editor | Juan Linietsky | |