Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-08 | Fix linux use after free | likeich | |
Fixes #50032 | |||
2021-07-07 | [HTML5] Fix JavaScript string parsing with new interface. | Fabio Alessandrelli | |
Strings are UTF-8 encoded and should be parsed as such, while it was being parsed as a C string before. | |||
2021-07-06 | Merge pull request #50220 from madmiraal/fix-50125 | Rémi Verschelde | |
Queue the calls to GodotLib.key when Android virtual done is pressed | |||
2021-07-06 | Remove Android onKeyMultiple override | Marcel Admiraal | |
2021-07-06 | Queue the calls to GodotLib.key when Android virtual done is pressed | Marcel Admiraal | |
2021-07-06 | Merge pull request #50107 from madmiraal/android-use-lambdas | Rémi Verschelde | |
Replace single method anonymous classes with lambdas in Godot Java code | |||
2021-07-06 | Merge pull request #39139 from ThakeeNathees/windows-err-to-stderr | Rémi Verschelde | |
Windows error logs directed to stderr | |||
2021-07-05 | Merge pull request #50109 from madmiraal/android-static-inner-classes | Rémi Verschelde | |
Use static inner classes in Godot Java code | |||
2021-07-04 | Replace backslash with forward slash in OS_Windows path methods | miere43 | |
2021-07-03 | Use static inner classes in Godot Java code | Marcel Admiraal | |
2021-07-03 | Replace single method anonymous classes with lambdas in Godot Java code | Marcel Admiraal | |
2021-07-02 | Merge pull request #50085 from madmiraal/android-replace-stringbuffer | Rémi Verschelde | |
Use StringBuilder instead StringBuffer in Godot Java code | |||
2021-07-02 | Merge pull request #50083 from madmiraal/android-fix-raw-use | Rémi Verschelde | |
Fix raw use of parameterized Class | |||
2021-07-02 | Remove redundant explicit types in Godot Java code | Marcel Admiraal | |
2021-07-02 | Use StringBuilder instead StringBuffer in Godot Java code | Marcel Admiraal | |
2021-07-02 | Merge pull request #50078 from madmiraal/android-remove-unused-imports | Rémi Verschelde | |
2021-07-02 | Fix raw use of parameterized Class | Marcel Admiraal | |
2021-07-02 | Android: Initialize mouse mode | thebestnom | |
2021-07-02 | Remove unused imports from Android Java code | Marcel Admiraal | |
2021-07-02 | Merge pull request #50074 from madmiraal/android-replace-c-array | Rémi Verschelde | |
Use Java array declarations not C-style declarations in Android Java code | |||
2021-07-02 | Merge pull request #50072 from madmiraal/android-remove-interface-modifiers | Rémi Verschelde | |
Remove redundant interface modifiers from Android Java code | |||
2021-07-02 | Use Java array declarations not C-style declarations in Android Java code | Marcel Admiraal | |
2021-07-02 | Remove redundant interface modifiers from Android Java code | Marcel Admiraal | |
2021-07-02 | Remove unnecessary semicolons from Android Java code | Marcel Admiraal | |
2021-07-01 | Android: Add `isGame` application attribute, default to true | Rémi Verschelde | |
It can be turned off in the export preset with `package/classify_as_game`. Upstream definition: https://developer.android.com/guide/topics/manifest/application-element#isGame > `android:isGame` > > Whether or not the application is a game. The system may group together > applications classifed as games or display them separately from other > applications. Also fixes replacing `android:allowBackup` in custom builds. | |||
2021-06-30 | Fix unchecked call to put() warning in GodotInputHandler.java | Marcel Admiraal | |
2021-06-29 | Merge pull request #49911 from madmiraal/fix-49878 | Rémi Verschelde | |
Add GDNative libraries to Android custom Gradle builds | |||
2021-06-29 | Merge pull request #49910 from Faless/js/4.x_canvas_resize | Rémi Verschelde | |
[HTML5] Add option to focus canvas on start. | |||
2021-06-29 | Add GDNative libraries to Android custom Gradle builds | Marcel Admiraal | |
2021-06-29 | [Windows Export] Use temporary file for osslsigncode signing. | bruvzg | |
2021-06-27 | Merge pull request #35536 from shroudedcode/keep-screen-on-linux | Rémi Verschelde | |
Make "Keep screen on" work on Linux | |||
2021-06-25 | [HTML5] Add option to focus canvas on start. | Fabio Alessandrelli | |
Enabled by default. | |||
2021-06-24 | Merge pull request #49889 from timothyqiu/url-path | Fabio Alessandrelli | |
Strip query string when parsing HTTP request line for path | |||
2021-06-25 | Strip query string when parsing HTTP request line for path | Haoyu Qiu | |
2021-06-24 | Update config versions and deprecate the use of the jcenter maven repo. | ne0fhyk | |
2021-06-23 | Merge pull request #49833 from ↵ | Rémi Verschelde | |
m4gr3d/add_support_for_custom_debug_keystore_master Add support for custom debug keystore | |||
2021-06-23 | [Net] Makes HTTPClient a custom instance class. | Fabio Alessandrelli | |
2021-06-23 | [Net] Unify HTTPClient request and request_raw. | Fabio Alessandrelli | |
2021-06-23 | [macOS] Fix custom mouse cursor not set after mouse mode change. | bruvzg | |
2021-06-22 | Add support for custom debug keystore. | ne0fhyk | |
2021-06-22 | Merge pull request #49803 from naithar/feature/ios-plugin-multitype-plist-4.0 | Rémi Verschelde | |
[4.0] [iOS] Support multiple `plist` types in plugin | |||
2021-06-21 | [iOS] Support multiple plist types | Sergey Minakov | |
2021-06-20 | Add "Keep screen on" feature to `DisplayServerX11` | Niklas Higi | |
2021-06-20 | Use mouse and joypad enums instead of plain integers | Aaron Franke | |
Also MIDIMessage | |||
2021-06-20 | Move many input enums to their own file | Aaron Franke | |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | |
2021-06-19 | Merge pull request #44806 from madmiraal/consolidate_json | Rémi Verschelde | |
Consolidate JSON, JSONParseResults and JSONParser into JSON | |||
2021-06-19 | Add adb output to error message when install fails | Marcel Admiraal | |
2021-06-19 | Consolidate JSON, JSONParseResults and JSONParser into JSON | Marcel Admiraal | |
Renames JSON.parse_string() to parse() Renames JSON.decode_data() to stringify() | |||
2021-06-18 | [HTML5] JS callback functions now returns passed value. | Fabio Alessandrelli | |
JavaScript callbacks created via the `JavaScript.create_callback` method used to always return void. With this patch they return the value returned by the Godot function as one would expect. |