Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-08 | Merge pull request #62885 from madmiraal/fix-59931 | Rémi Verschelde | |
2022-08-08 | Merge pull request #64014 from RedMser/keep-screen-on-singledef | Rémi Verschelde | |
2022-08-06 | Only define `keep_screen_on` project setting once | RedMser | |
2022-08-05 | Merge branch 'master' into bugfix-ios-export | Larry Tran | |
2022-08-05 | Remove unnecessary string replacement | Larry Tran | |
2022-08-05 | Merge pull request #63882 from RedMser/keep-screen-on-windows | Rémi Verschelde | |
Implement `keep_screen_on` for Windows | |||
2022-08-05 | Implement `screen_is_kept_on` for macOS. | bruvzg | |
2022-08-05 | Implement `keep_screen_on` for Windows | RedMser | |
2022-08-04 | Add support for multiple virtual keyboard types | Brian Semrau | |
2022-08-04 | Implement `screen_set_keep_on` for macOS | bruvzg | |
2022-08-02 | Merge pull request #49058 from madmiraal/add-override-fileaccess | Rémi Verschelde | |
Add override keywords to FileAccess and DirAccess derived classes | |||
2022-08-02 | Add override keywords to DirAccess derived classes | Marcel Admiraal | |
2022-08-02 | Add override keywords to FileAccess derived classes | Marcel Admiraal | |
2022-08-02 | Merge pull request #61315 from lawnjelly/variant_bucket_pools | Rémi Verschelde | |
Variant memory pools | |||
2022-08-01 | File: Re-add support to skip CR (`\r`) in `File::get_as_text` | Rémi Verschelde | |
This was removed in #63481, and we confirmed that it's better like this, but we add back the possibility to strip CR as an option, to optionally restore the previous behavior. For performance this is done directly in `String::parse_utf8`. Also fixes Android `FileAccess::get_line()` as this one _should_ strip CR. Supersedes #63717. | |||
2022-07-31 | Extract EditorResourceConversionPlugin into its own source files and clean ↵ | Yuri Sizov | |
up editor includes | |||
2022-07-31 | Visual Studio Natvis file works for Variant again | derammo | |
2022-07-30 | Merge pull request #63563 from aaronfranke/export-arch | Rémi Verschelde | |
2022-07-30 | Merge pull request #63647 from bruvzg/exp_msg_imp | Rémi Verschelde | |
Improve some export error messages. | |||
2022-07-29 | Merge pull request #61647 from KoBeWi/SaverResource | Rémi Verschelde | |
2022-07-29 | Improve some export error messages. | bruvzg | |
2022-07-29 | [Linux] Fix build with missing DBUS. | bruvzg | |
2022-07-29 | Swap arguments of ResourceSaver.save() | kobewi | |
2022-07-29 | Merge pull request #63595 from reduz/remove-signal-connect-binds | Rémi Verschelde | |
Remove Signal connect binds | |||
2022-07-29 | Update export dialog to handle many architectures | Aaron Franke | |
2022-07-29 | Make some editor export methods const | Aaron Franke | |
2022-07-29 | Remove Signal connect binds | Juan Linietsky | |
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind() | |||
2022-07-29 | [Linux] Load dbus libraries dynamically. | bruvzg | |
2022-07-29 | [Linux] Replace fontconfig wrapper with a one generated from the older ↵ | bruvzg | |
library version (2.12.6, Ubuntu 18.04 LTS). | |||
2022-07-27 | Merge pull request #63548 from pattlebass/master-html5-vibrate | Rémi Verschelde | |
2022-07-27 | HTML5: Add support for `Input.vibrate_handheld()` | pattlebass | |
2022-07-27 | Load fontconfig libraries dynamically. | bruvzg | |
2022-07-27 | Fix Linux build without fontconfig. | bruvzg | |
2022-07-27 | Merge pull request #62973 from bruvzg/sysfont_support | Rémi Verschelde | |
2022-07-27 | Merge pull request #63121 from aaronfranke/editor-export-split | Rémi Verschelde | |
2022-07-26 | Merge pull request #63481 from ↵ | Rémi Verschelde | |
m4gr3d/fix_remaining_scoped_storage_regressions_main Address remaining scoped storage regressions | |||
2022-07-26 | Address remaining scoped storage regressions | Fredia Huya-Kouadio | |
- Accelerate common path used to check the storage scope for a given path - Update the logic for the `get_as_text()` method - previous logic loads the content of a text file one byte at a time | |||
2022-07-26 | Split up editor export code into multiple files | Aaron Franke | |
2022-07-26 | Merge pull request #63096 from aaronfranke/exp-template-names | Rémi Verschelde | |
2022-07-26 | Implement support for loading system fonts on Linux, macOS / iOS and Windows. | bruvzg | |
2022-07-25 | Merge pull request #63459 from Kev/bigobj-for-msvc-release | Rémi Verschelde | |
2022-07-25 | Use bigobj for release MSVC builds | Kevin Smith | |
Previously it was used only on debug builds, but recent additions to variant_call.cpp have made that unit too large even in release_debug. It was originally set to debug only because using it breaks mingw, so this only reinstates it for MSVC where it shouldn't have any drawbacks (famous last words). Test-Information: Builds for me with scons -j 40 platform=windows target=release_debug and my game then runs from it. | |||
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde | |
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards. | |||
2022-07-25 | Merge pull request #63219 from reduz/implement-vector4-projection | Rémi Verschelde | |
2022-07-24 | Fixes `OS.get_unique_id()` string not getting printed properly | MaxIsJoe | |
Fixes #61023 Changing it back to how it's done on the 3.x branch fixed the text not being written properly. | |||
2022-07-23 | Implement Vector4, Vector4i, Projection | reduz | |
Implement built-in classes Vector4, Vector4i and Projection. * Two versions of Vector4 (float and integer). * A Projection class, which is a 4x4 matrix specialized in projection types. These types have been requested for a long time, but given they were very corner case they were not added before. Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity. **Q**: Why Projection and not Matrix4? **A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming. | |||
2022-07-23 | Merge pull request #63341 from RandomShaper/fix_uwp_accum_input | Rémi Verschelde | |
Flush buffered input events on UWP | |||
2022-07-23 | Flush buffered input events on UWP | Pedro J. Estébanez | |
2022-07-22 | Update export template names for Windows, Mac, and Linux | Aaron Franke | |
2022-07-22 | Merge pull request #63278 from akien-mga/scons-linux-refactor-linker | Rémi Verschelde | |