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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-04-27
Merge pull request #58272 from bruvzg/x11_backup_screen_info
Rémi Verschelde
2022-04-26
Add a method for obtaining display cutouts on Android
Marcel Admiraal
2022-04-26
Linux: Use pkg-config for alsa, libudev and GL too
Rémi Verschelde
2022-04-25
Merge pull request #60433 from madmiraal/remove-superfluous-null-check
Rémi Verschelde
2022-04-25
Merge pull request #60457 from madmiraal/replace-index-iterators
Rémi Verschelde
2022-04-25
Merge pull request #60441 from madmiraal/remove-superfluous-inputmanager
Rémi Verschelde
2022-04-25
Merge pull request #60434 from madmiraal/remove-superfluous-version-check
Rémi Verschelde
2022-04-25
Fix the issue causing the screen to be black after resuming when in low proce...
Fredy Huya-Kouadio
2022-04-23
Replace index iterators with for each loops.
Marcel Admiraal
2022-04-22
Remove superfluous check for minimum Android SDK.
Marcel Admiraal
2022-04-22
Remove superfluous Android InputManager interface and implementation
Marcel Admiraal
2022-04-22
Remove superfluous null check
Marcel Admiraal
2022-04-20
Vibrate using iOS haptics engine on supported devices
Timo Schwarzer
2022-04-20
Improve embedded PCK loading and exporting.
bruvzg
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-13
Fix simulatenous touches for different touch types
Paulo Feodrippe
2022-04-13
Fix sub-menu keyboard navigation.
bruvzg
2022-04-12
Remove or make private `FileAccess` `close()` methods.
bruvzg
2022-04-12
Narrow FileAccess scope to prevent deadlocks.
bruvzg
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-04-06
Merge pull request #59908 from bruvzg/fix_popup_close_race
Rémi Verschelde
2022-04-05
CI: Update black formatter and apply changes
Rémi Verschelde
2022-04-05
Fix a possible race condition on popup close, that might cause multiple delet...
bruvzg
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
Merge pull request #59866 from m4gr3d/update_default_display_scale_main
Rémi Verschelde
2022-04-04
Update the editor display scale based on the device's scaled density
Fredia Huya-Kouadio
2022-04-04
Remove duplicate `resizable` settings
Fredia Huya-Kouadio
2022-04-04
Merge pull request #59861 from m4gr3d/enable_resizable_main
Rémi Verschelde
2022-04-04
Update `resize` settings:
Fredia Huya-Kouadio
2022-04-04
[macOS] Add bundle launch code for older (pre 10.15) macOS versions.
bruvzg
2022-04-01
Add CI build with clang sanitizers, increase stack size to 30 MB for builds w...
bruvzg
2022-03-31
Fix X11 is_window_maximized
ConteZero
2022-03-31
Fix typos with codespell
Rémi Verschelde
2022-03-29
Merge pull request #59607 from m4gr3d/fix_low_processor_mode_main
Rémi Verschelde
2022-03-29
Fix flickering issues with low processor mode on Android
Fredia Huya-Kouadio
2022-03-29
Keep editor at normal priority on windows.
Lyuma
2022-03-28
Android port of the Godot Editor
Fredy Huya-Kouadio
2022-03-28
Merge pull request #59574 from Sauermann/proposal-rename-warp-mouse
Rémi Verschelde
2022-03-27
Rename warp mouse functions to warp_mouse
Markus Sauermann
2022-03-26
HTML5: Explain why export templates are missing
Rémi Verschelde
2022-03-24
Merge pull request #59465 from fountainment/fix_popupmenu
Rémi Verschelde
2022-03-24
Fix PopupMenu behavior on MacOS when multiple monitors are used
C.Even
2022-03-24
Merge pull request #59416 from aaronfranke/export-file
Rémi Verschelde
2022-03-23
Bump minimist from 1.2.5 to 1.2.6 in /platform/javascript
dependabot[bot]
2022-03-22
Generate export template file names instead of having a fixed set
Aaron Franke
2022-03-22
Merge pull request #59394 from aaronfranke/linux-export-x86_32
Rémi Verschelde
2022-03-22
[macOS] Add missing global menu features.
bruvzg
2022-03-21
Change extension for Linux 32-bit x86 exports to x86_32
Aaron Franke
2022-03-21
Move extension logic to EditorExportPlatformLinuxBSD
Aaron Franke
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